ZanyDragon (talk | contribs) mNo edit summary |
No edit summary Tag: Source edit |
||
(72 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Games|MD}} |
+ | {{Games|MD}}[[File:Operations Sign.png|left|185px]] |
⚫ | |||
⚫ | |||
+ | {{Level Infobox |
||
− | [[File:Minerva4.jpg|thumb|right|266px]] |
||
+ | |image=Minerva4.jpg |
||
⚫ | |||
+ | |previous=[[Minerva's Den (Level)|Minerva's Den]] |
||
+ | |next=[[The Thinker (Level)|The Thinker]] |
||
+ | |plasmids=[[Incinerate!#BioShock 2|Incinerate! 2]] |
||
+ | |gene tonics=[[Hardy Machines]]<br>[[Elemental Sponge]]<br>[[Ice Storm]] |
||
+ | |upgraded weapons=[[Shotgun (Rapture)#BioShock 2|Shotgun]]<br>[[Rivet Gun#BioShock 2|Rivet Gun]]<br>[[Machine Gun (Rapture)#BioShock 2|Machine Gun]]<br>[[Drill#BioShock 2|Drill]]<br>[[Launcher]] |
||
+ | |diaries=13 |
||
+ | |little sisters=3 |
||
+ | |sea slugs=9 |
||
+ | |vacuum bots=5 |
||
+ | |splicers=[[Leadhead Splicer]]<br>[[Brute Splicer#Fiery Brute Splicers|Fiery Brute Splicer]]<br>[[Houdini Splicer]] |
||
+ | |protectors=[[Lancer]]<br>[[Alpha Series (Big Daddy)|Alpha Series]]<br>[[Big Sister]] |
||
+ | |support=[[Security Camera]]<br>[[Security Bot]]<br>[[Turret]] (machine gun, rocket) |
||
+ | |weapons = [[Machine Gun (Rapture)|Machine Gun]]}} |
||
⚫ | |||
+ | '''Operations''' is the second level of ''[[BioShock 2|BioShock 2's]]'' [[Downloadable Content|downloadable content]], ''[[Minerva's Den (DLC)|Minerva's Den]]'', and the main facilities of [[Rapture Central Computing]]. |
||
+ | ==History== |
||
− | + | Operations was where engineers worked on conception and programming of computing devices and where computer processing for the city's businesses was carried out. They created such marvels as programming for [[The Thinker (Computer)|The Thinker]] and even [[Spitfire (Game)|the world's first video game]]. It is also the only access path to The Thinker. |
|
{{Spoilers}} |
{{Spoilers}} |
||
+ | ==''Minerva's Den''== |
||
− | Operations consists of a reception area that opens into a vast control room. From there it branches off into three sections: An airlock and its entry hall; the System [[Programming]] wing, including the offices of [[Reed Wahl]] and [[Felix Birnbaum]]; and the corridor to Core Control, passing [[Climate Control]] and its Turbo and Turbo Maintenance sections. An [[Exhaust Venting]] is located directly beneath the control rooms and can be accessed via elevator. |
||
+ | {{Main|Minerva's Den (DLC)|Minerva's Den}} |
||
+ | ===Operations Entrance=== |
||
+ | [[File:Operations Entrance.png|thumb|250px|''Not a very welcoming entrance.'']] |
||
+ | Operations consists of a reception area that opens into a large hall. The reception contains several elevators, a [[Gene Bank]] and some seats for those who could not be helped immediately. |
||
⚫ | |||
− | In order to find the master input console to reprogram the [[Signal Beacon (item)|signal beacon]], [[Subject Sigma]] must enter Reed Wahl's office and enter the [[Codes|code]]. The code is not found numerically anywhere, and instead must be figured out by solving a puzzle mentioned in one of Wahl's [[The Books are the Code|recordings]]. |
||
+ | ===Central Hall=== |
||
+ | The Central Hall contains panels to control The Thinker and one of the biggest television screens found in Rapture. It contains a [[Health Station]], a [[Circus of Values]] and a [[Gatherer's Garden]]. From here Operations branches off into four sections: |
||
+ | ===[[Machine Graveyard]]=== |
||
+ | [[File:Airlock Sign Machine Graveyard.png|left|150px]] |
||
+ | Originally just an airlock allowing acces to the seafloor outside Operations, the seafloor has turned into a Machine graveyard containing all kinds of obsolete and broken machinery. |
||
