Security Camera

Security Cameras are perhaps the most overlooked enemy in the BioShock series. 2K haven't made any changes to them since BioShock 1, mainly because they didn't need any. But after two games, they need to spice things up a little.

Research Bonuses

  • Level 1: Twice the film found on destroyed Security Cameras
  • Level 2: +Damage
  • Level 3: Optimizer Gene Tonic (see here)
  • Level 4: ++Damage
  • Level 5: Instant hack (with bonus)


None, at least not until the midpoint. Like they say, don't fix what ain't broke. Just one thing: you should be able to fix damaged Cameras. It's fairly annoying when you've got a sparking Camera in front of you and you're not even able to repair it.


At the game's midpoint, along with the standard Security Cameras, there'll be moving Cameras. Basically, they're Cameras with a propeller attacked to them. They'll patrol a fixed area and at certain points they'll stop, turn around 360 degrees, and resume patrolling. If they spot you, they stay frozen in midair but if you set off their alarm they'll follow you around while shining their spotlight at you, attracting attention.

Why moving cameras? Because after some time it becomes too easy to just pop under a stationary Camera and stealth-hack it. You can still try hacking Patrol Cameras from behind (or use the Hack Tool), only it'll be slightly more difficult. On the plus side, if you manage to hack one, you'll secure an entire area instead of just one corner.

Obviously, it could get very annoying very quickly if one of these just popped behind you and set off an alarm every time you went to a new zone. To counter this, Patrol Cameras are very noisy. Not only do they make the characteristic Security Camera sound, but they'll also have very noisy propellers and a rickety engine. Also, they'll leave a trail of smoke behind them.

And that pretty much does it for the machines in the singleplayer. Likey?

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