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BioShock Wiki

Charlie Cohen

59 Edits since joining this wiki
August 25, 2010

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  • Charlie Cohen

    The tommy gun will return in Bioshock: Armegeddon, Only this time it has a 100 round drum and fires 800 shots per minute. It's overall number of carrying ammo is 400 or four one hundred round drums. these are all of its ammo types:


    • Explosive Auto Rounds- Main ammo for tommy gun, pellets are fille to the limit with gunpowder, occasionally explode on impact, medium penetration damage, very common
    • Armour piercing rounds- same as first 2 games
    • Antipersonnal rounds- same as first 2 games

    Upgrades

    • shock- a shocker in front of barrel shocks bullets randomly, electrocuting targets.
    • heater- bullets superheat and can sometimes catch target on fire
    • clip increase- increases clip to 200 rounds, doubles carrying capacity to 4 two hundred round drums



    criticizm …



    Read more >
  • Charlie Cohen

    The tommy gun will return in Bioshock: Armegeddon, Only this time it has a 100 round drum and fires 800 shots per minute. It's overall number of carrying ammo is 400 or four one hundred round drums. these are all of its ammo types:


    • Explosive Auto Rounds- Main ammo for tommy gun, pellets are fille to the limit with gunpowder, occasionally explode on impact, medium penetration damage, very common
    • Armour piercing rounds- same as first 2 games
    • Antipersonnal rounds- same as first 2 games

    Upgrades

    • shock- a shocker in front of barrel shocks bullets randomly, electrocuting targets.
    • heater- bullets superheat and can sometimes catch target on fire
    • clip increase- increases clip to 200 rounds, doubles carrying capacity to 4 two hundred round drums



    criticizm …




    Read more >
  • Charlie Cohen
    Read more >
  • Charlie Cohen

    Bioshock: Armageddon

    August 27, 2010 by Charlie Cohen

    This is my idea for bioshock 3, so u can go ahead and comment and criticize, ideas would be nice to, so just do watever u want here.


    The year is 1970, and the game starts as a man inside a submarine watching a radar (the player) and in the backround u can hear another man talking in the backround that sounds like hes saying army commands, such as "okay, solid copy, reached target, over." then the player looks on the radar and a big image shows up on the radar, and the player alerts the man talking in the speaker, saying, "sir, we have a problem." one of the men on the submarine says "o my god" then u can hear the man who was talking earlier sayin, "Pull Up! Pull Up!" the submarine crashes into the object, and the player is knocked unconsci…


    Read more >

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