Laura Dávila, formerly known as Laura Zimmermann, is an artist who worked on the art development for BioShock and the Challenge Rooms, and on asset modeling for BioShock Infinite, as well as for Burial at Sea.
Laura Zimmermann studied illustration at Ringling College of Art and Design in Sarasota, Florida, from 2000 to 2004. In 2004, she was hired by EA Tiburon and worked as texture for NASCAR 2005: Chase for the Cup (2004), NASCAR 06: Total Team Control (2005), as an environment artist for Superman Returns (2006), along Chad King and as a track artist for NASCAR 08 (2007). In 2006, after leaving EA, she was hired by Irrational Games to work on additional concept art, as a Modeler, on additional UI support and PS3 system downloadable content art for BioShock. Zimmermann provided many in game models for BioShock, such as: the Jasmine Jolene striptease poster, the Plasmids neon sign, the Central Square Bistro, the Little Sister's Orphanage and the Fontaine Fisheries marquees, and the decorative cage that houses the Little Sister in the Challenge Rooms. For BioShock Infinite and Burial at Sea, Zimmermann provided both concepts and models, including: the Battleship Bay boardwalk, the study of Songbird's body (inspired by Leonardo da Vinci's Vitruvian Man), decor in the Boxer Rebellion exhibit of the Hall of Heroes, the cutouts and marquees for the games at the Fairgrounds, the Possession poster, the Downtown Emporia directory, the ornamental lighting sconce and the standard Bathysphere. Zimmermann worked for Irrational Games for 7 years, until its closing in early 2014 and was in May of the same year hired as the Senior Environment Artist for Certain Affinity and worked on Halo: The Master Chief Collection as an environment artist. She was later promoted to Lead Environment Artist, a title which she currently holds and worked on Doom (2016), Call of Duty: Modern Warfare Remastered (2016) and Prey (2017), for which she managed a group of environment artists and she also created various models for the projects.
|2007||BioShock||2K Boston / 2K Australia||Additional Concept Art, Modeler, Additional UI Support|
|2008||Challenge Rooms||2K Boston / 2K Australia||PS3 system Downloadable Content Art|
|2013||BioShock Infinite||Irrational Games||Asset Modeling - Artist|
|2013||Burial at Sea - Episode 1||Irrational Games||Asset Modeling - Artist|
|2014||Burial at Sea - Episode 2||Irrational Games||Asset Modeling - Artist|
|2004||NASCAR 2005: Chase for the Cup||EA Tiburon||Texture Artist|
|2005||NASCAR 06: Total Team Control||EA Tiburon||Texture Artist|
|2006||Superman Returns||EA Tiburon||Environment Artist|
|2007||NASCAR 08||EA Tiburon||Track Artist|
|2014||Halo: The Master Chief Collection||Certain Affinity||Senior Environment Artist|
|2016||Doom||Certain Affinity||Lead Environment Artist|
|2016||Call of Duty: Modern Warfare Remastered||Certain Affinity||Lead Environment Artist|
|2017||Prey||Certain Affinity||Lead Environment Artist|
Behind the ScenesEdit
- Laura Zimmermann left a reference to herself in both the Challenge Rooms and BioShock Infinite, in the form of Zimmermann Chardonnay.
- Laura Zimmermann's message in the credits of BioShock Infinite is: "Roses are red/Violets are blue/I made a game, Scotty!/And I did it all for you."