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Medical Pavilion

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[edit] BioShock

This is the second level of the game, after Welcome to Rapture. Jack will meet Dr. Steinman here in an attempt to gain access to Neptune's Bounty. It is also here that Jack will acquire ADAM and fight a Big Daddy for the first time.

[edit] History

The entrance to the Pavilion.
Dandy Dental offered enticements for their customers.
By the time Jack arrives things are very bad here in the Medical Pavilion.
"ADAM denies us any excuse for not being beautiful."

When founded, the Medical Pavilion was the hub for all medical business and inquiries in Rapture, and was responsible for treating all illnesses and health-related problems. As ADAM became widely distributed among the citizens of Rapture, its self-healing abilities practically removed the need for all of the Pavilion's healing facilities. However, due to the instability of ADAM caused by its excessive use amongst many of Rapture's citizens, unforeseen physical mutations began to occur. In response, many hospital facilities quickly became replaced by cosmetic surgery facilities such as Dandy Dental and Dr. Steinman's Aesthetic Ideals. The Medical Pavilion is largely intact, with the exception of the dental facilities.

One of the highest ranking doctors was Dr. J.S. Steinman, a cosmetic surgeon who was known to be a perfectionist in his work. Dr. Steinman was the head surgeon in the department of Aesthetic Ideals, and believed strongly in the remarkable effects of ADAM. However, as Steinman began to progress with constant use of ADAM, he began to suffer chronic brain and physical damage. The more deformed he became, the more he pondered on "perfecting" his skills by deforming his patients as well. Out of all the reported cases of his surgical abuse, the most famous was of Diane McClintock, whose face was probably distorted even more after Atlas's attack. Steinman's growing insanity shows what "splicing" can potentially do to anyone, and how inhumane the prospects of ADAM and plasmids can truly be.

[edit] Dandy Dental

Dandy Dental was an admirable dental facility in the Medical Pavilion built by Fontaine to advertise and promote the Telekinesis Plasmid, with free samples being given out. When Jack arrives there it appears destroyed and derelict with half of the main facility flooded. Unsurprisingly, a large part of Dandy Dental is devoted to simply testing out the Telekinesis Plasmid sample via a makeshift ball launcher.

[edit] Painless Dental and Chomper's Dental

These are the two other Dental facilities featured in the Medical Pavilion and, like much of Rapture, are currently in disuse. Chomper's Dental was being used as a safehouse by two Splicers at the time of Jack's arrival, and was only accessible by obtaining Telekinesis, the entire facility being flooded to some extent. Chomper's Dental is the second largest medical facility. Painless Dental is guarded by a lone security turret and is the smallest of the dental facilities. Painless Dental holds a surprise in the form of white mist released by a hiding Dr. Grossman splicer. On a cabinet in the corner is the Speedy Hacker tonic. When the player walk over to pick it up the mist descends again, clearing to reveal a Dr. Grossman splicer standing right behind Jack. Painless Dental is largely intact.

[edit] Enwell Life And Health Group

This small insurance company provides insurance to those who wish to be financially protected. It is found after leaving the Foyer in the Medical Pavilion.

[edit] Eternal Flame Crematorium

The Eternal Flame crematorium is the only facility to cremate the dead of Rapture, placed next to Twilight Fields. It is here that Jack finds the Hacker's Delight tonic and Incinerate! plasmid. Picking up Incinerate! prompts Ryan's offer of a bounty (1000 ADAM) for any splicer who kills Jack. Eternal flame is a small facility bearing only four rooms: administration, furnace room (main), storage and the head office. By activating the furnace control panel Jack can cremate a seemingly long dead body to gain the Hacker's Delight tonic.

[edit] Twilight Fields Funeral Homes

The place where the people of Rapture can say a final farewell to loved ones before they are cremated in the Eternal Flame. When Jack arrives for the first time he may see a Splicer crying over an apparently deceased loved one, only to find that nothing but a few items sit in the coffin. There are only two rooms in Twilight Fields, the first possesses a reception area and two curtained off side galleries with coffins, and the second room appears to be a run-down storage facility that has become heavily flooded. In one of the side galleries there is a locked door that must be opened with a code, which can be found on a scrap of paper by the coffin the splicer was crying over.

