- Level 1: Flash
Appearance: arm becomes pale with a faint white glow.
Abilities Gained: can cause a single Splicer to go blind for 15 seconds, making them swing or fire wildly.
- Level 2A: Flashbang: req. Flash
Appearance: arm is now stark white with a faint transparency and the white glow is focussed on the hand.
Abilities gained: can now work on crowds, you throw a "Flashbang" grenade of light when charged.
- Level 2B: Flare: req. Flash
Appearance: arm gains a brighter glow and yellow light appears from the joints of the hand.
Abilities Gained: Now the Flash surrounds the player when charged.
- Level 3A: Flicker Flash: req. Flashbang
Appearance: arm resembles glass and glow is in the center of the palm in a point of light.
Abilities Gained: When charged to the maximum the player uses Flash four times in quick succession.
- Level 3B: Solar Flare
Appearance: Arm is completely devoid of color, with bright yellow light showing from the joints.
Abilities Gained: When fully charged, the player releases a large ball of light above her position, and the ball stays there for twenty seconds, but only one can exist at a time.