− | The player has to look at the books found on the topmost shelf of the bookcase in the corner of the office. The sequence is: 2, 3, 4, 1. |
||
+ | |||
+ | {{Clr}} |
||
+ | ===[[Programming]]=== |
||
+ | [[File:Programming Sign.png|150px|left]] |
||
+ | Programming contained the offices and workplaces for those who were involved in programming the Thinker. Both [[Reed Wahl]] and [[Felix Birnbaum]] had offices in this wing. |
||
+ | |||
+ | {{Clr}} |
||
+ | ===[[Ventilation Control]]=== |
||
+ | [[File:Ventilation Control Sign.png|left|150px]] |
||
+ | Located at the end of the central hall, Ventilation Control offers access to [[Climate Control]] with its Turbine and Turbine Maintenance sections, [[Exhaust Venting]] and a tunnel to Core Access. |
||
+ | |||
+ | {{Clr}} |
||
+ | ===[[Core Access]]=== |
||
+ | [[File:Core Access Sign.png|150px|left]] |
||
+ | This small part of Operations is located at the far end of Operations. It consists of an airlock connecting [[The Thinker (Level)|The Thinker]] with the rest of [[Minerva's Den (Level)|Minerva's Den]]. Other than some carts with clean suits, a [[corpse]] and some ammunition, this room is empty. |
||
+ | |||
+ | {{Clr}} |
||
==Map== |
==Map== |
||
+ | {{InteractiveMap|game=md |
||
− | <tabview> |
||
+ | |map= |
||
⚫ | |||
+ | <tabber> |
||
− | Operations/L2 extra|Level Two |
||
− | Operations/ |
+ | Level One={{:Operations/L1 extra}} |
+ | |-| |
||
− | Operations/L4 extra|Level Four||true |
||
⚫ | |||
− | Operations/L1|Level One orig. |
||
+ | |-| |
||
− | Operations/L2|Level Two orig. |
||
− | + | Level Three={{:Operations/L3 extra}} |
|
+ | |-| |
||
− | Operations/L4|Level Four orig. |
||
+ | Level Four={{:Operations/L4 extra}} |
||
− | </tabview> |
||
+ | |-| |
||
− | {{MapKeyBio2}} |
||
+ | Level One orig.={{:Operations/L1}} |
||
+ | |-| |
||
+ | Level Two orig.={{:Operations/L2}} |
||
+ | |-| |
||
+ | Level Three orig.={{:Operations/L3}} |
||
+ | |-| |
||
+ | Level Four orig.={{:Operations/L4}} |
||
+ | </tabber> |
||
+ | }} |
||
− | == |
+ | ==New Discoveries== |
{{Little Sisters|3}} |
{{Little Sisters|3}} |
||
+ | *There are 7 ADAM corpses. |
||
− | === |
+ | ===Collectibles=== |
*9 [[Sea Slug]]s |
*9 [[Sea Slug]]s |
||
*5 [[Vacuum Bot]]s |
*5 [[Vacuum Bot]]s |
||
− | === |
+ | ===New Weaponry=== |
− | *Upgraded [[Shotgun (Rapture)#BioShock 2|Shotgun]] (Increased Clip Size Upgrade) - In the Airlock hallway. |
+ | *Upgraded [[Shotgun (Rapture)#BioShock 2|Shotgun]] (Increased Clip Size Upgrade) - In the [[Machine Graveyard|Airlock hallway]]. |
− | *Upgraded [[Rivet Gun]] (Increased Clip Size and Damage Upgrade) - In Programming Storage. |
+ | *Upgraded [[Rivet Gun]] (Increased Clip Size and Damage Upgrade) - In [[Programming]] Storage. |
*Upgraded [[Machine Gun (Rapture)#BioShock 2|Machine Gun]] (Damage and Recoil Reduction Upgrades) - On a catwalk across from [[Felix Birnbaum]]'s office. |
*Upgraded [[Machine Gun (Rapture)#BioShock 2|Machine Gun]] (Damage and Recoil Reduction Upgrades) - On a catwalk across from [[Felix Birnbaum]]'s office. |
||
− | *Upgraded [[Drill]] (All Upgrades) - Under the pathway leading to Computer Core Access, in front of the Exhaust Venting elevator. Found impaled through a corpse. |
+ | *Upgraded [[Drill]] (All Upgrades) - In [[Ventilation Control]] Under the pathway leading to Computer [[Core Access]], in front of the [[Exhaust Venting]] elevator. Found impaled through a corpse. |
− | *Upgraded [[Launcher]] (Splash Damage Immunity Upgrade) - In Climate Control near the Turbo section entrance. |
+ | *Upgraded [[Launcher]] (Splash Damage Immunity Upgrade) - In [[Climate Control]], near the Turbo section entrance. |
− | === |
+ | ===New [[BioShock 2 Plasmids|Plasmids]]=== |
− | *[[Incinerate!#BioShock 2|Incinerate! 2]] - In |
