Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Plasmid Traps are the combination of Cyclone Trap/Geyser Trap and another Plasmid in BioShock 2/BioShock 2 Multiplayer . Although costlier in EVE than the standard Cyclone/Geyser, Plasmid Traps are more effective and possess unique powers pertaining to the Plasmid the Trap is infused with. Below is the list of known Traps.
Confirmed Combinations Edit
- Double Trap: Requires Cyclone Trap. This Plasmid Trap, strengthens the usual effects of Cyclone Trap.
- Decoy Trap: Requires Decoy. This Plasmid Trap, in addition to its standard effects, attracts any nearby enemies towards it.
- Electric Trap: Requires Electro Bolt. This Plasmid Trap, in addition to its standard effects, shocks the victim.
- Fire Trap: Requires Incinerate!. This Plasmid Trap, in addition to its standard effects, ignites the victim.
- Hypnotic Trap: Requires Hypnotize. This Plasmid Trap, in addition to its standard effects, will cause the enemy to become hypnotized upon falling.
- Ice Trap: Requires Winter Blast. This Plasmid Trap, in addition to its standard effects, freezes the victim.
- Insect Trap: Requires Insect Swarm. This Plasmid Trap, in addition to its standard effects, sets a hive of live hornets onto the victim.
- Security Trap: Requires Security Command. This Plasmid Trap, in addition to its standard effects, sets all Security Devices in the area on the victim.
- Telekinetic Trap: Requires Telekinesis. This Plasmid Trap, in addition to its standard effects, will cause the enemy to levitate in the air for a short period of time.
- Electric Trap: Requires Geyser Trap and Electro Bolt. This trap will make it deal added electrical damage.
See Also Edit
|Plasmids/Vigors in the BioShock series|
|Plasmids in BioShock||Cyclone Trap · Electro Bolt · Enrage · Hypnotize Big Daddy · Incinerate! · Insect Swarm · Security Bullseye · Sonic Boom · Target Dummy · Telekinesis · Winter Blast|
|Plasmids in BioShock 2||Cyclone Trap · Decoy · Electro Bolt · Hypnotize · Incinerate! · Insect Swarm · Scout · Security Command · Telekinesis · Winter Blast · Summon Eleanor|
|Gravity Well (Minerva's Den)|
|Plasmids in BioShock 2 Multiplayer||Aero Dash · Electro Bolt · Geyser Trap · Houdini · Incinerate! · Insect Swarm · Telekinesis · Winter Blast|
|Vigors in BioShock Infinite||Bucking Bronco · Charge · Devil's Kiss · Murder of Crows · Possession · Return to Sender · Shock Jockey · Undertow|
|Plasmids and Vigors in Burial at Sea - Episode 1 and Burial at Sea - Episode 2||Bucking Bronco · Devil's Kiss · Ironsides · Old Man Winter · Peeping Tom · Possession · Shock Jockey|
|Removed Plasmids from BioShock||Aggressor Irritant · Parasitic Healing · Sanctuary · Speed Booster · Teleportation|