Fandom

BioShock Wiki

Plasmid Trap

2,328pages on
this wiki
Add New Page
Talk1 Share
Electric Trap

An example of Electric Trap.

Plasmid Traps are the combination of Cyclone Trap/Geyser Trap and another Plasmid in BioShock 2/BioShock 2 Multiplayer . Although costlier in EVE than the standard Cyclone/Geyser, Plasmid Traps are more effective and possess unique powers pertaining to the Plasmid the Trap is infused with. Below is the list of known Traps.

Confirmed Combinations Edit

  • Double Trap: Requires Cyclone Trap. This Plasmid Trap, strengthens the usual effects of Cyclone Trap.
  • Decoy Trap: Requires Decoy. This Plasmid Trap, in addition to its standard effects, attracts any nearby enemies towards it.
  • Electric Trap: Requires Electro Bolt. This Plasmid Trap, in addition to its standard effects, shocks the victim.
  • Fire Trap: Requires Incinerate!. This Plasmid Trap, in addition to its standard effects, ignites the victim.
  • Hypnotic Trap: Requires Hypnotize. This Plasmid Trap, in addition to its standard effects, will cause the enemy to become hypnotized upon falling.
  • Ice Trap: Requires Winter Blast. This Plasmid Trap, in addition to its standard effects, freezes the victim.
  • Insect Trap: Requires Insect Swarm. This Plasmid Trap, in addition to its standard effects, sets a hive of live hornets onto the victim.
  • Security Trap: Requires Security Command. This Plasmid Trap, in addition to its standard effects, sets all Security Devices in the area on the victim.
  • Telekinetic Trap: Requires Telekinesis. This Plasmid Trap, in addition to its standard effects, will cause the enemy to levitate in the air for a short period of time.

BioShock 2 Multiplayer Edit

See Also Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.