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- "We all come down here, figured we'd all be part of Ryan's Great Chain. Turns out Ryan's chain is made of gold, and ours are the sort with the big iron ball around your ankle."
- ―Peach Wilkins[src]
Peach came down to Rapture with the promise of Ryan's Great Chain. After finding himself spending all day working at Fontaine Fisheries, he wanted something more fulfilling. His boss, Frank Fontaine, had promised him something better, and wanted to meet with him and other co-workers after hours at the Fisheries. Wilkins arrives around 11:00 with some men — all men who wound up becoming smugglers for Fontaine.
Once Andrew Ryan began cracking down on Fontaine's smuggling ring, Peach Wilkins and his crew were stuck "between a rock and a hard place." Fontaine took 80% out of the smugglers cut, and threatened to turn them into Ryan if they didn't agree. Those who tried to quit always turned up dead, and many of the smugglers who were caught were too terrified to turn in Fontaine, even under torture. It is unclear whether Wilkins himself had turned Fontaine in to Ryan's men, or if he was just eventually caught. Either way, after Frank Fontaine's death, Wilkins became more and more paranoid that Fontaine was still alive and out to get him.
After his dealings with Ryan, Fontaine, and Sullivan, Wilkins was highly distrustful of authority figures, and soon became an ally of Atlas. During the Rapture Civil War, Peach Wilkins and the remaining smugglers decided to seal themselves inside the barricaded Fisheries. With the supplies they had stashed away, the group survived the worst of the war, but continued use of ADAM exacerbated Wilkins' paranoia.
- Main article: BioShock
Jack encounters Peach Wilkins behind a sealed metal doorway that leads directly into Fontaine Fisheries. Atlas had already radioed Wilkins asking if Jack could pass through, though he describes Wilkins as, "about as straight as a dog's hind leg." Wilkins acts like someone suffering from extreme paranoia, and he doesn't entirely trust Jack at the outset, claiming that he's an ally of Fontaine. Before he will let Jack into the Fisheries he requires that Jack to retrieve a Research Camera for him. To help the player survive, he gives Jack a Grenade Launcher.
Wilkins desires pictures of three specific Spider Splicers in Neptune's Bounty before he will allow Jack through. The errand seems to fit Wilkins' motives for survival. Most likely he wants Jack to research the Spider Splicers so he can defend himself against them. After he acquires the photos, Peach lets Jack inside with the added condition that he ditches his weapons in a pneumo tube. Once Jack is inside, Peach betrays him and attacks with a group of fellow smugglers, forcing him to use his last remaining option: Plasmids, and his trusty Wrench.
Peach Wilkins' game play behavior during the fight is similar to that of a Nitro Splicer, and he is a great step up in difficulty from that of J.S. Steinman from the Medical Pavilion. He throws Molotov cocktails at the player when he is at a distance, but when the player is close to him, he attempts to flee. Wilkins has a more powerful attack, and he is backed up by numerous Splicers, a Machine Gun Turret and a Security Camera, which makes things difficult for Jack because he normally has no guns to combat Wilkins with.
- Using the Incinerate! Plasmid and the Telekinesis Plasmid is a good tactic. Using Telekinesis with the explosive barrels found around the area is very effective against Peach, as a single barrel will take away almost half his health.
- Hacking the Security Camera while the freezer is filling with fog will grant Jack a significant advantage in the coming battle. Hacking the Turret is also useful, but optional, as it can only be hacked during the battle, and can be slowly destroyed by Peach's cronies.
- Perhaps best of all, before depositing his weapons in the pneumo tube, Jack can use Telekinesis to preemptively stash some weapons and ammo near the door to the Fisheries. By picking these up after depositing his current arsenal, Jack can battle Peach with a (near-)fully loaded Pistol, Shotgun and/or Machine Gun. This can make the fight much easier.
- In addition to this, if one does not pick up the Grenade Launcher before the fight with Rose, one can use Telekinesis to bring it inside the room with the pneumo tube to use in the fight.
- Neptune's Bounty
- Smuggler's Hideout
- Removed Audio Diaries
The following are phrases that Peach Wilkins says in BioShock. The name of the source audio file is listed when known.
Charging at the PlayerEdit
- "Atlas! He was ours! Ours!!!"
Attack in GeneralEdit
- "I will put you in the box!"
- "Pork pie!"
- "Fontaine fucker!"
- "Here's something cherry!"
- "Who wants to rumble!"
- "Come scrape with Peachy!"
- "Come on and fight me!"
Sees the Player DieEdit
- "That will keep you out me swampy."
- "You stay down if you know what's good."
- "Chop him off for ADAM."
Sees the Player FleeingEdit
- "Peachy got your number!"
- "You ain't gettin' out of my swampy!"
- "Don't turn your back to Peachy!"
Lost Sight of the PlayerEdit
- "God dang it!"
- "I got a present for you!"
- "Fight me properly, you fuck!"
- When the player retrieves his/her weapons at the Pneumo tube after defeating Peach, he/she will notice that all of their normal and/or alternate and inventable ammo (such as Proximity Mines and Heat-Seeking RPGs for the Grenade Launcher) have been lost and cannot be recovered.
Behind the ScenesEdit
- Peach Wilkins attacks Jack because he believes that Jack is working for Fontaine. As the player later discovers, Wilkins' suspicions were actually correct, though Jack himself did not know the true identity of his "partner" at the time.
- Although Peach shares the same surname as Danny Wilkins, a character playable in BioShock 2 Multiplayer, the two are unrelated.
- Peach Wilkins' character model is a retextured Waders skin with orange "waders."
- Interestingly, when examining his corpse upon his death, the name is "Nitro Splicer", like Julie Langford, instead of his name, unlike Dr. Steinman.