Two dropped multiplayer modes and a shake up of the development team is the most recent news to come out of Bioshock Infinite.
Apparently several staff have left Irrational Games to be replaced by the director of production at Epic Games, Rod Fergusson.
In addition to staffing issues multiplayer is on the rocks. Two failed concepts, one involving cooperative tower defense and the other a cooperative mission completion set up, have fallen to the cutting room floor.
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BioShock Infinite has been delayed until February 26th, 2013 in order to add some details to the game.
“A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, w…
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