aka Dr. Evil

  • I live in Fyrestone
  • I was born on July 16
  • My occupation is Rocket Surgeon
  • I am a Dolphin
  • Gamboy84

    Gravity Well

    December 30, 2012 by Gamboy84

    This Plasmid was introduced in Minervas Den. I never got to play with it myself, but I undrstand how it works.

    This Plasmid allows you to produce a black hole, pulling all enemeis and loose objects in the area into a single point. At Level 1 there is no effect. At Level 2, charging up creates a distorted, warping effect in your palm. At level 3, charging up creates a stronger distortion, overcharging creates a black hole in your palm, blurring, distorting, and draining the color from the world around your hand.

    The Basic Version

    Time Warp: Charging up allows you to warp an enemy in time, slowing them down. Basic cast grows stronger.

    Nullifying Field: Charging up lets you nullify gravity in front of you, lifting splicers off the ground. Basic c…

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  • Gamboy84


    December 29, 2012 by Gamboy84

    This plasmid was introduced in Bioshock 2, but was ultimately an irritating waste of potential.

    This Plasmid allows you to seperate from your body and invisibly stalk ahead, ruining ambushes and setting traps. At Level 1, your arm and body are unaffected. At Level 2, your arm occasionally takes on a ghostly appearance. At Level 3, your Scout arm slides out of your arm like an afterimage whenever you move.

    Basic Version

    Possession: Allows you to take control of organic enemies, granting them a bonus: 

    • Thuggish Splicer: Charge Attack
    • Leadhead Splicer: Dual Wielding
    • Plasmid Splicer: Triple Damage
    • Nitro Splicer: Cluster Bombs
    • Brute Splicer: Ability to pick up and throw around other splicers.

    Poltergeist: Allows you to cast plasmids until you run out of…

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  • Gamboy84


    June 9, 2012 by Gamboy84

    About halfway through the game, the Brainiacs start taking notice of you, and begin to send specialized killers after you. Extensively modified using ADAM and robotics, these psychos have only one purpose in "life": killing you.

    • Level 1: Increased Damage to Assassins
    • Level 2: Increased Friendly Security Damage
    • Level 3: Increased Damage to Assassins
    • Level 4: Increased Friendly Security Damage
    • Level 5: Dark Vision Gene Tonic

    Think of the Assassins from Assassin's Creed, crossed with a cybernetic Grim Reaper.


    Produces dual swords or pistols from his sleeves to attack you with.


    Grabs a nearby Splicer and then the Assassin's hood leans forward to envelope the head of his victim. After some grisly noises, the Assassin has restored his health a…

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  • Gamboy84


    February 14, 2012 by Gamboy84

    The robotic army of the Brainiacs, unquestioning, unthinking, unfeeling. The Brainiac's will be done, and all that crap. Any way, there are several different kinds, but they all kin of look like a battle droid crossed with a Rosie. I will start at the bottom and work my way up.

    • Level 1: Increased Damage to Sentinels
    • Level 2: Decreased Sentinel Damage
    • Level 3: Increased Damage to Sentinels
    • Level 4: Decreased Sentinel Damage
    • Level 5: Basic Training Gene Tonic

    Slow, stupid, and under-powered. Essentially bullet fodder.

    Fast, but not very bright. Or tough for that matter.

    The leader in a patrol (3 Privates, 1 Scout, 1 Seargent). Faster and more skilled than a private, being near a Seargent causes Privates to function better, such as take cover, use te…

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  • Gamboy84


    February 13, 2012 by Gamboy84

    Here it is.

    The basic version makes a hologram of you at a selected location, drawing fire away and working as a lure for traps. At level 1, the decoy cowers. At level 2, he waves a pistol around menacingly. At level 3, he prances about while rolling his fists like a boxing leprechaun.

    The Basic Version.

    Rebound: Half of an enemies damage to the decoy is reflected back at them.

    Buddy: Charging up creates a duplicate of yourself to fight by your side for a short period of time.

    Medic: Half the damage ealt to the decoy is returned to you as health.

    Distraction: As long as a decoy is in effect, you are invisible to all splicers unless you attack.

    Resurrection: Charge up and cast on a dead enemy, it will bring them to life, and they will follow and d…

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