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(Undo revision 215822 by Night at the Kashmir (talk) B/C it belongs in the upper part of the main article. It speaks to what their purposeis/how they operate, not trivia)
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In the opening cinematic, [[Subject Delta]] briefly observes upperclass men and women Rapture Citizens celebrating New Year's Eve at the [[Adonis Luxury Resort]].
 
In the opening cinematic, [[Subject Delta]] briefly observes upperclass men and women Rapture Citizens celebrating New Year's Eve at the [[Adonis Luxury Resort]].
   
The models are only seen two other times: In [[Dionysus Park]], briefly during a flashback, and in [[Outer Persephone]] during the extended "[[Little Sister]] vision" portion of the level. There Delta sees the city of [[Rapture]] the way the girls have been conditioned to see it: an idealized, beautiful utopia. Instead of hideous, deformed [[Splicer]]s, the area is populated by the regal Rapture Citizens. Their corpses are outlined with angel wings and halos while their blood looks like [[Rose (Flower)|rose petals]].
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The models are only seen two other times: In [[Dionysus Park]], briefly during a flashback, and in [[Outer Persephone]] during the extended "[[Little Sister]] vision" portion of the level. There, Delta sees the city of [[Rapture]] the way the girls have been conditioned to see it: an idealized, beautiful utopia. Instead of hideous, deformed [[Splicer]]s, the area is populated by the regal Rapture Citizens. Their corpses are outlined with angel wings and halos while their blood looks like [[Rose (Flower)|rose petals]].
   
 
==Design==
 
==Design==

Revision as of 22:25, 22 July 2014

For the people living in the city, see Society in Rapture.
The spliced characters were Norman Rockwell American ideal characters, but totally distorted. One artist we looked at was Jennie Seville who does horrifically beautiful figures. If they're twisted Norman Rockwell, these are more idealized, perfect linedecker, Rockwell representations. We're trying to show the perfect humans in Rapture.
― Colin Fix

The Rapture Citizen is a unique character model encountered in BioShock 2.

BioShock 2

In the opening cinematic, Subject Delta briefly observes upperclass men and women Rapture Citizens celebrating New Year's Eve at the Adonis Luxury Resort.

The models are only seen two other times: In Dionysus Park, briefly during a flashback, and in Outer Persephone during the extended "Little Sister vision" portion of the level. There, Delta sees the city of Rapture the way the girls have been conditioned to see it: an idealized, beautiful utopia. Instead of hideous, deformed Splicers, the area is populated by the regal Rapture Citizens. Their corpses are outlined with angel wings and halos while their blood looks like rose petals.

Design

These models are not meant to be enountered under ordinary circumstances by Subject Delta, yet they can exhibit characteristics of normal enemies. Using Console Commands, the player can cheat their way back to the idealized version of the level. Eleanor Lamb, in her Big Sister suit, will instinctively attack the models like she would normal enemies. She attacks by lobbing fireballs or tackling them. Once dead, they will go rag doll. Interestingly, their bodies sometimes hold loot and are labeled "Rapture Citizen."

Appearance

Party's All Here

The different character models for Rapture Citizen.

The men and women of this model class are dressed in white tie attire. They wear "clean" versions of some of the BioShock 2 masks.

Male

Bioshock2 ModelSheet PartygoerMale01

The male variant by Juan Solis.

The male version is dressed in in a tailcoat, bow tie, dress shirt, waistcoat, trousers, and oxford shoes as per white tie standards. The model wears a boutonnière on his tailcoat which has peaked lapels. All models have brown eyes, black, slicked-back hair, and a widow's peak.

Model 1: This model is dressed entirely in red except for the white shirt, tie, waistcoat, and carnation.

Model 2: This model is dressed entirely in black except for the white shirt, tie, and carnation. His waistcoat is red.

Model 3: This model is dressed entirely in a golden ivory fabric except for his tie, which is white, and his carnation, which is pink.

Model 4: This model is dressed exactly like model 1, except his clothes are grungy and soiled. He looks like he's been beaten and has dried blood on him. His tie is torn slightly and his carnation is gone.

Female

Bioshock2 ModelSheet PartygoerFemale01

The femal variant by Juan Solis.

The female version is dressed in a three-tiered, floor-length, strapless ball gown, with high heels of matching colour. She wears white opera-length evening gloves, a pearl bracelet on her right arm, and a pearl necklace. Her eyes are green and her hair is worn short and up in a finger wave style.

Model 1: This model wears a red dress and has blonde hair.

Model 2: This model wears a golden dress and has light brown hair. 

Model 3: This model wears a black dress and has black hair.

Model 4: This model wears a dark turquoise dress and has red hair.

Model 5: This model is dressed exactly like model 2, except her dress has been ripped near the end and is stained. Her make up is smeared and it appears as if she was beaten.

Gallery

Video

Rapture Citizens celebrating the new year.
The Rapture Citizens seen through the eyes of a little sister.

Behind the Scenes

  • Concept art from the Deco Devolution Art Book depicts three models: The male and the female models seen in the game and a second male model not present. This absent model has a gaunt face, prominent nose, sunken eyes, and a sickly thin physique.
  • Because this concept art appears in the "Splicers" section of the book, it's possible that these might have originally been enemies Subject Delta could fight with. This would explain why they exhibit characteristics of normal enemies.
    • Some of the early concept art for their design shows them in a more hunched over, animalistic pose, which may indicate that they would either become aggresive Splicers over time or some were intended to be aggresive from the start.
  • It seems strange that a beaten up version of each model would even exist, considering that they are only ever encountered in non-combat areas. The reason for these models could be from BioShock 2's original prelude, which would have taken place in the Welcome Center during the 1958 New Year's Eve Riots.
  • These models do not have any dialogue, except for in the games opening cinematic when a man gasps at the sight of Subject Delta, and a women is seen singing on stage for a news years party.