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Yesterday, Irrational Games talked in depth about the process of making BioShock Infinite in their panel "From Background To Center Stage: Building Game Worlds As Main Characters” at PAX East. You can see a full video of the panel at the G4TV website:
A clip from the panel.
During the panel, Irrational Games discussed their inspirations for making Columbia and the Sky-Lines. They showed concept art from their first ideas of a floating city when the colors still resembled the dark, murky depths of BioShock. They also showed a video of an early prototype of the Sky-Lines (seen in the clip above).
You can see some still images from the panel's slideshow in the articles below:
- Kotaku: How "BioShock Infinite Used To Look, How It Should Play"
- 1UP: Postcard from PAX: BioShock Infinite's Napkin Doodle Origins
Images from PAX East
- Fans posing with Him:
- A lucky winner with his new Splicer mask: 
Check out the Irrational Games blog summaries of their panel and the PAX East experience:
G4TV has uploaded footage of their Feedback Live interview with Ken Levine at PAX East:
The Protector Trials
After a long period of waiting, 2K Games community manager Elizabeth Tobey has finally announced that the Protector Trials will be coming to the PC on March 14th- just a day away. After a long period of silence and false starts, this late warning is quite a surprise. As promised, the Protector Trials will be completely free for download. Tobey has also promised a small patch for some existing issues. Read the full details here: