Again with the same old Splicer, but also one with a new menacing twist.
- Masks:
- Balaclava, Bite mask, Iron mask, steel Goalie mask, gas mask.
- Weapons:
- All new weapons including: High Caliber Pistol w/ flashlight, Bolt-action Sniper Rifle, Auto Shotgun, Carbine, and Semi-Automatic Rifle.
- Research Bonuses:
- Level 1: +10% ammo capacity for firearms
- Level 2: +Damage to Leadhead Splicers
- Level 3: Rapid-Fire Gene Tonic
- Level 4: 10% increase of finding ammo on corpses
- Level 5: ++Damage to Leadhead Splicers
- Tactics:
- Not much difference with this one either, but they have three new traits:
- Retreat: they will run once they have 1/10 health and return with another Splicer of equal or lesser strength.
- Snipe: they will hide out and snipe you from a distance. If they have a sniper rifle.
- Mob Rules: in the latter half of the game they will get into groups of four or more and try to attack you head-on.
- Sub-Types: each type has their own traits.
- Pistol:
- Weapon: High Cal. Pistol
- Explosive: none
- Ability: can see in dark
- Evolution: faster shooting
- Sniper:
- Weapon: Bolt-action Sniper Rifle
- Explosive: Timed bombs
- Ability: faster than normal splicer
- Evolution: Camo; will occasionally be semi-transparent.
- Shotgun:
- Weapon: Auto Shotgun
- Explosive: Flash Bang Grenades
- Ability: Internal body armor reduces damage by 10%
- Evolution: damage is decreased by 25%
- Carbine:
- Weapon: Carbine
- Explosive: Cluster Grenades
- Ability: can hide behind cover 10% of the time
- Evolution: hides 30% of the time
- Semi-auto:
- Weapon: Semi-automatic Rifle
- Explosive: White Phosphorous Grenades
- Ability: uses slash and burn tactics
- Evolution: turns pyromaniac