Found this on Twitter today, was originally posted by Jeremy Carson from Irrational Games. I don't recall seeing this before so I think it's new. This short vid shows what the UI looked like back when Vigors were by the dose rather than using Salt as they in the final game. It also show part of the production process in the "Pink Cudes Screaming" The Tweet:

#tbt my fave in-progress dev video from Bioshock Infinite. Pink cubes screaming and infinite MoC traps. #gamedev

Direct Link to the Vid:

sm --Solarmech (talk) 15:12, March 18, 2016 (UTC)

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