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List of Gatherer's Garden Prices in Minerva's Den

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For a price list from the main game, see List of Gatherer's Garden Prices in BioShock 2.
"In the Garden we are growing, many changes there'll be flowing. If you wanna be amazing, see the flowers we've been raising."
―Gatherer's Garden theme

Gatherer's Gardens function in Minerva's Den the same way as the ones in BioShock 2. However, some of the offered Plasmids and tonics have changed. Different Plasmids and Gene Tonics become available at different points of the DLC. If the player does not buy or pickup certain Plasmids/Tonics or upgrades on the level they first appear, then they will become available for purchase in future levels, although this doesn't apply to all Plasmids and Tonics.

Total costEdit

Total cost of acquiring all Gatherer's Garden items if the player does not pick up any free Plasmids or Tonics:

  • Plasmids Total ADAM = 2,600
  • Gene Tonics Total ADAM = 1,330
  • Upgraded Health/EVE + Plasmid Slots + Gene Tonic Slots Total ADAM = 1,300
  • Combined Total = 5230

Total if all free Plasmids and Tonics are picked up:

  • Plasmids Total ADAM = 2,570
  • Gene Tonics Total ADAM = 1,130
  • Upgraded Health/EVE + Plasmid Slots + Gene Tonic Slots Total ADAM = 1,300
  • Combined Total = 5,000

Unlike BioShock 2, the fourth plasmid slot is already available. The price of the other slots do not change and are like the main game 50, 60 and twice 70 ADAM.

Cost per ItemEdit

The quantity listed for slot, EVE, and Health upgrades in the table below only applies if the player has not purchased those upgrades at a previous Gatherer's Garden. Lighter colored rows mark Plasmids or Tonics that can be found for free in various levels of the game.

Minerva's Den NoteEdit

The Gatherer's Garden's in Minerva's Den sell out on Health and Eve Upgrades after one purchase, meaning that in Minerva's Den, only 1 Eve Upgrade and 1 Health Upgrade can be acquired.
Also, any Gatherer's Garden sells one Plasmid Slot, after which the Slots will be sold out at that specific machine. The other machine will offer two more. The total of acquirable Plasmid Slots in Minerva's Den is three.

Operations NoteEdit

The Gatherer's Garden's in Operations sell out on Health and Eve Upgrades after five purchases, meaning that in Operations, only 5 Eve Upgrades and 5 Health Upgrades can be acquired.
Also, any Gatherer's Garden sells up to nine Gene Tonic Slots, after which the Slots will be sold out at that specific machine. The other machine will offer three more. The total of acquirable Gene Tonic Slots in Operations is twelve.

