Leadhead Splicer
From BioShock Wiki
| Leadhead Splicer | |
| Health |
150 (Welcome To Rapture), 160 (Medical Pavilion), 120 (Neptune's Bounty), 500 (Arcadia and Farmer's Market), 1500 (Hephaestus), 100 (Olympus Heights and Apollo Square), 800 (Point Prometheus and Proving Grounds) |
| Damage |
20 (Pistol), 6 (Machine Gun), 36 (Melee) with Pistol, 60 with Machine Gun. |
| Location |
All levels. |
| Leadhead Splicer | |
| 1 | + Damage Vulnerable to antipersonnel rounds |
|---|---|
| 2 | Physical Tonic - Scrounger |
| 3 | ++ Damage |
| 4 | Combat Tonic - Static Discharge 2 |
| 5 | +++ Damage |
A real pain in the backside at just about any point throughout the game, especially at harder levels, the first Leadhead Splicers the player will encounter in BioShock will just pack pistols, but will upgrade to machine guns at around the halfway point, making them a whole lot more deadly. Worse still, they boast a ridiculously high tolerance to damage, so Plasmids and other inventive means of killing are highly recommended. For example: Grab his mask using Telekinesis and punt it back at him for an instant kill on the easier difficulties. This isn't very easy, though.
[edit] Strategy
When badly injured, Splicers will attempt to use a nearby Health Station, if available. This can be used to the one's advantage if the player has previously hacked the Health Station. After the player has dealt a good amount of damage to the splicer, he or she will run to get health and be poisoned to death by the hacked Health Station.
Cannon Fodder? - Hardly, these scumbags are tougher than a tramp's skid mark later in the game (especially on Hard), sucking up dozens of bullets before kicking the bucket. Couple this with a very agile attack pattern, ducking and weaving like crazy, getting into cover to reload, running to Health Stations and their tendency to attack alongside Thuggish Splicers makes them a force to be reckoned with.
Weapon of Choice - Telekinesis is perfect for the job here, as for all their tolerance to bullets, smacking 'em in the face with a ballistic wheelchair drops them like a sack of potatoes. Failing that, incapacitating them with ice, then following up with a powerful wrench attack is just as good, but loses the player those precious, precious bullets, as Leadheads tend to be good for finding rare ammo types. Electrical attacks can do the job just as well, though,
It is not clear what these splicers are exactly spliced up with, as no Gene tonic or Plasmid that Jack can obtain affects his prowess with firearms. However, the splicing might explain their tolerance to bullets.
[edit] Notable Leadhead Splicers
Only one Leadhead Splicer plays a significant role in the story: Dr. J.S. Steinman, the mad king of the Medical Pavilion. Dr. Steinman is notably also the first Leadhead to use a machine gun rather than a pistol, as the normal Leadhead Splicers don't start picking up machine guns until roughly around Hephaestus.
| Enemies in BioShock | ||
| Organic | Thuggish Splicer · Leadhead Splicer · Nitro Splicer · Houdini Splicer · Spider Splicer | |
| Big Daddy (Machine) | Bouncer · Rosie · Rumbler | |
| Machine | Security Bot · Security Camera · Turrets | |
