BioShock Wiki


Rivet Gun

The staple of the rosie, and Delta's first ranged weapon.

  • Function:

Same as in Bioshock 2, with the added bonus of being able to rivet certain things back together.

  • Ammo Types:

Rivet: basic ammo

Heavy Rivet: uncommon ammo

Trap Rivets: rare ammo

Spike Rivets: inventable ammo

Steel Rebar: story-based ammo

  • Clip Size:

R: magazine: 12, 20 w/ upgrade; carry: 60, 80 w/ upgrade

HR: magazine: 12, 18 w/ upgrade; carry: 24, 36 w/ upgrade

TR: magazine: 12, 18 w/ upgrade; carry: 24, 36 w/ upgrade

SP: magazine: 6, 16 w/ upgrade; carry: 12, 24 w/ upgrade

SR: ten

  • Upgrades:

Clip Size Increase: The larger magazine box allows for a greater number of rivets to be carried both in the weapon and on person.

Damage Output Increase: With the new pressure valves in place the pressure inside the firing mechanism has increased, increasing damage.

Heated Rivets: An internal heating mechanism superheats each bolt through electricity before firing, enabling it to have a 40% chance of igniting an enemy on fire.

Accuracy Increase: A longer, rifled barrel creates a spin and stabilization on each rivet, adding to it's accuracy.

Back To Weapons

Back To Main

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki