The entrance of the Mercury Suites.
" Rapture's Premier Residence ―Advertisement
The tenth location visited in
, BioShock Olympus Heights was where the upper class of Rapture had their apartments and work places.
A family of five chose death as an escape from the newfound chaos.
Olympus Heights was an area which, similar to Apollo Square, contained a central tram route to connect the residential districts to the rest of the city. The Bistro Square, located in the center of the area, features a fancy snack bar with some of the most expensive drinks. From The Bistro Square one may gain access to Mercury Suites, Apollo Square, Athena's Glory (though it's blocked in-game) and another hall behind an alcove with a Gatherers Garden which is blocked. Mercury Suites is the only apartment complex in the area accessible to the player at the time of their arrival and it contains the most luxurious and expensive apartments in Rapture, belonging to only the most successful workers and residents. Two of the homes are owned by Rapture's distinguished scientists Brigid Tenenbaum (who made a scientific revolution through her discovery of ADAM) and Dr. Suchong (a high-profile scientist who also began to work on the Plasmids, and later on the Little Sisters and construction of Big Daddies). Another two are owned by the successful artists Sander Cohen (the head of Fort Frolic) and Anna Culpepper (a famous actress/performer). The largest and tallest apartment is owned by Frank Fontaine, who became wealthy from smuggling and other more conventional business endeavors.
Jack arrives at Olympus Heights, it is revealed that not even the wealthiest were safe from the chaos that ensued in Rapture after the Civil War and Atlas' attacks. The entire tram system, just as in Apollo Square, was destroyed and slightly flooded. Mercury Suites, the only accessible complex in Olympus Heights, was in decay (with the exception of, and not coincidentally, Fontaine's home). Tenenbaum's home was raided by supporters of Fontaine, Yi Suchong's home was flooded and many of his confidential plans were destroyed, Culpepper had been murdered by Captain Sullivan acting on orders, and Sander Cohen had locked himself in his room (just as in Fort Frolic) with his growing insanity. One abandoned apartment contains a family that appear to have died peacefully on the couch in front of a television set. However, a jar on the coffee table bears a label inscribed with a 'skull and crossbones', thus showing that the family turned to this unfortunate last resort to escape the spreading chaos in Rapture. This destruction shows how every citizen, regardless of class and power, was affected drastically by the war and drawbacks of using Plasmids.
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New Discoveries Edit
Single Use Events Edit
New Plasmids and Tonics (Found) Edit
New Enemies Edit
Dr. Suchong - Mozart of Genetics - Olympus Heights Bistro Square snack bar near bulkhead to Apollo Square
Dr. Suchong - Fontaine's Human Jukebox - Suchong's Apt. 1st floor (west of main square) on floor in south room
Dr. Suchong - Mind Control Antidote - Suchong's Apt. 1st floor (west of main square) on floor in southern most room
Sullivan - Artist Woman - Culpepper's Apartment on corner table in room next to Security Camera (music sheets on floor)
Paparazzi - Fontaine's Breakup - Mercury Suites go up the stairs in the main square to the 3rd floor, near U-Invent machine on the walkway (says elevator code is 5744)
Frank Fontaine - Sad Saps - Fontaine's Apartment after the big hall, go up the stairs and turn right, go into room, on coffee table near cigars
Tenenbaum's Safe House
Weapons and Plasmids are disabled, but the player can pick things up.
A First Aid Kit ("FAK") is right beside Jack.
Snacks are laying around the area.
There's an EVE Hypo to the left when walking through the downstairs area.
A crate is on the other side.
Some cash is on one of the bunks.
Don't go upstairs until a Little Sister says: "Come with me."
Upstairs: a lockbox with components is in a corner.
Follow the Little Sister to find a door leading to...
Olympus Heights Sewers
Cross the sewer and walk along the wall to a crate with cash.
Cross over at the end and pick up the Gate Crank.
An Automatic Hack Tool is in a lockbox. Coffee, Potato Chips, and a lockbox are nearby.
Walk back to the Gate Crank Socket and do the obvious.
Fontaine says Jack's health capacity will be reduced little by little.
Hopefully, the player has been buying all the Health Upgrades as they went.
Whatever one starts with, it will never completely run out.
Go up the ramp to arrive in...
Splicers are going to be a lot tougher in Olympus Heights.
Turn right, walk to the street, look left for a Frag on the ground.
Before one rushes to get it, look left further down for two Splicers.
