• Shacob

    Concept Art Analysis

    August 18, 2014 by Shacob

    I came across these concepts (thanks to Night at the Kashmir) and I have no idea what most of them are for, some are obvious but others...I figured its best to discuss them here, so we might have an idea where to upload them if needed.

    Here they are:

    And here is some more that wasn't in the first link but by the same guy:

    (if you find any more that you don't know where they belong, then add it in the comments)

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  • Shacob

    I need to point out that this tumblr (I'm sure this page has been fetured before) page: has a whole sub-page dedicated to the people that worked in Irrational, that gives links to there official page, where great concept art, in-game models and more can be found, heres a little of what I found: 

    If you go to be sure to click on VIEW IN LIGHTBOX to get the fullsize image.

    I feel the I nead to say that I have not asked anyone about the rights to use these images, but considering we are not stealing these images and we have used these kind of material before, I would belive that there's no problem with this. (and its sort of advertisement for them aswell)

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  • Shacob

    I assume that you played Burial at Sea - Episode 2, but SPOILERS ahead. Anyway, the audio diary "Building the Impossible!" has a new character model for Andrew Ryan , which sadly suggests that he was supposed to be in BaSE2, but was cut thanks to time and money.

    This annoys me because I would have loved to see Andrew Ryan in the new episode... And he was not the only thing that was cut, ex The Jockey Splicer, it even had a character model made. I wonder what else they cut, I assume Brigid Tenenbaum and the Kashmir Restaurant was in the plans but that was cut as well, suggested by "BaSE1". (or was never intended).

    But to my main point: To my understanding every BioShock game has been altered thanks to budget cuts and time, (ex the Rapture Zoo…

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