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Peach Wilkins
"Come on in and show us those snappy snappies."Peach Wilkins

This article could use some more pictures. Would you kindly help BioShock Wiki by adding some?
Pictures needed:
Renders: "Imprinting Studies" sign; "Observation Engineering" sign; The two drawings of Big Daddies (replace/remove the ones in gallery); "Lots no. 341 - 360" sign;, The "Statues Failure" notes on the dog tanks; The "Oxytocin" note (replace/remove the one in gallery); "Imprinting: Failed" blackboard (replace/remove the one in gallery); The "Review of all Biomarkers" Songbird blackboard; The "Hypnotherapy" not (replace/remove the one in gallery); Subject's Personal Effects sign; Other signs.
Videos: The Big Daddy observation film; The Songbird "brainwashing" video; The Elizabeth and Songbird imprinting video.


Andrew RyanHQ
"There is something more powerful than each of us, a combination
of our efforts, a Great Chain of industry that unites us."
Andrew Ryan

This article, or section of an article, is a stub.
It is too short to provide more than rudimentary information about a subject. Would you kindly help BioShock Wiki by expanding it?

The Imprinting Studies are a set of locations in Fink Manufacturing Factory. In this series of laboratories, different scientific experiments were performed on animals in an attempt to learn how to make the Songbird imprint on a young girl.

Infinite Spoilers


Burial at Sea - Episode 2Edit

Main article: Burial at Sea - Episode 2

Elizabeth has to venture here to retrieve a Hair Sample for Yi Suchong.

New DiscoveriesEdit

Single Use EventsEdit

VoxophoneEdit

  1. Jeremiah Fink - Table Scraps

GalleryEdit

In-Game ImagesEdit

Concept art and ModelsEdit

Behind the ScenesEdit

  • The concept of "imprinting" derives from the historic behavioral experiments of biologist and ethologist Konrad Lorenz upon geese. The "mystery" of imprinting - and the interrelated possibility of cross-species moral empathy - constitutes a narrative key point of pathos in the BioShock series.
  • The shackled gorilla refers to the famous "wire mother" study introduced by Harry Harlow in the 1950s. Infant primates were raised with surrogate wire and cloth mothers to observe developmental behavior.
  • The hermetic chambers and protectors display concepts were done by Robb Waters.[1] The in-game models for the gorilla, dogs and Songbird prototype were made by Peter Anderson.[2]

ReferencesEdit

  1. Robb Waters' Portfolio
  2. Peter Anderson's Portfolio

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