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Nitro Splicer

From BioShock Wiki

Nitro Splicer
Health

200 (Grenade-wielder default), 400 (Medical Pavilion), 300 (Neptune's Bounty), 400 (Molotov-wielder default)), 1200 (Fort Frolic), 1500 (Olympus Heights and Apollo Square), 2000 (Proving Grounds)

Damage

80 (Grenade), 90 + 1 per second that target is on fire (Molotov)

Location

All levels.


BioShock Research Rewards
Nitro Splicer
1 + Damage
Vulnerable to antipersonnel rounds
2 Permanent 15% chance that enemy grenades will be a dud
3 ++ Damage
4 Permanent 35% chance that enemy grenades will be a dud
5 +++ Damage

Nitro Splicers are a double-edged sword, depending on one's playing style. If the player prefers to use guns, their Wrench, an offensive Plasmid or a combination of the three, they may be in for a hard time, as the explosives the Splicer uses can take a big lump of health out of them at a moment's notice, at range or through pursuit. Using the Telekinesis to lob the bombs back into the Splicer's ugly mug isn't just satisfying, but also very effective. If the player is feeling particularly sadistic, they can keep the Nitro Splicer alive during a large fight so as to get an unlimited supply of bombs to throw at its friends. Then cram his Molotov up the larger one of his nostrils. Using Enrage on a Nitro Splicer in a crowd also makes for an interesting time, and is easier than catching its explosives.

[edit] Strategy

When badly injured, Splicers will attempt to use a nearby Health Station, if available. This can be used to the one's advantage if the player has previously hacked the Health Station. After the player has dealt a good amount of damage to the splicer, he or she will run to get health and be poisoned to death by the hacked Health Station.

Cannon Fodder? - Depending on the player's Plasmid setup, they may be the bane of their life, or a welcome source of explosives to hurl at their enemies. If tackling a group of Splicers, it can prove very efficient to just hurl the Nitro Splicer's grenades at his comrades, then turn them on him. A couple of the "Bosses" in BioShock are also Nitro Splicers. Bear this in mind and plan accordingly.

Weapon of Choice - Telekinesis. Use it well and one'll never need to use anything else. If the player is out of EVE, however, use incapacitating ammunition, then go in for a Wrench hit or a headshot. Target Dummy will also keep him occupied while the player moves in for a clean kill — just be careful where one activates it, as there may be considerable splash damage around it.

Notable Behavior - Nitro Splicers have a few interesting tactics and quirks worth noting. First, they seem to have a number of smoke bombs in their box, which they will use if a player gets too close (another issue for Wrench-based players to contend with). Second, they tend to retreat, covering their passing with an explosive "shoulder toss" which can be a pain to anyone chasing Hector Rodriguez, one of the cowardly bosses in Fort Frolic. Third, they are the only Splicer capable of killing themselves by accident. Occasionally a faulty bomb will cause them to set themselves on fire, bomb box included. Normally immune to their own explosives, this promptly blows them to the dark side of hell. Lastly, upon their demise, they tend to drop their last bomb, a final surprise for unwary looters. With full Nitro Splicer research, this particular bomb seems to almost always be a dud.

[edit] Significant Nitro Splicers

There are three Nitro Splicers who prove significant to the story: one in Neptune's Bounty and two others in Fort Frolic.

The Nitro Splicer who plays a major role in Neptune's Bounty is, of course, Peach Wilkins, a former smuggler working for Frank Fontaine who holds the keys to Atlas's family's hideout. The ones in Fort Frolic are the last two of Sander Cohen's former disciples, Silas Cobb and Hector Rodriguez. Cobb, notably, also controls a specialized group of Spider Splicers (which he refers to as his "kittens"), which he sics on the player during the ambush at Rapture Records.

Note: there is a bug involving the very first Nitro Splicer the player comes across: he is on a ledge above them, hurling bombs at them. If they kill him (easiest with Incinerate!) another immediately spawns, since the player needs to use his bombs to clear a blocked doorway in order to follow Dr. Steinman. Use Telekinesis on the dead Splicer's corpse, and drag it down from its ledge. It contains a considerable amount of loot- usually money. Repeat the process on the next Splicer who spawn. If the player is lucky, the flaming corpse will have set him on fire too. This process can provide one with an unlimited amount of cash, which can be spent in the Circus of Values under the ledge. This way the player can ensure they have almost full ammunition and (most importantly), EVE and Health when they encounter Steinman.

Enemies in BioShock
Organic Thuggish Splicer · Leadhead Splicer · Nitro Splicer · Houdini Splicer · Spider Splicer
Big Daddy (Machine) Bouncer · Rosie · Rumbler
Machine Security Bot · Security Camera · Turrets