[edit] Dr. Steinman's Aesthetic Ideals

Still run by the insane Dr. Steinman upon Jack's arrival, it is accessible via a tunnel from the main Pavilion reception. Aesthetic Ideals is a massive part of the Medical Pavilion and was used to fix the physical side-effects caused by ADAM, most likely replacing the main hospital facilities. What's left of the Aesthetic Ideals is simply divided into two sections: the Surgery foyer and Surgery. The Surgery foyer is where Jack 'meets' Dr. Steinman for the first time when he is manically thinking out loud: "Why do people have two arms, two legs, two eyes, two ears, two breasts?". The foyer is large and open, and was simply a waiting area for the unlucky few who came for Steinman's attentions. It contains a Circus of Values, a Vita-Chamber, and two inaccessible balconies over head from which a Nitro Splicer will rain down grenades. Through the entryway and down a corridor is Surgery, which contains only two accessible rooms. One is abandoned with a bloody saw near an operating bed, and the other, at the very end of the corridor, is occupied by Dr. Steinman and a soon-to-be-dead client. When Jack arrives Steinman launches into a spiel, regarding his cosmetic crusade as a failure to Aphrodite and revealing three dead clients hanging above him.

[edit] Map

Visible Map of the Medical Pavilion.

[edit] New Discoveries

Little Sisters in this Level
 

[edit] Single Use Events

[edit] New Weaponry

[edit] New Plasmids and Tonics (Found)

[edit] New Enemies

[edit] Coded Doors

  • Twilight Fields - 0451

[edit] Audio Diaries

[edit] Walkthrough

Extended Walkthrough

Medical Lobby

  • Circus of Values ("CoV") machine on left of entry. Skip it.
  • Security Bot (very easy hack) stuck in a door further left. Skip it.
  • Recording on reception desk.
  • Cash, EVE, ammo and First Aid Kit ("FAK") behind reception desk.
  • Hack the Bot and go through the door.
  • FAK, Auto Rounds, recording on desk.
  • Two Splicers fight. Stay by desk and let Bot take out survivor.
  • Flip switch upstairs.
  • Splicer is through the door behind Jack, in the area to the left.
  • Zap the Splicer, back away and let Bot finish her off.
  • Pick up the Machine Gun and flip the switch.
  • Run to other end of hall and shoot as Splicers enter doorway.
  • Go back the way one came in.
  • Two Splicers come around corner by desk that had a FAK.
  • Go upstairs. Splicers attack. Conserve ammo and let Bot fight.
  • Inside door is ammo and off to right there is a Pistol.
  • Corpse past the Pistol has cash, as does the corpse on the left of the hallway.
  • Use door control to open door.

Surgery Wing Main Area

  • Straight door through is a recorder.
  • Machine Gun Turret ("MGT") is on other side of wall.
    • Approach it from the left and zap-hack it. Retrace steps to door.
    • After MGT kills splicer, go around the right side to a hole in wall with another MGT.
    • Zap-hack it through the hole in the wall, then loot the area.
  • Bar opposite MGT #1: Recording, Cash Register; behind bar: second cash register.
  • The trash can by the bar contains Auto Rounds.
  • Floor left of bar: EVE, bandages, corpse (cash), Pistol.
  • Several Splicers attack from afar.
    • Crouch behind the plant and let the Bot do most of the work or
    • Lure them back to MGT1.
  • Go back by MGT #1 and loot the right side of the room.
  • Supply room with MGT #2:
    • Armor-piercing Pistol Rounds by the door.
    • Machine gun rounds in MGT (if it got destroyed).
    • FAK on cabinet.
    • Machine gun rounds in crate.
  • Flooded room on right: CoV and ammo machines, recording.
  • Save before hacking, then get --
    • FAKs and EVE (up to where you are carrying 6 of each)
    • Anti-personnel ammo from ammo machine
    • 40 standard machine gun rounds.
  • Take left wall to ...

Eternal Flame

  • Approach with one's Machine Gun loaded with antipersonnel ammo.
  • Stop just past the plant.
  • Door blows open, killing a Splicer.
  • Nitro Splicer comes out door. Kill and back away quickly.
  • Get Electric Buck from the plant. Note: Save it for the Big Daddy at the end of the level.
  • Go through the door which just blew open.
    • Coffee on and in desk to boost EVE.
    • Recording at left wall.
  • Go through the next door.
    • There is a Security Camera at the back, visible by the red light it projects.
    • When the light moves to the right, run back under the Camera. Hack it.
    • Use the Furnace Control button to cremate the corpse.
    • Get Hacker's Delight from the ashes.
    • Armor-piercing Pistol Rounds on table. Save Armor-Piercing ammo for the Big Daddy.
  • Move upstairs.
    • Zap-shoot Splicer to the left.
    • Crawl through an opening on the floor.
    • Pick up Incinerate!, step back and ignite the oil slick on the floor.
    • EVE on desk. Bandages in desk. EVE behind broken machine.
    • Auto Rounds in one of the refrigerator units.
    • FAK at the bottom of a faraway skylight. (Requires Telekinesis to reach.)

