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Siren Alley

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For the Multiplayer Level of Siren Alley, see Siren Alley (BioShock 2 Multiplayer).
Siren Alley
"I do love Siren Alley. The kind of place you go to scratch an itch you're ashamed of -- even in a town with no laws."
―Augustus Sinclair[src]

Siren Alley is the fifth area in BioShock 2. Here, Delta must access the district's pumping station and drain the next train stop, Dionysus Park, of its sea water. He is confronted by Sofia Lamb's fierce lieutenant, Father Simon Wales who ministers to his own flock of The Rapture Family.



Siren Alley was originally the mason's quarter in Rapture, a high-class area where architects, such as Simon and Daniel Wales, would show off their skills. Once a beautiful district with lodgings that demonstrated the architects' artistic styles and shopping centers that catered to the upper-class residents, Siren Alley was considered one of the ritziest places in Rapture. After the economic collapse, the residents fell on hard times, and many had to resort to selling themselves to get by, some for Daniel Wales who had become a pimp. Many buildings that housed architectural firms, shopping centers, lodgings and other respectable places were made into bars, casinos, houses of prostitution, and even an illegal Plasmid laboratory. The place was renamed Siren Alley, and became Rapture's red-light district, an occupation it managed to keep even through the years following the civil war and Sofia Lamb's reign.

This is also where Simon Wales, disillusioned by Rapture's downfall, started following Lamb's philosophy and mixed his own brand of religious extremism and militant zealotry into it. He converted the pumping station into a church where he could preach to his congregation.

BioShock 2Edit

Main article: BioShock 2

Siren Alley was composed of a few main areas: Little Eden Plaza which was towered over by the luxurious Pink Pearl hotel, now turned brothel, and the Plaza Hedone, to which was connected Pumping Station 5.

Sea Floor Edit

This small enclosed area, beneath the tracks of one of the Atlantic Express' railway lines, contained airlocks to both Siren Alley and Dionysus Park. It doesn't appear as though the workers who used these airlocks could travel anywhere else outside the city walls, though some of the windows provided a view into the dining area of the Mermaid Lounge and a part of Dionysus Park, though the latter is completely flooded now.

Little Eden PlazaEdit

Little Eden Plaza was a multi-level showcase. It was here that the many talented builders of Rapture could present their art to the other citizens. When things got bad in Rapture, this became the place where the less fortunate would sell their services to the better off of Rapture. The once bright and promising shops of Little Eden turned into a shady collection of brothels and bordellos.

Since the time of the Rapture Civil War, the plaza has been decorated with many revered symbols of the Rapture Family. Near the entrance to the plaza, there is a mural depicting the crash of Apollo Air Flight DF-0301 outside of the Lighthouse which brought Jack to Rapture. There are many glass cases containing relics of Little Sisters, including ADAM extraction needles and teddy bears.


The Mermaid Lounge is the largest establishment in Little Eden Plaza. It featured a bar and restaurant area with a gambling room upstairs. The quality of its clientele is apparent in the fact that the managers installed hidden Turrets in the gambling room, presumably to deal with cheating patrons who got out of hand, or burglars who would try to raid the Slot Machines.

The Pink PearlEdit

The Pink Pearl is the largest brothels in this area. It was once one of the most upscale hotels in Rapture, but after the disruptions of the economic collapse it was converted into a brothel, managed by Daniel Wales, who is now a powerful Leadhead Splicer. Hookers in the Pink Pearl were reputedly forbidden from splicing. Here the player acquires the Spear Gun, and must fight Daniel for the code to the Temple of the Lamb (1919).

On the second floor of the Pink Pearl, peering into a crack in the wall will allow the player to see a Breadwinner Splicer dragging a Baby Jane Splicer into a room, ostensibly intending to rape her.

Plaza HedoneEdit


Plaza Hedone was primarily a residential area with apartments and small shops. Most of the area is boarded up, but the parts that are open contain many smuggler crates. Bibles are dispersed throughout, as many in Rapture sought some sense of salvation, some for performing acts of sexual depravity in order to survive.

A Little Sister's Orphanage is also located in this area. This orphanage was at least three stories tall, and it contained housing for many orphaned girls within long rooms with rows of bunks. One of these bunks was a brief home for Eleanor Lamb, placed there through the fear, panic, and cowardice of Stanley Poole. The 'orphans' who were lodged here were transported elsewhere to be converted to Gatherers during the Rapture Civil War, and the Orphanage was abandoned. When Subject Delta rediscovers the Orphanage and revisits Eleanor's old bunk, the power to the building is cut and Delta is ambushed by a wave of Spider and Brute Splicers.

