"There is something more powerful than each of us, a combination
of our efforts, a Great Chain of industry that unites us." - Andrew Ryan
Mauricio Tejerina worked as an Artist Assistant in New York while doing some freelance illustration and fine arts in both the Dominican Republic and Spain. This background made him a skilled landscape painter and photographer.
He eventually moved to Boston, Massachusetts where he made terrain and environmental art for several Looking Glass Studios game projects, including Miniracer and Flight Unlimited III. He was later hired by Irrational Games, and was responsible for creating the "Von Braun" and most of the world objects in System Shock 2. From then on he worked on many more Irrational Games projects, including Tribes: Vengeance, SWAT 4, BioShock, and BioShock Infinite. During production of BioShock Infinite, he was responsible for designing the Sky-Hooks in collaboration with Robb Waters and Adam Bolton.
|2007||BioShock||2K Boston / 2K Australia||Concept Art, Modeler, Additional UI Support, PS3™ system Downloadable Content Art|
|2013||BioShock Infinite||Irrational Games||Concept Art|
|1999||Flight Unlimited III||Looking Glass Studios, Inc.||???|
|1999||System Shock 2||Irrational Games||3D Artist|
|2004||Tribes: Vengeance||Irrational Games||???|
|2005||SWAT 4||Irrational Games||Art|
- ↑ Mauricio Tejerina, Facebook profile
- ↑ 2.0 2.1 2.2 Mauricio Tejerina developer bio at MobyGames.com
- ↑ 3.0 3.1 3.2 3.3 3.4 "Featured Employee: Mauricio Tejerina" article at IrrationalGames.com
- ↑ "Win Our Sky-Hook Prototype" article at IrrationalGames.com
- ↑ System Shock 2 credits, MobyGames.com
- ↑ SWAT 4 credits, MobyGames.com