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The staple of the rosie, and Delta's first ranged weapon.
Same as in Bioshock 2, with the added bonus of being able to rivet certain things back together.
- Ammo Types:
Rivet: basic ammo
Heavy Rivet: uncommon ammo
Trap Rivets: rare ammo
Spike Rivets: inventable ammo
Steel Rebar: story-based ammo
- Clip Size:
R: magazine: 12, 20 w/ upgrade; carry: 60, 80 w/ upgrade
HR: magazine: 12, 18 w/ upgrade; carry: 24, 36 w/ upgrade
TR: magazine: 12, 18 w/ upgrade; carry: 24, 36 w/ upgrade
SP: magazine: 6, 16 w/ upgrade; carry: 12, 24 w/ upgrade
Clip Size Increase: The larger magazine box allows for a greater number of rivets to be carried both in the weapon and on person.
Damage Output Increase: With the new pressure valves in place the pressure inside the firing mechanism has increased, increasing damage.
Heated Rivets: An internal heating mechanism superheats each bolt through electricity before firing, enabling it to have a 40% chance of igniting an enemy on fire.
Accuracy Increase: A longer, rifled barrel creates a spin and stabilization on each rivet, adding to it's accuracy.