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Smuggler's Hideout

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For the Multiplayer Level of Smuggler's Hideout, see Smuggler's Hideout (BioShock 2 Multiplayer).
Hideout Hand
"…The only people who face capital punishment in Rapture are smugglers, and that's because they put everything we've worked for at risk. Imagine if the Soviets found out about our wonderful city, or even the U.S. government! Our secrecy is our shield."
―Public Address Announcements[src]

Smuggler's Hideout is the fourth area Jack ventures to in BioShock. It is also the last area of both the 2D and 3D mobile phone versions of BioShock. Since the mobile phone versions end on this level and the console versions do not, they differ significantly from the canon. Jack's objective here is to reach the submarine holding Atlas' family and prep it to escape the city.

HistoryEdit

After Frank Fontaine recruited his crew, this became the place where the smugglers went about and did their business. According to Peach Wilkins, they had to take Fontaine's mini sub (although there's only a bathysphere ready) topside twice a week, pick up some choice goods not available in a remote place like Rapture: beef, real tobacco, and some little extras (bibles, movies etc.). The smugglers also stole large quantities of alcohol from the Rapture Port Authority. Fontaine also likely used his fishing fleet of submarines to transfer Contraband from the Surface, allowing much greater scale and scope to the operation, matching the size of the facilities involved.

BioShockEdit

Main article: BioShock
Smuggler's Hideout Flooded Cave

That mattress gives a new meaning to the term "Waterbed".

Smugglers' Hideout Storage Cave

Instances of the Smuggler's logo can be seen throughout the hideout.

Smuggler's Hideout Submarine Bay

The mini sub closely resembles a bathysphere.

Smugglers Hideout-Exit

The bridge to Arcadia.

Jack has been instructed to rendezvous with Atlas at the Smuggler's Hideout in order escape Rapture with his family. With both entrances sealed, it appears that no one has been using the Hideout since Fontaine's death. However, Jack comes to find that it's not as abandoned as it first appeared.

Flooded CaveEdit

The first area Jack visits in the Smuggler's Hideout. It was most likely used as a place for storing smuggled goods. The evident flooding must have started just before Fontaine's alleged death, as not all of the crates have been moved above the water level. Things of interest include a smuggled Vita-Chamber, a Gene Bank, and a pneumo tube, which the smugglers probably used to send messages as well as illegal goods.

Storage CaveEdit

A cave that was solely used as a means to store the contraband; a lone Machine Gun Turret holds watch for any (unlikely) intruders. Banners can be seen with the smuggler's insignia: a reddish black hand. The room is dominated by a big machine similar in design to the Ferris wheel motor from the Rapture Grand Carnival.

Ledge PathEdit

A path that overlooks the Submarine Bay. It serves as a storage place and a way to the control room.

Control RoomEdit

A room with a switch for opening the doorway to Arcadia. This allowed the smugglers to transport their contraband to other places in Rapture. Its only other use is to store products.

Maintenance TunnelEdit

A tunnel leading directly to Fontaine's mini sub and bathysphere. As the name implies, this tunnel was used for submersible and hideout maintenance. There are a large amount of pipes and hydraulic machines, possibly for pumping out water or circulating fresh air. A smuggled Health Station can be seen just outside the Control Room.

Submarine BayEdit

The central hub of the hideout. Fontaine's mini sub and bathysphere lay ready here. There's also a control board, whose function is most likely operating the crane above the mini sub. In an audacious affront to Andrew Ryan, a hidden passageway links directly to Arcadia, one of Ryan's business interests.

MapEdit

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Healthstation
Health
Station
Icon vending
Vending
Machine
Icon gathergard
Gatherer's
Garden
Genebank
Gene
Bank
Botshutdown
Bot Shutdown
Panel
Icon uinvent
U-Invent
Station
AudioDiary
Audio
Diary
Plasmid
Plasmid
Genetonic
Engineering
Tonic
Physical Tonic
Physical
Tonic
Combat Tonic
Combat
Tonic

New DiscoveriesEdit

Audio DiariesEdit

For Radio Messages in Smuggler's Hideout, see Radio Messages: Neptune's Bounty - Smuggler's Hideout.
  1. Peach Wilkins - Meeting with Fontaine
  2. Frank Fontaine - Kraut Scientist
  3. Peach Wilkins - Offered a Deal
Spoilers


WalkthroughEdit


GalleryEdit

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