+ | *[[Incinerate!#BioShock 2|Incinerate! 2]] - In [[Exhaust Venting]]. |
− | === |
+ | ===New [[BioShock 2 Gene Tonics|Gene Tonics]]=== |
− | *[[Hardy Machines]] - In Programming. |
+ | *[[Hardy Machines]] - In [[Programming]]. |
− | *[[Elemental Sponge]] - In Climate Control. |
+ | *[[Elemental Sponge]] - In [[Climate Control]]. |
*[[Ice Storm]] - In Climate Control. |
*[[Ice Storm]] - In Climate Control. |
||
− | === |
+ | ===New Enemies=== |
− | *[[Alpha Series ( |
+ | *[[Alpha Series (Big Daddy)|Alpha Series]] |
− | *[[Houdini Splicer |
+ | *[[Houdini Splicer]] |
+ | *[[Houdini Splicer#Wintry Houdini Splicers|Wintry Houdini Splicer]] |
||
+ | *[[Reed Wahl]] <small>(seen only)</small> |
||
− | === |
+ | ===Coded Doors=== |
+ | *Programming - 2341 |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | # [[Reed Wahl]] - [[In Capable Hands]] |
||
− | # [[Charles Milton Porter]] - [[How We Met]] |
||
⚫ | |||
− | # [[Brent Hudson]] - [[Milk Money]] |
||
⚫ | |||
⚫ | |||
− | # [[Reed Wahl]] - [[Wheels Within Wheels]] |
||
− | # [[Andrew Ryan]] - [[Porter's Legacy]] |
||
− | # [[Charles Milton Porter]] - [[Pearl, Alone]] |
||
− | # [[Reed Wahl]] - [[Detonating the Tunnel]] |
||
− | + | ===[[BioShock 2 Audio Diaries#Minerva's Den DLC|Audio Diaries]]=== |
|
+ | {{for|Radio Messages in Operations|Radio Messages: Operations}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | #[[Reed Wahl]] - [[In Capable Hands]] - System Programming (Door just says Programming). Diary found straight ahead under leaking ceiling windows. |
||
+ | #[[Charles Milton Porter]] - [[How We Met]] - Programming. From room with all the Security Cameras go to left side hallway. Diary is in the room a crossed from a Security Camera. [[Hardy Machines]] Tonic next to it. |
||
⚫ | |||
+ | #[[Brent Hudson]] - [[Milk Money]] - Room to the right of Spitfire Game on the wallto the right of the door. |
||
⚫ | |||
⚫ | |||
+ | #[[Reed Wahl]] - [[Wheels within Wheels]] - Exhaust Venting. Follow sign to Climate Control past the Gatherer's Garden, around to the right side, and take the elevator down. Diary is in the middle of the room containing [[Incinerate!|Incinerate! 2]]. |
||
+ | #[[Andrew Ryan]] - [[Porter's Legacy]] - In the room past the frozen tunnel on the console, on the way to the Climate Control area. |
||
+ | #[[Charles Milton Porter]] - [[Pearl, Alone]] - Across from the safe with MINE written on the wall heading to Climate Control. In the last alcove on the cooling blade. |
||
+ | #[[Reed Wahl]] - [[Detonating the Tunnel]] - In left chamber prior to entering the Climate Control area. It's across from a vent. |
||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | Keepoutporter.jpg|Clearly, Wahl and Porter no longer see eye to eye. |
||
⚫ | |||
+ | Operations Central Hall.png|''The main hall seen from the upper floor.'' |
||
+ | Minervaden the-thinker.jpg|''Inside Reed Wahl's office.'' |
||
+ | Reedwahlsecretcontrolpanel.png|''The secret room in Reed Wahl's office.'' |
||
+ | Tenenbaumconnection.jpg|''A possible connection to Dr. Tenenbaum?'' |
||
+ | Climatecontrol.jpg|''Climate Control, frozen over.'' |
||
+ | File:Main turbine.jpg|''The basement of Climate Control.'' |
||
⚫ | |||
+ | |||
+ | {{LevelsSubsections |
||
+ | |level = Operations |
||
+ | }} |
||
{{Levels}} |
{{Levels}} |
||
+ | |||
⚫ | |||
+ | <!--Interwiki links--> |
||
+ | [[it:Settore Operativo]] |
||
+ | [[ru:Сектор управления]] |
||
+ | [[Category:Minerva's Den (DLC) Locations]] |
||
[[Category:Walkthroughs]] |
[[Category:Walkthroughs]] |
||
+ | [[Category:Operations]] |
Latest revision as of 00:10, 28 March 2024
- “Visitors to Minerva's Den are reminded that the Operations wing of Rapture Central Computing is strictly off limits.”