Cost in ADAM x quantity ( if other than 1x )
Tonic/Plasmid Minerva's Den
Machine #1
Minerva's Den
Machine #2
Operations
Machine #1
Operations
Machine #2
The
Thinker
Health Upgrade 40 0 40 0
40 x 50
40 x 50
400
EVE Upgrade 40 0 40 0
40 x 50
40 x 50
400
Tonic Slot 25 x 20 25 x 20
25 x 5
35 x 4
45 x 30
25 x 5
35 x 4
45 x 30
25 x 5
35 x 4
45 x 50
Plasmid Slot 50, 600 50, 60 0
50, 60, 70, 70 0
50, 60, 70, 70 0
50, 60, 70, 700
Tonic/Plasmid Minerva's Den
Machine #1
Minerva's Den
Machine #2
Operations
Machine #1
Operations
Machine #2
The
Thinker
Plasmid Electro Bolt 2 120-2 120-2
120-2
120-2
120-2
Plasmid Electro Bolt 3 -2 -2
-2
225-2
225-2
Plasmid Incinerate! 3 -2 -2
-2
200-2
200-2
Plasmid Winter Blast 60 -2 60 -2
60 -2
60 -2
60-2
Plasmid Winter Blast 2 100-2 100-2
100-2
100-2
100-2
Plasmid Winter Blast 3 -2 -2
-2
200-2
200-2
Plasmid Hypnotize 60 -2 60 -2
60 -2
60 -2
60-2
Plasmid Hypnotize 2 120-2 120-2
120-2
120-2
120-2
Plasmid Hypnotize 3 -2 -2
-2
160-2
160-2
Plasmid Cyclone Trap 60 -2 60 -2
60 -2
60 -2
60-2
Plasmid Cyclone Trap 2 100-2 100-2
100-2
100-2
100-2
Plasmid Cyclone Trap 3 -2 -2
140-2
140-2
140-2
Plasmid Insect Swarm 60 -2 60 -2
60 -2
60 -2
60-2
Plasmid Insect Swarm 2 100-2 100-2
100-2
100-2
100-2
Plasmid Insect Swarm 3 -2 -2
130-2
130-2
130-2
Plasmid Decoy -2 60 -2
60 -2
60 -2
60-2
Plasmid Decoy 2 -2 100-2
100-2
100-2
100-2
Plasmid Decoy 3 -2 -2
120-2
120-2
120-2
Plasmid Security Command -2 -2
30 -2
30 -2
30-2
Plasmid Security Command 2 -2 -2
75 -2
75 -2
75-2
Plasmid Security Command 3 -2 -2
100-2
100-2
100-2
Plasmid Telekinesis 2 100-2 100-2
100-2
100-2
100-2
Plasmid Gravity Well 2 -2 -2
80 -2
80 -2
80 -2
Plasmid Gravity Well 3 -2 -2
100-2
100-2
100-2
Tonic/Plasmid Minerva's Den
Machine #1
Minerva's Den
Machine #2
Operations
Machine #1
Operations
Machine #2
The
Thinker
Physical Tonic Armored Shell 45-4 45-4
45-4
45-4
45-4
Physical Tonic Arms Race -4 -4
60-4
60-4
60-4
Physical Tonic Careful Hacker 2 -4 -4
50-4
50-4
50-4
Physical Tonic Cure All -4 40-4
40-4
40-4
40-4
Physical Tonic Deadly Machines -4 -4
50-4
50-4
50-4
Physical Tonic Drill Dash -4 -4
75-4
75-4
75-4
Physical Tonic Drill Lurker -4 -4
50-4
50-4
50-4
Physical Tonic Drill Specialist -4 -4
-4
75-4
75-4
Physical Tonic Drill Vampire -4 -4
-4
50-4
50-4
Physical Tonic Electric Flesh -4 -4
-4
35-4
35-4
Physical Tonic Electrical Storm -4 -4
60-4
60-4
60-4
Physical Tonic Elemental Vampire -4 -4
-4
55-4
55-4
Physical Tonic EVE Expert -4 -4
50-4
50-4
50-4
Physical Tonic Eve Saver -4 50-4
50-4
50-4
50-4
Physical Tonic EVE Saver 2 -4 -4
-4
75-4
75-4
Physical Tonic Extra Nutrition 20-4 20-4
20-4
20-4
20-4
Physical Tonic EZ-Hack 55-4 55-4
55-4
55-4
55-4
Physical Tonic Hacker's Delight 2 -4 -4
50-4
50-4
50-4
Physical Tonic Headhunter -4 -4
50-4
50-4
50-4
Physical Tonic Hurried Hacker -4 -4
45-4
45-4
45-4
Physical Tonic Ice Storm -4 -4
35-4
 -4
 -4
Physical Tonic Master Protector free-4 free-4
free-4
free-4
 -4
Physical Tonic Medical Expert -4 25-4
25-4
25-4
25-4
Physical Tonic Quik-Hack -4 -4
45-4
45-4
45-4
Physical Tonic "Scrounger -4 50-4
50-4
50-4
50-4
Physical Tonic Security Evasion 45-4 45-4
45-4
45-4
45-4
Physical Tonic Shorten Alarms 30-4 30-4
30-4
30-4
30-4
Physical Tonic Vending Expert 75-4 75-4
75-4
75-4
75-4
Physical Tonic Walking Inferno -4 -4
40-4
40-4
40-4
Tonic/Plasmid Minerva's Den
Machine #1
Minerva's Den
Machine #2
Operations
Machine #1
Operations
Machine #2
The
Thinker

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