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Smuggler's Hideout

From BioShock Wiki

Smuggler's Hideout is the fourth area Jack ventures to in BioShock.

Contents

[edit] History

That mattress gives a new meaning to the term "Waterbed"
The mini sub closely resembles a bathysphere.

After Fontaine recruited his crew, this became the place where the smugglers went about and did their business. According to Peach Wilkins, they had to take Fontaine's mini sub (although there's only a bathysphere ready) topside twice a week, pick up some choice goods not available in a remote place like Rapture: beef, real tobacco, and some little extras (bibles etc). The smugglers also stole large quantities of alcohol from the Rapture Port Authority.

[edit] Flooded Cave

The first area Jack visits in the Smuggler's Hideout. It was most likely used as a place for storing smuggled goods. The evident flooding must have started just before Fontaine's alleged death, as not all of the crates have been moved above the water level. Things of interest include a Vita-Chamber, a Gene Bank, and a Pneumo Tube, which the smugglers probably used to send messages as well as illegal goods.

[edit] Storage Cave

A cave that was solely used as a means to store the contraband; a lone machine gun turret holds watch for any (unlikely) intruders. Banners can be seen with the smuggler's insignia, a hand. There's a big machine with unknown functions, possibly part of an engine or drill.

[edit] Ledge Path

A path that overlooks the Submarine Bay. It serves as a storage place and a way to the control room.

[edit] Control Room

A room with a switch for opening the doorway to Arcadia. This allowed the smugglers to transport their contraband to other places in Rapture. It's only other use is to store products.

[edit] Maintenance Tunnel

A tunnel leading directly to Fontaine's mini sub and bathysphere. As the name implies, this tunnel was used for submersible and possibly hideout maintenance. There are a large amount of pipes and hydraulic machines, possible pumping out water or circulating fresh air. A smuggled Health Station can be seen just outside the Control Room.

[edit] Submarine Bay

The central hub of the hideout. Fontaine's mini sub and bathysphere lay ready here. A doorway to Arcadia is situated here. There's also a control board, whose function is most likely operating the crane above the mini sub.

[edit] Map

[edit] New Discoveries

[edit] Audio Diaries

[edit] Walkthrough

The purpose of these walkthroughs is to provide a LIST of locations of hostiles and loot. Most fights can be won in a wide variety of ways with your choice of weapons. Any detailed battle instructions given are for unusual situations or as examples of the equivalent firepower needed, not as the only approach to use, so please do not add long, detailed battle strategies here; they go on the Rosie and Bouncer pages. Save before entering each area.

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[edit] Entry Passage

  • A few crates, one with potato chips and one with a Pep Bar.

[edit] Flooded Cave

  • One crate contains a creme-filled cake and a cup of coffee.
  • Over at the Gene-bank are more crates, one has a glass of Arcadia Merlot.
  • Better switch to Electro Bolt and Telekinesis. If you have more slots, Enrage will be handy choice too.
  • At the end of the cave is a body dumped in a crate, he's carrying cigarettes.

[edit] Storage Cavern

  • Bolt or freeze the turret to prevent trouble and take it's pictures .
  • Grab the audio diary, EVE Hypo and ammo.
  • In all, the crates here contain: Three bags of chips, a creme-filled cake, a pep bar, one bottle of Old Tom Whiskey, Arcadia Merlot and two bottles of Chechnya Vodka.
  • Around the crates are three bottles of Arcadia Merlot, one bottle of Old Tom whiskey and a bottle of Lacas Scotch.

[edit] Ledge Path

  • There's a corpse with a bottle of Chechnya Vodka, Old Tom Whiskey and a glass of Arcadia Merlot.
  • Around him are two bottles of Arcadia Merlot, one Old Tom Whiskey and a pistol.
  • Further up are more crates.
  • They contain: two cups of coffee, two packs of bandages and one pack of cigarettes.
  • Around the crates are two bottles of Arcadia Merlot, on Old Tom Whiskey and a First Aid Kit.

[edit] Control Room

  • Hit the lock and flip the switch.
  • When you're ready, go out and bolt the Spider Splicer, take her pictures and finish her off.

[edit] Maintenance Tunnel

  • Enrage the Leadhead Splicers and take their pictures or take the pictures first and toss some barrels or canisters at them.
  • One final Spider Splicer, bolt her take her pictures and finish it. There's a crate with a glass of Arcadia Merlot in the corner if you need it.
  • Break the lock and enter the room.
  • Pick up the audio diary, there are two bottles of Old Harbinger Beer and a pistol with some bullets.
  • At the waters edge are some dollars, equip Telekinesis and face the water. There are three pep bars, two bags of chips, bandages and armor-piercing bullets to grab.

[edit] Submarine Bay

  • The explosion will kill any Spider Splicer left, loot their bodies.
  • While going through the doorway, look left and grab an audio diary.
  • There are two creme-filled cakes, bandages and a bottle of Old Tom Whiskey around it.
  • Before taking the bulkhead to Arcadia, there's one final trash can. There are cigarettes in it. Smoke 'em, you're going to need them.