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Mauricio Tejerina is an artist and member of the development team that created BioShock and BioShock Infinite.


Mauricio Tejerina worked as an Artist Assistant in New York while doing some freelance illustration and fine arts in both the Dominican Republic and Spain.[2] This background made him a skilled landscape painter and photographer.[3]

He eventually moved to Boston, Massachusetts where he made terrain and environmental art for several Looking Glass Studios game projects, including Miniracer[2] and Flight Unlimited III.[3] He was later hired by Irrational Games, and was responsible for creating the "Von Braun" and most of the world objects in System Shock 2.[2] From then on he worked on many more Irrational Games projects, including Tribes: Vengeance, SWAT 4, BioShock, and BioShock Infinite.[3] During production of BioShock Infinite, he was responsible for designing the Sky-Hooks in collaboration with Robb Waters and Adam Bolton.[4]

Game CreditsEdit

BioShock seriesEdit

Year Game Company Credited as/for
2007 BioShock 2K Boston / 2K Australia Concept Art, Modeler, Additional UI Support, PS3™ system Downloadable Content Art
2013 BioShock Infinite Irrational Games Concept Art


Year Game Company Credited as/for
1999 Flight Unlimited III Looking Glass Studios, Inc. ???[3]
1999 System Shock 2 Irrational Games 3D Artist[5]
2004 Tribes: Vengeance Irrational Games ???[3]
2005 SWAT 4 Irrational Games Art[6]


BioShock InfiniteEdit


  1. Mauricio Tejerina, Facebook profile
  2. 2.0 2.1 2.2 Mauricio Tejerina developer bio at
  3. 3.0 3.1 3.2 3.3 3.4 "Featured Employee: Mauricio Tejerina" article at
  4. "Win Our Sky-Hook Prototype" article at
  5. System Shock 2 credits,
  6. SWAT 4 credits,

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