Incendiary Bolts are a good choice. Be sure to zoom in.
Walk down to them and do the usual looting.
Go left to the fire and look right.
Safe: Very Hard. 4 Electric Buck, 98 Napalm, 2 FAKs.
If the player left the Automatic Hack Tool in the lockbox, use one on the safe and go back for it.
A Big Daddy and Little Sister will come by. Take photos, but don't kill.
Easier prey lies ahead.
Enter the door on the right and run straight to the wall.
A Turret is inside. Hack it.
A Security Camera is off to the right, so back out the way one came.
Enter from the right, stop, look over at the Camera.
Wait for a Nitro Splicer to appear near the device.
Hit him with an Incendiary Bolt and move to the left of the front area.
The Splicer should come after Jack if the shot didn't kill him.
When the hacked Turret starts firing, come back out and help.
Go back in and hack the Security Camera and the Health Station.
Go through the left side of the bar; pick up cash, Audio Diary: Mozart Of Genetics.
At the edge of the next doorway, set a Target Dummy down the hall.
When the Turret starts firing, run out and hack it.
Run back into the bar until things settle down.
An El Ammo Bandito (Very Hard) has 3 Proximity Mines.
Exit the bar by the Security Camera and continue to the left.
A Circus of Values ("CoV"): Very Hard. Proxy Mines and Automatic Hack Tools.
Kill the Rosie.
Visit the Gatherer's Garden.
Follow the arrow to...
A "corpse" is against a pole in the middle.
Use Telekinesis ("TK") to fetch his body.
When it doesn't come, zoom in and put an I-Bolt to his head.
Advance to the pole to loot him. Something blinks further down right.
Use TK to fetch a Crossbow (4 Bolts).
Something blinks way down left. Fetch the Electric Buck.
There are more things to fetch in this area, such as more Electric Buck.
A railway carriage on the left with EVE, Liquid Nitrogen, cash and snacks.
Continue down to the U-Invent.
Get Target Dummy ready because tough Splicers await at the entry to...
A Security Camera (Medium) is to the left of the entry.
A BD and LS will appear when one enters. Kill it.
If the player wanted anything they couldn't afford at the last Gatherer's Garden, now is the time to return to get it. Soon it won't be possible until after a very long time.
Hack the Security Camera.
Around the corner is a Power to the People station with Napalm in front of it.
Further in front of it is a corpse with a Grenade Launcher (1 Frag).
Facing the back wall, go to the left to...
Room to left: Leadhead behind sandbags. Recording: Fontaine's Human Jukebox.
Room to right: Thuggish, corpses with cash.
Flooded room: Recording: Mind Control Antidote, Clever Inventor, crates.
Try to exit the apartment and an RPG Turret to the right will shoot at Jack.
To hack it without losing health:
Approach the door from the right until it opens.
Set a Target Dummy in the doorway and bring up a weapon.
Time an exit for the right after an RPG whizzes through.
Run straight out to the left side of the wall ahead.
A Splicer will be around somewhere. Kill him.
Turn around and put another Target Dummy by Suchong's door.
Run around the left side of the wall and hack the Turret.
Anna Culpepper's Apartment:
A Security Camera is in a hall to the left.
After hacking it, run to the other side of the room and
put a Target Dummy in front of it for the 2 Splicers.
In the room is a recording: Artist Woman.
Go to the right of the camera and loot.
Don't miss the FAK up in a cabinet.
Upstairs in a flooded room: EVE and a FAK on sofa.
Steamer trunk has components. Corpse in tub has ~$32.
Exit apartment and head left to ...
A pair of Houdini Splicers waltzing in Cohen's apartment.
If the player didn't kill Cohen at Fort Frolic, now's their chance.
Room to the left: Splicer playing dead, Liquid Nitrogen, Napalm.
Room to the right is a kitchen. Some food, Coffee.
Door to the right is locked. Cohen is upstairs.
If one hasn't yet killed Cohen:
Set up two or three Proxy Mines right onto the door.
Put the rest of the Proximity Mines on the steps down to the dance room.
Move to the room to the right and Napalm the dancers.
Move back into the corner and wait.
When Cohen's blown up, take a picture of him (PS3 and Xbox360 only).
His corpse has good loot, including his key.
Go upstairs and loot: 2 Frags, ammo, 2 FAKs in bathroom.
Visit the Power To The People station.
Downstairs: Electric Buck, FAK, ammo.
