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Excuse me! Where am I?"
"Heaven, friend. Or as close as we'll see till Judgment Day.
― Booker DeWitt and Male Pilgrim[src]

The Town Center of Columbia, also known as the Comstock Center, is the first district Booker DeWitt visits after his arrival to the floating city by use of the Pilgrim Rocket. From this point his mission starts: find Monument Tower and get the girl to wipe away his debt.

BioShock Infinite[]

Main article: BioShock Infinite

After activating the rocket in the lighthouse, Booker DeWitt is launched high into the air to Columbia, where the vehicle lands at the top of the Welcome Center.

Welcome Center[]

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The welcoming embrace of Father Comstock.

The Welcome Center serves both as an entry point to the city for the pilgrims from the Earth below, but also as a temple to the followers of Comstock's faith. This place of worship is adorned with statues and stained-glass windows depicting the Prophet, the Lamb of Columbia, and the First Lady of Columbia, Lady Comstock. The Welcome Center's alcoves are filled with hundreds of lit prayer candles and offertory gifts (including a number of Silver Eagles). The floors on both the upper and lower levels are immersed in shallow, slowly flowing water. Visitors descend into the main chamber, where Columbian citizens pray and listen to the facility's overseer Preacher Witting. New citizens are required to be baptized before being allowed to enter further. Booker allows Witting to baptize him so that he may enter the city, but Witting submerges him too long, causing him to black out and awaken some time later in the Garden of New Eden.

Garden of New Eden[]

Welcome-Church of Comstock-Garden-01

Entryway to Eden.

The Garden of New Eden located outside the Welcome Center is another place of praying and serenity were the new pilgrims, after accepting baptism from Preacher Witting, arrive. Decorated with rose bushes, reflecting pools, and angel statuary, the garden is a beautiful, tranquil area and a popular spot for group prayer among the faithful. The courtyard is dominated by three impressive statues of Columbia's "Founding Fathers" George Washington, Benjamin Franklin, and Thomas Jefferson each holding their appointed symbol (a sword, a key, and a scroll) respectively representing strength, industry, and law. Not caring for the religious fervor, Booker heads out on in search of his target.

New Eden Square[]

Welcome-New Eden Squ-Curt's

New Eden Square's shops.

Booker emerges just as the floating structure of the Welcome Center is docking with its designated receiving point, New Eden Square. The square is a lively area which connects to many different shops and stores such as Hudson's Fine Clothing, Curt's Groceries & Meats, Chas. A. White Supply, a Grocery and many others. This place was specifically created to welcome the new inhabitants of Columbia and share with them their vision of "Heaven on Earth." At the center of the square is a monument of the Prophet, Father Comstock, branding a sword. When Booker arrives on July 6, 1912, the city is celebrating the annual Columbia Raffle and Fair, dedicated to its secession with the United States government. A few other marvels are unravel under Booker's eyes: the Sky-Lines transporting cargo across town, an Automated Stallion, a series of parade floats recounting the tale of Comstock and a barbershop quartet singing the "music of tomorrow" on a flying gondola. Eventually, he spots Monument Island, his destination, and receives a telegram from someone named "Lutece," warning him of events to come.

The Fairgrounds[]

Welcome-Fairgrounds-01

Vigors on display at the Fairgrounds.

The direct route to the island is blocked, the area closed while fireworks are set up, so Booker detours through the Fairgrounds. In honor of the annual fair, the locale is celebrating the technological marvels Columbia has to offer such as the Sky-Lines, Easter & Sons Premium Automated Stallions, Voxophones, and even a Handyman. In addition to the fair food, high striker game, clown, and bluegrass band, several stands are set up to entertain the masses with Vigors. Most if not all of those creations are products of Fink Manufacturing, whose chief executive and owner Jeremiah Fink is hosting the Raffle this year and has spent a lot of money to advertise his products and offer free samples.

Other booths have shooting galleries with the Vox Populi as the targets. Up ahead, the gates to the Path of the Scroll and the Raffle are closed, all tickets sold out. Fortunately, a Possession hawker offers Booker a free sample, permitting him to takeover the admission machine, and advance. Before he can progress, a gentleman and a lady have him flip a coin and note the result on a board.

Path of the Scroll[]

Welcome-Path of the Scroll

The Path of the Scroll section of Columbia.

The Path of the Scroll leads directly to Raffle Square from which the celebrations can be heard: Jeremiah Fink is entertaining his public before the ceremony starts, and sings with them Goodnight Irene. Walking along the street, Booker passes a pair of policemen, one demonstrating the new Sky-Hook, and a truly peculiar sight as a statue seems to reshape itself before his eyes, from a man to a woman, dedicated to one R. Lutece, one of the creators of the floating city. Most disconcerting of all, Booker spies a poster noting that the "False Shepherd" of Columbia's identifying mark is exactly the same as the one on his right hand. Still, Booker has to pass through the park in order to reach Monument Island.

