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Vigor

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VigorWheel
The game's Vigor wheel with all eight Vigors unlocked.
Fallenstar9Added by Fallenstar9

Vigors are the primary abilities that Booker DeWitt acquires in BioShock Infinite.[1] Similar to Plasmids, they grant the user access to extraordinary abilities, and are powered by a single resource: Salts. As with Plasmids, Vigors do cause notable side effects, visible on the user's arm. Every Vigor has an alternate use activated by charging the Vigor, ranging from enhanced attacks to stationary traps. There are a total of eight Vigors, each of which can be upgraded twice over the course of the game at the Veni! Vidi! Vigor! vending machines scattered throughout Columbia.

Contents

Vigors Edit

Bucking Bronco Edit

BuckingBroncoIcon
Cast:Temporarily levitates enemies, rendering them defenseless.
Charged Effect:Deploys the Vigor as a stationary trap, levitating nearby enemies for longer when sprung.
Location:At the end of a corridor prior to entering the ticketing area leading to the Hall of Heroes.

Charge Edit

ChargeIcon
Cast:Causes the user to ram into the target from a distance and damage them.
Charged Effect:Increases the charge's damage the longer the Vigor is held.
Location:In a previously locked booth upon returning to Fink Manufacturing while helping the Vox Populi.

Devil's Kiss Edit

DevilsKissIcon
Cast:Throws a flaming projectile which detonates after a short while, burning nearby enemies and environmental hazards.
Charged Effect:Deploys the Vigor as a stationary trap, burning surrounding enemies for higher damage when sprung.
Location:Acquired by killing a Fireman after leaving Raffle Square.

Murder of Crows Edit

MurderOfCrowsIcon
Cast:Sics a murder of crows onto the targeted enemies, damaging and temporarily distracting them.
Charged Effect:Deploys the Vigor as a stationary trap, releasing crows onto all nearby enemies when sprung.
Location:Acquired by killing a Zealot of the Lady at the Fraternal Order of the Raven's headquarters.

Possession Edit

PossessionIcon
Cast:Turns the targeted machine to the caster's side, causing vending machines to give out a cash bounty and fighter automatons to fight for the user.
Charged Effect:Deploys the Vigor as a stationary trap, possessing surrounding enemies when sprung. Note: This effect is not initially available, and must be unlocked by purchasing the Possession Aid upgrade.
Location:Given to Booker at the Columbia 1912 Fair.

Return to Sender Edit

ReturnToSenderIcon
Cast:Creates a temporary shield, blocking all incoming gunfire.
Charged Effect:While charging, absorbs all incoming bullets and projectiles. Upon release, either deploys as a stationary trap or explodes upon direct contact with an enemy, inflicting damage proportionate to the damage absorbed.
Location:In the Salty Oyster Bar, after discovering the location to the secret room within. Alternatively, at a crossroads leading to the Memorial Gardens.

Shock Jockey Edit

ShockJockeyIcon
Cast:Shocks the target, temporarily stunning them and doubling the damage they take. Deals critical damage against enemies in contact with water. Can also activate electric generators.
Charged Effect:Deploys the Vigor as a stationary electrified field, shocking any enemy who approaches it.
Location:Acquired after dealing with Cornelius Slate at the Hall of Heroes.

Undertow Edit

UndertowIcon
Cast:Throws all targets in front of the user back with a watery tendril, momentarily knocking them to the floor if they hit the ground.
Charged Effect:Pulls the selected target to the user and holds them in the air via a tentacle made of water, temporarily stunning them and increasing the damage they take.
Location:In Jeremiah Fink's office, in front of the door leading to the rooftop of the Factory.

Gallery Edit

Behind The Scenes Edit

  • These abilities are ingested, unlike their Plasmid counterparts, which are injected.
  • If the player does not pick up Vigor bottles when they first appear, they can purchase them later for 150 Silver Eagles or could be found in other areas.
  • It was only up until the 2012 Beast of America trailer that showed heavily physical side effects to the player's flesh while using Vigors during gameplay, while the previous trailers and gameplay demos only had a normal arm with minimal Vigor effects.
  • An early concept in The Art of BioShock Infinite shows small modules attached to the player's hands which were used to inject the fluids of the various Vigors into the user when casting them. One appears to have a hummingbird dipping into a small vessel containing the Vigor. Another shows a mosquito-like construct injecting it into the user.
  • Vigors are often referred to as Plasmids in the in-game files of BioShock Infinite. Devil's Kiss is in some places named Incinerate!, and there are several references to the Enrage Plasmid instead of the Possession Vigor (also called Mesmerize).
  • The strongest contrast between Vigors and Plasmids is that Vigors do not appear to slowly drive the user insane from overuse as was a key plotpoint of Bioshock. 

References Edit

  1. GameInformer 210, October Edition, Page 57
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