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Previous Minerva's Den Designer Founds New Company

Steve Gaynor, the Lead Designer of the Minerva's Den DLC, recently founded a new independent game company with two other members of the Minerva's Den development team, Johnnemann Nordhagen, and Karla Zimonja.

Their new studio, The Fullbright Company has a lightbulb in its logo, for obvious reasons. I'm pretty sure that the name of the company came from Steve Gaynor's own personal blog that he maintained since 2006:

Companylogo alpha dkgrey 940x198 darker

The new company's website mentions some interesting things about why they chose to go independent and what their plans are:

We spent a lot of time working on games that were incredibly inspiring to be part of: games in the BioShock series, that do such an amazing job of balancing story and atmosphere with player-driven exploration. And we got a chance to tell a story of our own in the world of Rapture when we collaborated closely on Minerva’s Den, work we’re very proud of.

And basically, in our time apart after that project, we missed it. We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time.

So we bailed out of corporate game development and reformed as an indie team, to see what we can do on our own.
But regardless of the means, our intent in the end is simply to make a great game. A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.

Personally, I'm very interested to see what they will make. My dream is that they might make a cyberpunk themed game with inspiration from the things that Steve Gaynor has been posting to his tumbr blog Recall. But then again, that might not fit with their description of "a nonviolent game in an unfantastical locale."

What do you think? Are you interested in what this new studio will make?

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