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One of the hardest things about writing is shaping the characters and forming a plot.
Here is some ways to help you do this.
1. Emotion: what emotion do you want your character to promote?
For the Big Sisters the Bioshock design team wanted a broken bird type charcater trying to deal with a traumatic event that was awkward and twisted.
2. Motivation: What motivates a character to do something?
For Frank Fontaine it was for power. For many splicers it was due to a phobia for example ducky feeling paranoia.
The use of mind control is a way for an author to have a character do something that he/she normally wouldn't this was shown within bioshock with the "would you kindly" trigger.
3. Appearence: Sometimes it is best to put character development as…
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I found these Radio messages and Audio diaries on the 2k forums that someone extracted. This is not canonical but may be interesting to those wanting more depth on different portions of the game.
In no way does these messages show my views or ideals including direct and implied philosophical terms.
Eleanor : This is for you father. Consider it a down payment on my first sunrise.
Eleanor : "Here father, I hope this is useful. Whatever you see down here, remember, I want no part of this lunacy."
Eleanor : "Father! You need a transfusion of my blood, like when I was small. Without it, you only have a few hours to live, hurry!"
Sofia Lamb : "The tyrant looks upon the world …
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For a more detailed character here is a different sheet you may use.
Research Bonus:Read more >
I have noticed that some people are creating areas known as 'idea dumps' for character creation. To make it simplier for people who want to make their own designs I have make a character sheet for people to fill in.
Agility ( 1 lowest - 10 highest)Read more >
Speed ( 1 lowest - 10 highest)
Gene tonics (maximum of 18 including upgrades):