- "Introducing the future of health and wellness, the Vita-Chamber."
- ―Ad from Ryan Industries
Vita-Chambers are devices which resurrect individuals who die of trauma in their vicinity. Vita-Chambers are placed in convenient locations throughout Rapture so that a revived player will not have to travel too far to continue a battle. When the player is revived, they will be given a considerable amount of health and EVE. The player does not have a fixed number of lives, so the Vita-Chambers can be used infinitely.
At some point in late 1958 to early 1959, Sinclair Solutions in partnership with Suchong Laboratories successfully manufactured the Vita-Chamber for Ryan Industries. The device is described to use a combination of Plasmids reconstructed within a quantum field entanglement to potentially bring people back to life. According to Suchong, the key players in its development were his colleague Alexander and Sinclair himself. Suchong was also involved in the project and handled the first deployment stage for Ryan Industries: the mass-production and installation of the device throughout Rapture. Despite his work on the project, he remained skeptical to the device's "fantastical" possibilities of resurrection, even though he himself invented Plasmids.
One of the drawbacks of the Vita-Chambers is that they can only bring a person back to life if he or she dies of trauma. Slow wasting sicknesses or genetic illness can not be cured by a Vita-Chamber, so an individual who died of such a condition would remain permanently dead. It also appears that the Vita-Chambers can also revive a body independently of the time of death, as Subject Delta was resurrected nearly 10 years after his death.
Impact on RaptureEdit
Widespread advertisements for the Vita-Chamber describe it as "restoring vigor and spirit with the touch of a button." This implies that the chamber's true purpose of life-restoration was hidden from the population and only procured them restorative treatments. The Adonis Luxury Resort also had a Vita-Chamber as part of their treatments. By the time of Rapture's downfall in 1959, possibly hundreds of Vita-Chambers had been installed throughout the city.
Even though Vita-Chambers were installed in most parts of the city, Andrew Ryan was the sole subject to whom they were attuned and could resurrect. Thus, they would only act upon Ryan, or someone with a similar genetic code. This is the reason only Jack, who is Ryan's illegitimate son, can resurrect at these chambers. After the fatal confrontation between Jack and Andrew Ryan at Rapture Central Control, Ryan doesn't revive because he had intentionally shut off the Vita-Chamber in his office. Re-activating it however will not bring Ryan back to life.
- Main article: BioShock
Once the player's health reaches zero, Jack will collapse, only to be revived at any nearby Vita-Chamber. Vita-Chambers are found throughout the game, at least two per level.
Players who are attempting to gain the "Brass Balls" achievement/trophy or the "I Chose the Impossible" trophy can choose to disable all Vita-Chambers after downloading the 1.1 patch and DLC for BioShock (though the player is not obliged to do so; simply completing the game without dying unlocks the achievement, regardless of whether or not the Chambers are on). If the player is playing with the Vita-Chambers turned off, the main menu will be brought up upon death.
If you are killed by the hostile
- Main article: BioShock 2
- Main article: Minerva's Den
Vita-Chambers are also present throughout BioShock 2's downloadable content, Minerva's Den, though no explanation is given as to why Subject Sigma would be able to use the chambers deployed inside the facility.
|“|| If you are killed by the hostile denizens of Rapture, you will be revived live and whole at the last Vita-Chamber you passed. Some of your health will be restored, and you will always have at least a small amount of EVE.
Vita-Chambers work automatically -- there is no need to use or activate them.
If you are revived while you have a Little Sister with you, she will be found waiting for you outside the Vita-Chamber. Remember to pick her up before moving on!
BioShock 2 MultiplayerEdit
- Main article: BioShock 2 Multiplayer
- Main article: BioShock Infinite
Burial at Sea - Episode 2Edit
- Main article: Burial at Sea - Episode 2
In BioShock Infinite's downloadable content, Burial at Sea - Episode 2, a stage one prototype of the Vita-Chamber can be found in the hidden research area of Dr. Suchong's Free Clinic. A chalkboard beside the device shows its schematics with notes from Suchong's diary on the project, such as the plans to first outline the mass production and distribution of the Vita-Chamber throughout Rapture to complete stage one. A note at the bottom of the board mentions how each device must be tuned to Andrew Ryan's specific genetic frequency before distribution.
- In some cases with BioShock, once a certain amount of time has elapsed since the download of the patch for the Xbox 360, the option "Disable Vita-Chambers" disappears. If this happens, the cache needs to be emptied, the download must be removed and the patch needs to be downloaded again.
Behind the ScenesEdit
- The "Vita" in Vita-Chamber is from the Latin vita, which means "life."
- An alternative name for the Vita-Chamber is Resurrection Station, cited both on the file name of its advertisement and on the description of Health Upgrade.
- The game's Vita-Chamber feature is an alternative to the Save-Die-Reload mechanism used in most games. The Vita-Chamber itself is inspired by the Quantum Bio-Reconstruction Machines from both System Shock and System Shock 2, the spiritual predecessors to BioShock. They were present only once on most levels and needed to be activated first before resurrecting the player there, otherwise it would be a game over.
- In BioShock 2, only the first Vita-Chamber encountered in the game is seen to have been re-coded to allow Subject Delta to come back to life. There are no indication as to why Delta can use all chambers he pass by later in the game.
- A similar device called Resurrecto was originally planned in the early Beta version of BioShock Infinite, but was ultimately replaced by two Tear-like animations, and at cost of some of the player's money upon each death and a game over if it went below 0 in 1999 Mode.