Downstairs

  • Get recording from ice.
  • Melt ice using Incinerate!.
  • Incinerate the Splicer at the far end of the room. (The reticule turns red when the player's aiming at an enemy.)
  • Go back upstairs to...

Twilight Fields

  • Melt ice and switch back to the Wrench and Electrobolt.
  • Go in and enter door on left.
    • Zap and whack a crying Splicer. Loot her and the corpse in the casket.
    • Go around counter and face the way one came in.
    • Pick up cash and ammo and start running.
    • Door opens with MGT behind it, but it's rather easy to run away from it.
  • Go through the middle door.
    • Security Expert is all the way in the back, next to some ammo.
    • Corpse has cash.
    • Go back to the far exit from the water.
    • Splicer jumps out and may get in water. Zap water or zap-whack him.
  • Enter area on right of main room.
    • Whack or shoot the Splicer whose back is turned.
    • Cash on her, 00 Buck to the left, loot in coffin, EVE to the right.
    • Note number on paper before EVE. Note lock on door at far end.
    • Room has EVE, ammo, Automatic Hack Tool.
    • Save and exit Twilight Fields -- prepare to be attacked.

Downstairs Again

  • Pistol rounds in planter to right of CoV.
  • Zap door control to storage room to right of the plant.
    • Automatic Hacking Tool is on the desk. This is 2 out of the 5 the player can carry.
    • Machine gun rounds are in the bin on the desk and by crate on floor.
  • Hack the CoV (Very Easy) as one wishes. Hacking now adds EVE/Health if Hacker's Delight is equipped.
  • Enter Dental Services Area (where one melted the ice before).
  • Use bandages to max out one's Health, if needed.

Kure-All

  • Approach from the left with the Machine Gun ready.
  • Splicer may appear when door opens.
  • RPG Turret is at the far right. Zap-hack and duck.
  • Area by RPGT: cash register, bandages, small cabinet with ammo.
  • Lobby: Armor-Piercing Pistol Rounds under the sofa and on the corpse behind the counter.
  • Inside:
    • Security Camera (Very Easy) at the far corner of the back room.
    • Wall Safe (Medium+) below Camera contains ammo for all available weapons. (May want to use a Hack Tool.)
    • EVE opposite the safe.
    • Recording in back corner by ammo.
    • Crawl space near the door contains ammo and Wrench Jockey. Buck on cabinet.
    • Splicer awaits Jsck's exit from the crawl space. Shooting is simplest.

Center Area Downstairs

  • Shotgun is a trap. Skip it for now.
  • If the player is in need of FAKs, loot two from the corpse.

Dandy Dental

  • No dangers inside. What looks like a turret is friendly.
  • Audio Diary at the entry.
  • Behind the counter there's some ammo; as well as cash in the register on the counter
  • Safe (Easy) in flooded area holds FAK, EVE and $23.
  • Telekinesis ("TK") Plasmid and recording through the door.
    • One will have to replace a Plasmid with TK to use it. Incinerate! is best, as the player won't be needing it anytime soon.
  • Use the makeshift ball turret to practice Telekinesis.
    • This uses no EVE. Firing by releasing trigger uses a small amount of EVE. It is possible to drop the object to no cost in EVE.
  • Use TK around trophies above doorway to fetch some cash and Electric Buck.
    • It is possible to take or loot objects one is holding with Telekinesis without having to drop them.
  • EVE is by the trophies on the right.
  • A Splicer enters the far door.
    • Use TK to fetch a trophy, propane tank, or any other moderately sized object and hold it.
    • Aim at the Splicer and release the object. A one-hit kill.
  • If one was maxed out on EVE when one found the last hypo, pick it up with TK.
  • Carry it out the front door to drop it for easy retrieval later.
  • This is the third use of TK (Fetch, weapon, carry).
  • Exit Dandy Dental and continue left to...

