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Office of Jeremiah Fink

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Finktonfactory3

A view of Fink's office.

The Office of Jeremiah Fink is located in the Factory in Finkton. It is at the very top of the Factory and is where Mr. Fink spends much of his time.

HistoryEdit

Fink built his office at the topmost building within Fink Manufacturing so that he could look down upon his dominion and bask in his own success, while the common workers toiled.

BioShock InfiniteEdit

Main article: BioShock Infinite

Booker DeWitt intended to get Daisy Fitzroy the needed weapons for the Vox Populi in an attempt to regain the The First Lady. After traveling through multiple Tears with Elizabeth, they arrive in a version of Columbia where this has occurred. While riding an elevator up through the Factory, Fitzroy calls the car's phone and states that Booker died as a martyr for the Vox Populi. Convinced Booker is an impostor, she orders the Vox to kill Booker.

When the elevator stops at Fink's Office, Booker and Elizabeth see a few Vox Populi rebels have slaughtered a group of Founder troops and have piled them around a blood-stained clock and ransacked the office. When they spot Booker, they immediately attack.

After taking care of the aggressors, Booker can search for valuables. A schematic of Songbird, the Voxophone A Child Needs a Protector, and a bottle of Undertow can be found in the main room. Fink's desk is a treasure trove: a locksmith bag, a safe containing Silver Eagles, a few cash bags, silver bars, and a gold bar. A side room contains various vending machines, three of which are functional.

Infinite Spoilers


Burial at Sea - Episode 2Edit

Main article: Burial at Sea - Episode 2

During the events of Burial at Sea - Episode 2, Elizabeth returns to Columbia from Rapture via a Tear. In search of a Hair Sample for Dr. Yi Suchong, she enters Fink's office in the midst of the Vox Populi uprising to find two Vox agents looking about the room for supplies.

Everything looks very much the same as when she first arrived at this location earlier with some slight differences. The bottle of Undertow is missing or has yet to arrive, Fitzroy's Voxophone Stay the Hand can be found on the desk, and the safe is still locked. The vending machines inexplicably carry Tranquilizer and Gas Bolts now. Most importantly, the doors to the Private Quarters of Jeremiah Fink are now unlocked.

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