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This is the hub for my sequel ideas. As I will write more and more article for it, the framework will been filled with links to the blogposts. But still there are two thing I must to tell.

First, the system is still under construction. There are some part where I don't know to plug the plotholes, and because I keep the whole stuff in my head, likely there are holes about I don't even thought. So I'm opened to any constructive criticism or idea of improvement.

Second, the copyright. I have read a lot of text from Bioshock fans, and if I found a good idea, I picked up and built in into my system. The victim's list would be quite long, and I'm terible in remembering names anyway, so I won't set them out. But this means that if you think that you figured out this or that particular idea, then you're probably right. (Although it's still can be a coincidence.) I hope you won't feel it as an insult, but as an honor: your idea enough good to be unrepaceable in the plans of someone else.

Okay, now see the list:

Bioshock 3

Basics

Plot

  • Levels

Gameplay

Enemies

  • Splicers
Weapons
Plasmids
Gene Tonics
  • Big Daddies & Co.

Environment

  • Security System
  • Machines
  • Environmental Hazards

Player

Combat

  • Weapons
Ammos
Basic upgrades
Ammo upgrades
  • Plasmids
Augmentations
  • Gene Tonics
Interaction
  • Hacking
  • Looting
  • Research
  • Inventing
  • Finding ADAM

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