Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Here is a roundup of minor news related to the BioShock series from the last few days.
From Irrational Games
Irrational Games has also announced that they will be doing a special in-depth panel at PAX East in March with "BioShock Infinite materials ranging from concept sketches to fully formed scenes." According to the Irrational Games blog, the panel will be titled "From Background To Center Stage: Building Game Worlds As Main Characters":
|“||Creative director Ken Levine, art director Nate Wells, lead artist Shawn Robertson, and senior effects artist Stephen Alexander will show not just how Columbia was created from a technical standpoint, but how it was originally conceived and how it became a key character at the heart of BioShock Infinite.||”|
I don't know about you, but I'm jealous of anyone who gets to attend PAX East and see this awesome material. See a full schedule for PAX East here: 
The Art of Video Games at the Smithsonian
The Smithsonian American Art Museum is taking votes for what video games out of 240 nominees should be displayed at their upcoming "Art of Video Games" exhibit. You can cast your vote at their website. BioShock appears in the "Next Generation" section (ERA 5) in the Xbox 360 category. You can vote for one game in each of the 80 categories, and the winners will be displayed at the museum starting in March of 2012.
|“|| Video games have grown to become an increasingly important medium for entertainment, education, exploration, discovery, and storytelling in modern society. With the “Art of Video Games Exhibition”, scheduled to open in March of 2012 at the Smithsonian American Art Museum located in Washington, DC, we will present the opportunity to examine video games as an artistic form and witness their evolution over time.
The exhibition will demonstrate how games are directly informed by technology progression, societal reflection, and shifting popular culture. They are a mirror of the human condition; allowing us to participate in a narrative, theme or environment, born out of the imagination and insight of the new story tellers of our time. A medium that is still in its infancy, video games have, none the less, cemented their place in society as one of the most expressive, dynamic and powerful canvases of expression in the past century.
Additionally, NECA has stated they will be making figurines for BioShock Infinite when it is released in 2012.
Activision thinking of acquiring Take-Two?
Take-Two Interactive is the parent company of 2K Games, which published BioShock and BioShock 2, and is also supporting the Irrational Games studio as it works on BioShock Infinite. A rumor has started that Activision may be thinking of buying out Take-Two. If this is true, it could have major repercussions for all of 2K's studios, including Irrational Games and 2K Marin. Read more about it here: 
Bad News for the BioShock Movie
Gore Verbinski has explained that production of the BioShock movie stalled because publishers were unwilling to finance an expensive R-rated movie.