The plaza also contains a store by the name of Joe's Green Groceries, which was a cover for an illegal Plasmid production facility.

Pumping Station 5Edit

As the name suggests, this is a station housing pipes and machinery, which can be used to drain excess water from certain parts of the city. It also contains the Temple of the Lamb, a secret church for the Rapture Family led by Simon Wales. The church contains many portraits, shrines and even Eleanor Lamb's dress conserved in a glass case, similar to other such objects displayed around Siren Alley, such as Big Daddy dolls and ADAM syringes. There's also a mural of Jack injecting himself with an EVE Hypo. The station contains a secret hideout used by Sofia Lamb. Subject Delta is required to go here to drain out Dionysus Park. To do this, he'll need to defeat Simon Wales and use his key to get in.


Icon vending
Circus of
El Ammo
Bot Shutdown
Little Sister
Power to the People Icon
Power to the
People Machine
Plasmid Slot Button

New DiscoveriesEdit

Little Sisters in this Level

Ungathered Icon Ungathered Icon Ungathered Icon

Single Use EventsEdit

  • There are 2 Power to the People vending machines.
    • In Mermaid Lounge, in a small room with a hole in the ceiling.
    • Just before Pumping Station 5 in Lamb's office.
  • There are 3 Sea Slugs.
  • There are 7 ADAM corpses.

New WeaponryEdit

New EnemiesEdit

New Plasmids and TonicsEdit

  • Security Command – In the entrance to the Maintenance Area.
  • Handyman – Inside the central building in Little Eden Plaza.
  • Proud Parent - Gift for rescuing four Little Sisters.
  • Hacker's Delight 2 – Under Daniel Wales’ apartment in the dark room with two Machine Gun Turrets.
  • Cure All - In the underground Plasmid manufacturing laboratory.
  • Vending Expert - Hanging from a rope below the stairwell in the southwest corner of Plaza Hedone.

Audio DiariesEdit

For Radio Messages in Sirens Alley, see Radio Messages: Siren Alley.
  1. Simon Wales - A Silent God - Hanging beside a painting of the plane crash in the entrance hallway.
  2. Gilbert Alexander - The Rumbler - In the restroom of the Mermaid Lounge.
  3. Jamie Byass - Plasmid Shipment - On a table below a Turret in the gambling room of the Mermaid Lounge.
  4. Augustus Sinclair - Farther to Fall - In the locked room with a Power to the People machine in the Mermaid Lounge.
  5. Eleanor Lamb - Misbehaving - On a counter in the locked lower area of Poisoned Apple in Little Eden Plaza.
  6. Simon Wales - Lamb's Salvation - Beside the keypad of the locked door to Plaza Hedone.
  7. Daniel Wales - Father Simon Wales - On a desk in the office on the ground floor of the Pink Pearl.
  8. Dusky Donovan - Double Standard - Beside a phonograph in a bedroom on the second floor of the Pink Pearl.
  9. Daniel Wales - Wales an' Wales - On the desk in Daniel Wales' office.
  10. Daniel Wales - The Date is the Code - On Daniel Wales' corpse. Contains the code 1919, needed to progress further into Siren Alley and to Pumping Station 5.
  11. Andrew Ryan - Bury Her Memory - On a desk beneath a poster of Jasmine Jolene in the apartment in the NW corner of Plaza Hedone.
  12. Mark Meltzer - Lamb's Operation - On a crate in the Smuggler's Hideout in Plaza Hedone.
  13. Sofia Lamb - The Requirements of Utopia - On a cinder block under the stairwell in the SW corner of Plaza Hedone.
  14. Gilbert Alexander - The Pair Bond Mechanism - On the stacked cinder blocks in front of the Gatherer's Garden in Plaza Hedone.
  15. Frank Fontaine - An Empty Niche - In the Illegal Plasmid Lab hidden behind Joe's Green Groceries.
  16. Eleanor Lamb - My Name is Eleanor - In the dormitory room of the Little Sister's Orphanage.
  17. Simon Wales - Guidance of Lamb - Leaning against a trunk by the door to Pump Control Substation 5.
  18. Sofia Lamb - Shackled to the Great Chain - In the office on the 2nd floor of Pump Station Access. Hack the door.
  19. Sofia Lamb - Therapy with Grace 2 - In Lamb's office inside the Pump Station Access area.
  20. Simon Wales - The Creed of the Faithful - On the Altar Father Wales presides over in the Temple of the Lamb.