Infinite Spoilers


Raffle Square[]

I'm not throwing it.
― Booker DeWitt decides not to throw the ball at anyone

Proceeding onward, Booker enters Raffle Square within the Raffle Park. The crowd are blocking the other side of the park and, after being called out by one of the Raffle's staff, he enters into the lottery and picks up a baseball. The "lucky number" 77 on it wins him the raffle, earning the first prize: throwing the baseball at an interracial couple, revealing the annual raffle as nothing more than a public stoning. Before Booker can choose to throw the ball at the ensnared couple or the raffle's host, Jeremiah Fink, or to not throw it at all, the authorities notice the brand on his hand. While The police attempt to maim Booker with a Sky-Hook, he manages to kill his malefactors with the tool and escape. However, the floating bridge to the gate of Monument Island flies away, forcing him to go back to the entrance of the square and fights reinforcements. Following signs, Booker takes the scenic route to Monument Island through Shady Lane.

Shady Lane[]

Welcome-Shady Lane-Gondola Station

Destination: Monument Island.

Booker keeps dodging the attacks of the Columbian police and resupplies himself in the open stores around the street. However as he moves ahead, he is suddenly attacked by a Fireman, who drops the Vigor Devil's Kiss when defeated. Booker defeats a final round of policemen before getting a much deserved respite. Unfortunately, the gondola docking station to Monument Island at the end of Shady lane is already gone. The Blue Ribbon restaurant nearby is open, and backs up to a series of buildings leading towards the island. Booker now has no other choice but to cut through the rooftops of Comstock Center to reach his destination.

New Discoveries[]

New Vigors[]

New Weaponry[]

New Enemies[]

Voxophones[]

  1. Lady Comstock - Love the Sinner - Comstock Church
  2. Zachary Hale Comstock - Undeserving - New Eden Square
  3. Zachary Hale Comstock - Everyman, All at Once - Parade Crossing
  4. Constance Field - For I am Lonely, Too - Path of the Scroll on a bench
  5. Jeremiah Fink - Solution to Your Problems - Raffle Square backstage

Kinetoscopes[]

  1. Father Comstock's Gift of Prophecy
  2. Beware the False Shepherd
  3. The Envy of All His Peers

Video[]

Bioshock_Infinite_-_Raffle_and_Fair_Ambience

Bioshock Infinite - Raffle and Fair Ambience

Welcome Center and Raffle Ambiance.

Gallery[]

Concept Art, Pre-Launch and Models[]

In-Game Images[]

Bugs/Glitches[]

  •  Icon pcSometimes when playing the "Bring Down the Sky-Line Vox" game booth, the prize won't appear and you'll be stuck at the booth until you restart from a previous checkpoint.

Behind the Scenes[]

  • When the player looks down at the water path, only NPCs have their own reflection and not the player.
  • After the commotion at Raffle Square and throughout Shady Lane, the ambient soundtrack from both Fort Frolic and Apollo Square plays in the background.
  • Town Center works as much like the level Welcome to Rapture from BioShock in that they both present one side of the city and its lore as the protagonist arrive, but also introduce the gameplay basics such as weapons, powers, and the first enemies.
  • The Town Center doors concept art was made by Chris Chaproniere.[1]
  • The Town Center, particular New Eden Square and The Fairgrounds, has a vast amount of hidden objects/NPCs outside the bounds of the playable area, which can only be seen by using noclip with Console Commands, which is very uncommon for BioShock Infinite. These objects can be usually found behind walls or floating in mid air, presumably from an earlier built of the area or left over by the developers who did not use them. This includes:
    • A huge stretched-out "Please Mind the Gap" sign (underneath the road leading from the Comstock Statue to the parade float bridge. It was presumably used as a base during development, as it is walk-able).
    • A trashcan lid (in the road leading from the Comstock Statue to the parade float bridge).
    • Low-textured beach-goers, meant to be used as spectators for the parade floats (in the building to the left of the bridge where the parade float passes).
    • A garden table and two chairs (in a building behind the Automated Stallion display).
    • A man sitting on a barrel and two boys sitting on a bench eating popcorn (underneath the stairs to the Fairgrounds).
    • A lootable purse (floating in mid air behind the Handyman display, the player has to be near it for it to be visible).
    • A lootable gift. (floating in mid air behind the Handyman display, the player has to be near it for it to be visible).
    • A boy writing with chalk (in the wall to the left of where the Luteces asks the player to flip a coin).
  • Due to the fact that the game loads each area as the player approaches it and unloads it when the player is far away, one can see items in the next area which are not present when the player arrives there by using noclip. This mainly includes items in the area near the Telescope, which are mailboxes by the door that are not seen during normal gameplay and a trash bin that moves locations from being placed between two benches to near the flirting couple.

References[]

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