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Plasmids

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Plasmids are special serums made from processed ADAM that introduce special stem cells into the body, allowing for genetic modification and real time mutation, giving the user what some might call "super powers". Plasmids are powerful, but excessive use of them leads to physical and mental addiction, as well as insanity. This helped to bring about the downfall of Rapture.

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[edit] BioShock

Jack has a limited number of slots for actively equipped plasmids. The player can change his currently equipped plasmids at a Gene Bank. The player may purchase additional slots (up to maximum of six) and select plasmids at a Gatherer's Garden.

Plasmid Effect
Electro Bolt Sends a jolt of electricity to electrocute an opponent or to open a few locked doors in Rapture.
Cyclone Trap Spawns a mini-tornado, and when a Splicer steps on it, they are flung high into the air.
Target Dummy Spawns a ghost that distracts any enemy allowing the user to escape.
Hypnotize Big Daddy Hypnotizes a Big Daddy into thinking the user is a Little Sister, and it will protect them for a short time.
Enrage Causes the target to attack anyone in their vicinity.
Security Bullseye Causes all Security Devices in the area to attack the target.
Winter Blast Temporarily freezes the target, allowing them to be shattered using another weapon.
Incinerate! Sets the target on fire, dealing damage over time. Also ignites any flammable object in the firing radius.
Telekinesis Pulls the targeted object towards the user and allows them to throw it forward, dealing physical damage to anything it hits.
Insect Swarm Spawns a swarm of hornets which will home in on the nearest enemy, damaging them as well as distracting them from the player.
Sonic Boom Creates a powerful burst of air in front of the user, knocking back any enemy or object caught in the blast as well as dealing them damage.

Another plasmid, Teleport, was ultimately removed from the game in the final versions. The player also receives a plasmid from Tenenbaum, which allows him to rescue the Little Sisters. Some plasmids are found in bottles lying around Rapture, and they are visually distinguishable from Gene Tonics due to their bright, saturated red glow. A file containing names of possibly-removed plasmids named Predefined_Plasmids.txt can be found in the BioShock directory.

[edit] BioShock 2

Players will be able to use plasmids and weapons simultaneously. Upgrading a plasmid also unlocks an alternate use: For example, upgrading the Incinerate! plasmid gives the player the ability to produce fireballs, and can ultimately use their hand as a flamethrower. A larger suite of plasmids will be available, as well as more upgrade levels. It will also be possible for plasmids to be used in conjunction. For example, Plasmid Trap (known as Cyclone Trap in BioShock) can be infused with another Plasmid, such as Incinerate! which will create fire traps. Most, if not all, of the Plasmids from BioShock will return.

The following new plasmids are for multiplayer only:

Plasmid Effect
Aero Dash Grants the user a temporary speed boost, also allowing them to knock down enemies or even pin them to walls.
Geyser Trap Sets a trap which propels enemies into the air. Can also be deployed by the user to achieve spectacular jumps.
Houdini Plasmid Allows the user to become invisible, disappearing and reappearing with the same "cloud" effect as Houdini Splicers (hence the name).