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Sonic Boom

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"When just yelling "Get Back!" isn't working, it's nice to have some repelling force to back up your request. Sonic Boom - when push comes to shove."

Sonic Boom is a Plasmid available in BioShock. When selected, it has no visible manifestation on Jack's wrists or hands. Sonic Boom is an active plasmid that instantly emits a strong burst of air at the cost of EVE.

The burst causes Splicers and movable objects in the player's field of view and close proximity to be blasted away with damaging force. Sonic Boom does not always affect enemies or objects that are next to or too close to the player. It does not affect Security Bots and Turrets, and has next to no effect on Big Daddies. Molotovs, grenades, and other projectiles used by Splicers will be deflected or exploded when hit with this plasmid, but stationary explosive objects will not explode when blasted by Sonic Boom.




Sonic Boom 1

Casting Cost: Approximately 90 EVE.

Damage Done: Physical damage varies.

Location: After patch 1.1 is installed, Sonic Boom is available for purchase from the Gatherer's Garden in Neptune's Bounty for 1 ADAM.




Sonic Boom 2

Casting Cost: Approximately 120 EVE.

Damage Done: Physical damage varies.

Location: After patch 1.1 is installed, Sonic Boom 2 is available for purchase from the Gatherer's Garden in Fort Frolic for 1 ADAM.


Note: Damage potential for Sonic Boom is based on the distance and velocity that the blasted enemies travel until they hit a wall, the ground, or other objects in the environment. The higher level of this Plasmid increases damage and velocity of blasted targets.

[edit] Combat Strategy

Even though the damage of this plasmid is dependent on several factors, it has the potential to kill a Splicer with one casting, even with the Splicers found in the final stage of the game. Splicers hit with either level Sonic Boom that crash into walls or objects at great speed, or fall of certain heights, will either be heavily damaged or killed.

Sonic Boom can be an effective replacement for Telekinesis, both in combat and practical use, as it can blast multiple objects into Splicers for heavy damage. It can also be used to blast Frag Grenades long-distance after fired with the Grenade Launcher, or to drive enemies into a trap.

Sonic Boom is a very useful Plasmid when taking out Nitro Splicers and Houdini Splicers, since their attacks are projectile based (explosives for one, fire/ice balls for the other). Using Sonic Boom can bat away their attacks more easily, and a skilled player may even be able to reflect them back at the Splicer, or even towards other enemies.

Sonic Boom should not be used in conjunction with Insect Swarm, as it destroys the hornets when used directly onto the enemy.

[edit] Recommended Tonics

EVE Saver decreases the cost in EVE when casting this Plasmid.

[edit] Trivia

  • Both versions of the plasmid can be equipped at the same time.

[edit] Video

Plasmids in BioShock and BioShock 2
Cyclone Trap · Electro Bolt · Enrage · Hypnotize Big Daddy · Incinerate! · Insect Swarm · Security Bullseye · Sonic Boom · Target Dummy · Telekinesis · Winter Blast
BioShock 2 Multiplayer-exclusive Plasmids
Aero Dash · Geyser Trap · Houdini Plasmid