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Scott Sinclair

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Scott Sinclair was Art Director at Irrational Games during the production of BioShock and BioShock Infinite.

CareerEdit

Sinclair received a degree in Illustration from the Ringling School of Art and Design in Florida. He initially started out painting album art for his friends, which then became a minor job, and eventually he decided to pursue a legitimate illustration career.

After mailing self-promotional material to various magazine Art Directors, he was hired by Playboy, which gave him the opportunity to move north to Boston. After that, Sinclair's art was used in magazines such as The New York Times, Raygun, the Progressive, Entertainment Weekly, and The Atlantic Monthly. While his editorial work paid the bills he still continued to paint cover art for local bands.

By 1997, Scott Sinclair developed an intense passion for graphic design. He briefly explored web design, and then looked for opportunities in video game design. Scott Sinclair began his video game career at Looking Glass Studios, then moved to Harmonix Music Systems and eventually ended up at Irrational Games where he was the Art Director of the award-winning BioShock.[1]

GalleryEdit

Game CreditsEdit

BioShock seriesEdit

Year Game Company Credited as/for
2007 BioShock 2K Boston / 2K Australia Art Director, Concept Art, Lead PS3 system Programmer
2013 BioShock Infinite Irrational Games Art Director

OtherEdit

Year Game Company Credited as/for
2002 Jane's Combat Simulations: Attack Squadron Looking Glass Studios LG Team
2005 Freedom Force vs The 3rd Reich Irrational Games Artist
2005 SWAT 4 Irrational Games Additional Art
2005 Guitar Hero Harmonix Music Systems, Inc. Venue Modeler

ReferencesEdit

  1. 1.0 1.1 SINC Studio, Scott Sinclair's homepage

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