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Multiplayer Plasmid Combos: Aero Dash

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Areo Dash

Next up in the line of plasmid combos is Aero Dash. Enjoy!

With Electro Bolt: Shockwave. Using the plasmid will cause the user to send a short-ranged electric wave in front of them, electrifying anyone in its path.

With Winter Blast: Avalanche. Using the plasmid will cause the user to send a short-ranged icy wave in front of them, freezing anyone in its path.

With Incinerate!: Eruption. Using the plasmid will cause the user to send a short-ranged fiery wave in front of them, igniting anyone in its path.

With Big Daddy Roar: Big Daddy Stomp. Using this plasmid will cause the user to slam the ground with their foot, sending a shockwave that stuns anyone around the player for a short moment. However, they will be immobile for the duration of the stomp.

With Geyser Trap: Aero Trap. Firing this plasmid will spawn a trap that will force any enemy who steps on it to Aero Dash in a random direction (away from nearby friendlies). If they hit anything while Aero Dashing, they will take damage and become temporarily stunned. If they hit another enemy they will damage and stun them, too.

With Security Bullseye: Takedown. Firing this plasmid at a friendly security device will allow it to fire a single concussive shot, which stuns any enemy it hits. If a device owned by an ally kills an enemy while under the effects of this plasmid, the player will receive an assist point.

With Houdini Plasmid: Evade. Using this plasmid will cause the user to emit a blinding flash, disorienting nearby enemies, and then run forward at increased speed.

With Insect Swarm: Sting. Using this plasmid will allow the player to charge forward at increased speed. Hitting any enemy along the way will blur their vision and cause them to take damage over time. However, they will also receive a damage bonus for the duration of the effects.

With Chrono Warp: Chrono Boost. Using this plasmid will temporarily triple the player's speed. However, they cannot use any attacks during the boost and will be warped in time for a short moment at the end of it.

With Sonic Boom: Teleport. Using this plasmid will instantly teleport the player to the target location.

With Telekinesis: Aero Shot. Allows the player to fire a ball of wind which, upon impact, stuns anything in its vicinity. However, the orb takes some time to charge up before it can be fired and counts as a physics object.

Please comment! I'd love to hear your opinion and suggestions. What kind of special power would you like to have in the multiplayer?

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