Painless Dental

  • Door is locked. Crouch and go around the corner to the far wall.
  • Jump up on some crates and go through an open window.
  • MG Turret is on counter on other side of post. Zap-hack it.
  • Behind counter there is some Electric Buck and a cash register.
  • Lots of bandages around.
  • Speedy Hacker is on a desk. Warning: Picking up this tonic will spawn a Thuggish Splicer directly behind the player, so quickly turn around and shoot.
  • Crawlspace:
    • Fire the Machine Gun at a Splicer through the exit grate.
    • Loot: Automatic Hack Tool, Electric Buck, armor rounds, corpse cash.
    • Crawl back and exit through lobby door to unlock it.
  • Exit Painless Dental and go left to...

Chomper's Dental

  • Look through the window with a corpse on it and use TK to fetch the key.
  • Watch for Splicers inside and zap the water on the floor.
  • A Security Camera is to the far left of the door.
  • EVE behind the counter.
  • Camera on back wall. Probably have to zap it to reach it. Hack it.
  • Safe below camera: Very easy. 2 FAKs, ammo.
  • Electric Buck opposite camera.
  • Exit Chomper's Dental and it's time to go back to the ...

Shotgun Trap in the Center Area

  • When the player picks up the Shotgun, the lights will dim and a wave of Splicers will attack.
    • The beauty of BioShock is that many different strategies will work, although backing into a corner is advised.
    • Save before picking up the Shotgun if one wants to experiment.
  • Here is a simple strategy:
    • Face Painless Dental, pick up the gun, and run.
    • Go around the corner to the crates previously used to climb.
    • Jump on the first one to get out of the water.
    • Each time more Splicers show up, zap the water.
    • Go back in Painless Dental to loot more bodies.
    • Use the many bandages on the floor if needed.
  • Another effective method is to use a combination of Incinerate! (if the player has it) and the Shotgun that just got picked up. Hitting them with Incinerate! first lights them up and makes them easy targets in the dark to finish off with a round of Buck.
  • Go back to the stairs and under them to the left.
    • In a moment, a Nitro Splicer should appear and throw grenades.
    • Use TK to catch the projectiles and immediately fire back at him.
  • Go back upstairs to...

Dr. Steinman’s Aesthetic Ideals

  • Go through a glass walkway and a big door.
  • Get the machine gun ready with antipersonnel ammo.
  • Round the corner and begin firing at Steinman.
  • He goes through a doorway and blocks it.
  • A Nitro Splicer appears on a balcony.
  • Catch a grenade, turn, fire it at the blockage and run through.
  • Hallway
    • By wheelchair: recording, cash.
    • Cross to wall opposite to search body.
    • Use TK to fetch anoother body and a Pistol from the exposed hallway.
    • Step into that hallway, then back up quickly.
    • Pick up a body with TK and when Stainman calls in a Bot, fire the body at it.
    • Alternatively, zap-hack the Bot.
  • Next Hallway
    • A MG Turret is at the far end of the next hall: run, zap and hack.
    • A hole in the wall halfway back holds EVE, a FAK and Buck.
    • If maxed out on EVE or FAKs, fetch with TK and drop in the hall.
    • Static Discharge is on the floor outside the hole.
    • Go back to turret and enter door to ...
  • Room To Turret's Right
    • A Security Camera in on the wall in the back.
    • Watch for the red light to start right and run back.
    • Jump over the counter.
    • Hack the camera.
    • Counter contains EVE and ammo.
    • Floor Safe: Medium, ~$40, 2 FAKs, armor-piercing Pistol Rounds
    • Audio Diary with Auto Rounds next to it.
    • Time to enter ...
  • Dr. Steinman's Lab
    • Buck opposite viewing window, FAK in crate.
    • Watch and wait for Steinman to fire at Jack.
    • Again, many strategies are possible, so save first. Simplest:
    • Run through door on right, around corner right, across flooded area.
    • Jump up on desk in corner and wait.
    • If S comes after the player, zap water 4 times
    • If S does not follow, go fire some antipersonnel rounds at him and run back.
    • Safe: 3 FAKs.
    • FAK by safe on desk.
    • FAK on cabinet in operating room. Ammo about.
    • Recording on corpse on operating table.
    • Two Health Stations, each of which could be shot for FAKs.
  • A total of *10* FAKs (counting Health Machines) are available here.
  • After fighting the Big Daddy, run back here to resupply.
  • Hallway Past Turret
    • Splicers attack, drop back to give the turret firing room, but help out.
    • If one loses a dab of Health, use the bandages in the room to the left.
  • As the player return, one will come to the room with the Nitro Splicer on the balcony.
    • Run through the room.
    • If the player elects to kill him, get the FAK to the left of the neon "Surgery" sign.