Bioshock 2 - We've Sprung A Leak Trailer00:30

Bioshock 2 - We've Sprung A Leak Trailer

Siren Alley Preview

BioShock 2 - Siren Alley Trailer01:51

BioShock 2 - Siren Alley Trailer

Siren Alley Trailer


Concept ArtEdit

In-Game ImagesEdit


  •  Icon pc There is a glitch involving the third floor of the Pink Pearl and the second floor of the Plaza Hedone section. When the player approaches the Ammo Bandito on the third floor, a text overlay will say that they are in Plaza Hedone, and the bottom right corner of the second floor map for Plaza Hedone will light up, even though the player has yet to reach Plaza Hedone. Occasionally the "Plaza Hedone" overlay will appear on the second floor of the Pink Pearl as well.
  •  Icon pc Icon xbox Icon ps3 During the player's confrontation with Simon Wales there is a glitch where, if the player is killed whilst Simon is in the corridor leading up to his church dwelling, it causes the player to re-spawn at the Vita-Chamber inside the church. However, this locks Simon and whatever Splicers remain with him outside, making the player unable to continue the game without restarting from a previous save.
  • It has been noted that sometimes there will be a glitch where the player's Little Sister disappears after Delta is killed. Outside the Vita-Chamber, the player will hear weeping sounds of the Little Sister even though she is not there when the glitch occurs.[confirmation needed]
  •  Icon xbox There is a possible glitch that will occur in the Peep Show room of the Third Floor in the Pink Pearl: after hacking the safe, the door next to Delta will seal and sometimes it will not reopen even upon killing the Splicer that appears behind one of the windows. Virtually, it seems impossible to escape the room because the door will never open and the windows don't allow the player to jump through them. However, there is still a way to exit the room: if one uses Telekinesis on either the left or right window, grabs hold of the chair and pulls it through the window before dropping it right before any window, jumps on the chair and then crouches one can pass out of the room. The doors will still not open to the room if one tries to return, so the only way back into the peep show would be to use either the same chair from before or a second one to climb back in through the window. Any Security Bots the player had with them when they entered the room will be trapped indefinitely, unable to follow through the windows, so it is recommended to either deactivate or destroy them.
  •  Icon xbox There is a glitch involving the fight between Simon Wales and Delta. If Delta uses Scout and the Cyclone Trap with the Telekinesis Plasmid equipped, then he will stop and won't move at all no matter what Delta does. Delta can continuously shoot him and Wales won't do anything; although, the glitch will end if Delta shoots Simon Wales with a Rivet Gun.

Behind the ScenesEdit

  • Siren Alley is the point in BioShock 2 where Splicers are upgraded. Leadheads now carry Shotguns and Thuggish Splicers do not appear on or after this level.
  • After the level has been flooded, the player may encounter a shark. Despite this, the player cannot actually interact with the shark.
  • If the player waits to save/harvest the third Little Sister until the pumps have been activated, it is possible to lure the attacking Big Sister out into the flood. The Big Sister will die as soon as she is hit by the wave of water from Little Eden Plaza, even though Big Sisters have been observed to survive underwater outside. However, it is possible that the strength of the wave and rapid increase in water pressure could kill almost anything on impact because, unlike the Big Daddies, Big Sisters do not appear to have suits that can be pressurized.
  • It is possible to move on to Plaza Hedone without killing Daniel Wales if the player remembers the code to the door (1919) from a previous playthrough; one can simply enter the code without having obtained the diary from Daniel's corpse. If the player does this, a number of radio transmissions will be skipped during the blackout that occurs after code entry. This can be accomplished regardless of difficulty setting.
  • As mentioned in the Deco Devolution artbook by Alex Munn, Senior Level Architect, 2K Marin: "We really started with a tenement district and the diner. Early on Jordan wanted to have some sort of diner. He was thinking of Edward Hopper's painting and the idea of a lonely character hanging out in diners. Everything changed but the diner. Early on in development we realized we had so much content we had to break it into two maps so part of it went into the Pauper's Drop map and the other went to the Siren Alley map." This explains why the two maps have similar tones.
  • Before entering Siren Alley, Subject Delta sees two Leadhead Splicers going to attack a Rumbler. No matter how long the player stands still in the draining pump (not completely entering Siren Alley) and hears gunshots, the Rumbler will not lose any health at all.
  • It is possible to get inside the upper room the Brute Splicer breaks out of in Maintenance Station No. 570. By stacking boxes carefully, the player can jump on top of the pipes next to the Circus of Values and make his way up to the door. The room itself is small and plain. It should be noted that the fire will not harm the player if touched and the door has no clipping (one could walk through it). If the player is in the room before the Brute Splicer spawns, he can kill him as soon as he does. This finishes the onslaught and turns the lights back on. After this, the door is forced open on its own.
  • In the Little Eden Plaza area, sometimes a "demonic laughter" will be heard. This laughter probably comes from Spider Splicers.

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