- ― Announced Guidelines[src]
Operations is the second level of BioShock 2's downloadable content, Minerva's Den, and the main facilities of Rapture Central Computing.
History[]
Operations was where engineers worked on conception and programming of computing devices and where computer processing for the city's businesses was carried out. They created such marvels as programming for The Thinker and even the world's first video game. It is also the only access path to The Thinker.
Minerva's Den[]
- Main article: Minerva's Den
Operations Entrance[]
Operations consists of a reception area that opens into a large hall. The reception contains several elevators, a Gene Bank and some seats for those who could not be helped immediately.
Central Hall[]
The Central Hall contains panels to control The Thinker and one of the biggest television screens found in Rapture. It contains a Health Station, a Circus of Values and a Gatherer's Garden. From here Operations branches off into four sections:
Machine Graveyard[]
Originally just an airlock allowing acces to the seafloor outside Operations, the seafloor has turned into a Machine graveyard containing all kinds of obsolete and broken machinery.
Programming[]
Programming contained the offices and workplaces for those who were involved in programming the Thinker. Both Reed Wahl and Felix Birnbaum had offices in this wing.
Ventilation Control[]
Located at the end of the central hall, Ventilation Control offers access to Climate Control with its Turbine and Turbine Maintenance sections, Exhaust Venting and a tunnel to Core Access.
Core Access[]
This small part of Operations is located at the far end of Operations. It consists of an airlock connecting The Thinker with the rest of Minerva's Den. Other than some carts with clean suits, a corpse and some ammunition, this room is empty.
Map[]
Station
Values
Bandito
Garden
Bank
Panel
Corpse
Vent
People Machine
Diary
Tonic
New Discoveries[]
- There are 7 ADAM corpses.
Collectibles[]
- 9 Sea Slugs
- 5 Vacuum Bots
New Weaponry[]
- Upgraded Shotgun (Increased Clip Size Upgrade) - In the Airlock hallway.
- Upgraded Rivet Gun (Increased Clip Size and Damage Upgrade) - In Programming Storage.
- Upgraded Machine Gun (Damage and Recoil Reduction Upgrades) - On a catwalk across from Felix Birnbaum's office.
- Upgraded Drill (All Upgrades) - In Ventilation Control Under the pathway leading to Computer Core Access, in front of the Exhaust Venting elevator. Found impaled through a corpse.
- Upgraded Launcher (Splash Damage Immunity Upgrade) - In Climate Control, near the Turbo section entrance.
New Plasmids[]
- Incinerate! 2 - In Exhaust Venting.
New Gene Tonics[]
- Hardy Machines - In Programming.
- Elemental Sponge - In Climate Control.
- Ice Storm - In Climate Control.
New Enemies[]
- Alpha Series
- Houdini Splicer
- Wintry Houdini Splicer
- Reed Wahl (seen only)
Coded Doors[]
- Programming - 2341
Audio Diaries[]
- For Radio Messages in Operations, see Radio Messages: Operations.
- Brigid Tenenbaum - Partnership with Porter - On a terminal behind Gatherer's Garden in entry of Operations.
- Andrew Ryan - The Man and the Machine - Directly in front of the door when entering the Airlock.
- Ernestine Franklin - Signal Beacon - In the flooded area right in front of the Airlock.
- Reed Wahl - In Capable Hands - System Programming (Door just says Programming). Diary found straight ahead under leaking ceiling windows.
- Charles Milton Porter - How We Met - Programming. From room with all the Security Cameras go to left side hallway. Diary is in the room a crossed from a Security Camera. Hardy Machines Tonic next to it.
- Johan Mordhagen - Spitfire - Next to the Spitfire Game.
- Brent Hudson - Milk Money - Room to the right of Spitfire Game on the wallto the right of the door.
- Felix Birnbaum - Behind the Scenes - Door right next to Milk Money diary.
- Reed Wahl - The Books are the Code - In a drawer behind Reed Wahl's desk.
- Reed Wahl - Wheels within Wheels - Exhaust Venting. Follow sign to Climate Control past the Gatherer's Garden, around to the right side, and take the elevator down. Diary is in the middle of the room containing Incinerate! 2.
- Andrew Ryan - Porter's Legacy - In the room past the frozen tunnel on the console, on the way to the Climate Control area.
- Charles Milton Porter - Pearl, Alone - Across from the safe with MINE written on the wall heading to Climate Control. In the last alcove on the cooling blade.
- Reed Wahl - Detonating the Tunnel - In left chamber prior to entering the Climate Control area. It's across from a vent.
Gallery[]
Locations and Businesses in Operations | ||
---|---|---|
Central Hall | Programming · Spitfire · Machine Graveyard | |
Ventilation Control | Core Access · Climate Control · Exhaust Venting |