To Save Or Harvest

  • A cut scene will introduce Jack to Little Sisters.
  • One must choose whether to Save or Harvest.
  • BioShock has great replay value, so it is always possible to try different paths.
  • A Gatherer's Garden ("GG") is on the far wall.
  • In a crate to the right are 2 more FAKs (total of 12+ in this section).
  • Ammo is in the other crate.
  • Recording and briefcase with ammo in front of the GG.

Using the Gatherer's Garden

  • Save before using GG in case one changes one's mind.
  • Getting the Health Upgrades makes the BD battles easier.
  • EVE Upgrades are not as significant, but for 20 ADAM, get EVE Link.
  • Armored Shell is also useful. Replace Wrench Jockey.
  • If the player saved, there's not much more to buy; otherwise, get Armored Shell and save the rest.
  • If the player harvested, they may be tempted to get Enrage, but there's no place for it yet.
  • The passageway back to the main area has a crate with the 13th FAK and ammo.

Battling the Big Daddy

  • After returning to the main area, one will have to kill two Splicers before BD-LS will arrive.
  • The game does this to drain the player's health and ammo before a big fight.
  • Use Antipersonnel Auto Rounds.
  • If they don't greet the player at the door, one will have to go looking for them.
  • After the Splicers are dead and looted, go back to top off one's health if needed.
  • Change one's ammo and Plasmid loadout for the fight if needed.
  • Save to allow for experimentation.
    • Electric Buck and Armor-Piercing ammo damage BDs the most.
    • Nine shells of Electric Buck are usually enough to kill a BD on this level.
    • With less, wait for the Bouncer to be at a distance.
    • Stay by the door.
    • Fire 6 rounds of armor-piercing ammo in a row. One should be able to see his Health drop.
    • If he is close enough, zap him, fire 5-6 more and zap him again.
    • Run down the hallway to the room with the GG machine.
    • Change to Electric Buck.
    • Ideally he will follow down the hall but give up if the player is hiding.
    • Wait a couple of seconds and go after him.
    • Fire 4 times. He will recover and while one is reloading.
    • Fire what one has left.
    • If that doesn't kill him, switch to Armor-Piercing Pistol Rounds to finish him off.
    • Every time BD hits the player, get another FAK.
  • On the Hard level, BDs are much tougher. More hit-and-run is required.
  • Make sure that Little Sister is with him.
    • LS will be with him the first time one sees him, but
    • if one takes too long coming back for another attack, she may be gone.
    • If one kills the BD when his LS is gone, one will have to wait for another BD.
  • This BD battle is actually one of the more difficult ones, especially on the harder settings as the player's weapons aren't great. There is however a way to kill the BD outright even on the hardest Survivor setting.
    • There are six tanks of gas around the level that one can pick up and place wherever one wants using Telekinesis.
    • There are four tanks of gas in Dr Steinman's Surgery, one of them in the water next to the Health Station. There is one in Dandy Dental and another through the crawl space in Painless Dental (use the door button to get it out).
    • Collect them all and drop them next to a corpse.
    • Wait for a BD to appear with a LS. It's better to wait for LS to actually start feeding on a corpse.
    • Shoot at the tanks with a round of Buck. This should kill him.
    • Save after getting the tanks to make sure one gets it right.
    • Five tanks will usually be enough to kill him on the hardest level.
  • Resupply on FAKs if not maxed out.
  • Save the additional ADAM to buy slots at the next stop.
  • The player should be close to the $500 max on cash and max on EVE and FAKs.

Hasty Exit

  • There is little/nothing to gain from fighting,
  • so just run back through the Medical Pavillion to the Emergency Access.
  • Have TK ready for playing catch with a Nitro Splicer.
  • Run upstairs, flip the switch, run back down and leave.
  • A crate next to the Bathysphere has $23 if there's room.
  • Next stop: Neptune's Bounty.

[edit] BioShock 2

The Medical Pavilion has been retooled for a multiplayer environment and is one of the maps that appears in BioShock 2.

[edit] Video

Bioshock Campaign
Multiplayer - Turf War

[edit] Trivia

  • The back wall of Dandy Dental is dominated by a large glass window looking out on the city of Rapture. However, if one were able to move through walls, they would discover that traveling just a few feet out of the window towards the "city" would place them inside the Medical Pavilion's Reception Hall. So it is a bit odd that there would be a window here at all, much less one that has a completely unobstructed view of the city.