Exit and go...
Up the Ramp:
Get off at the 2nd floor and turn left.
A Nitro Splicer is coming from the left walkway.
The most efficient way to kill him is to run up close to him.
From point blank range, start shooting Antipersonnel Auto Rounds.
About a dozen rounds will do him in.
Apartment On Opposite Side:
A family is dead in the living room, with a bottle of poison on the table. EVE on the desk to the left.
A lone Thuggish Splicer can be encountered in the room beyond the arches.
Behind a bed in back is a safe: Hard, ammo, $68, 2 Brass Tubes.
Bathroom (trapped): EVE, Film, FAK.
Ramp Up To 3rd Floor:
A fixed Security Camera detects Jack when the player reaches the 3rd floor.
Liquid Nitrogen will freeze it. Run up to it and hack it while it's frozen.
Turn right and go to end of hall: 2 Frags and ammo in a hole in the wall.
Continue down the hall.
Unmarked apartment has very little besides three tough Splicers. Skip it or save it for later.
"Corpse" on the floor just past the apartment is not dead. Rectify that with an I-Bolt.
Continue to a U-Invent and on to some Film, recording: Fontaine's Breakup.
This recording has the code to Fontaine's elevator's lock.
Continue to a large hole in wall, which is...
Health Station, EVE, FAK to the right.
Go through two rooms, turn right, past some stairs to a room with a Splicer.
Room has cash, EVE, Proximity Mine, FAK up high.
Go back and down the stairs to a series of flooded rooms.
Room to the right of the door has a Machine Gun Turret in the back.
Safe: Very Hard, 2 Alcohol, $55, 6 Incendiary Bolts.
Door has a lock on it. Leadhead Splicer waits on the other side.
Stay in the room with the hacked Turret, in the corner left of the doorway.
Shoot the lock. She will come in looking for Jack.
If the player has Natural Camouflage, all she'll see is the Turret.
Go back to first floor and the elevator to ...
Code to elevator: 5744 (from earlier recording).
The trip to the penthouse door is very tricky.
Here is one possible strategy:
Stay in the elevator until one sees a Splicer to the right walking away.
Get Crossbow ready with I-Bolts.
Get out, move to the left walkway, and back up into a nook.
Look right and note the Bot Shutdown Panel.
The player should only need it if they don't have Target Dummy.
Wait for a Splicer to show up at the far end of the walkway.
Zoom in for a headshot and kill him when he's close enough.
Inch over to the left until one sees a Splicer at the far end.
A middle shot will kill him without hurting the Turret.
Move back to the elevator and walk to the big rock.
Set a Target Dummy out to the right for the Turret and the Security Camera.
Move around the left side of rock, hack the Turret, run to the wall left of the door.
Watch for a Splicer and help the Turret kill her.
Hack the Security Camera.
Go inside to the room on the right. Recording: Sad Saps.
Go up the stairs on the left, through the bedroom to the study.
Go out the other door, cross the walkway, get out Electro Bolt.
A Turret is behind the bar to the right.
The player will have to zap it and run around the bar to hack it.
Safe: Very Hard. Liquid Nitrogen, 2 EVE Hypo, about $37.
Go back to the study: Electric Flesh 2, Napalm, Lot 192.
Go back downstairs. Watch for Splicers (may be none on Medium and Easy).
As soon as the front door opens, a Nitro Splicer attacks.
Since one cannot rely on Telekinesis anymore, have Frags ready.
Keep firing Grenades and backing up until everyone's dead.
Alternatively, set Proxy Mines and Trap Bolta before going in.
A Splicer- Bot pair will be at the far end by the elevator.
Easiest kill is to shoot a Trap Bolt in his path.
Loot all around (just in case) and take the elevator back down.
Wait for any excitement to die down, loot all around the room.
Follow the arrow back out to Street #2 and back to...
Splicers are around, including a Nitro, but can be avoided.
A CoV machine is to the left when one enters.
Keep going left to the bulkhead to Apollo Square.
Behind the Scenes Edit
Olympus Heights refers to Mount Olympus in Greece, which was regarded as "the home of the gods" in Greek mythology. The name of this district would suggest that those who live there were regarded as gods by the rest of Rapture's population.
 Interestingly, the Little Sisters present in Tenenbaum's Safehouse that are not playing out animations like dancing, walking, or other movements, are indicated as enemies with a red aiming reticle.
Mount Olympus on Wikipedia