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Peach Wilkins
"Come on in and show us those snappy snappies."Peach Wilkins

This article could use some more pictures. Would you kindly help BioShock Wiki by adding some?
Pictures needed: Screenshots: Pictures of every combination and the trap without one.
Electric Trap

An example of Electric Trap.

Plasmid Traps are the combination of Cyclone Trap or Geyser Trap and another Plasmid in BioShock 2 or BioShock 2 Multiplayer. Although costlier in EVE than the standard Cyclone/Geyser, Plasmid Traps are more effective and possess unique powers pertaining to the Plasmid the Trap is infused with. Below is the list of known Traps.

Combinations[]

BioShock 2[]

  • Double Trap: Requires Cyclone Trap. This Plasmid Trap strengthens the usual effects of Cyclone Trap.
  • Decoy Trap: Requires Decoy. This Plasmid Trap, in addition to its standard effects, attracts any nearby enemies towards it.
  • Electric Trap: Requires Electro Bolt. This Plasmid Trap, in addition to its standard effects, shocks the victim.
  • Fire Trap: Requires Incinerate!. This Plasmid Trap, in addition to its standard effects, ignites the victim.
  • Hypnotic Trap: Requires Hypnotize. This Plasmid Trap, in addition to its standard effects, will cause the enemy to become hypnotized upon falling.
  • Ice Trap: Requires Winter Blast. This Plasmid Trap, in addition to its standard effects, freezes the victim.
  • Insect Trap: Requires Insect Swarm. This Plasmid Trap, in addition to its standard effects, sets a hive of live hornets onto the victim.
  • Security Trap: Requires Security Command. This Plasmid Trap, in addition to its standard effects, sets all Security Devices in the area on the victim.
  • Telekinetic Trap: Requires Telekinesis. This Plasmid Trap, in addition to its standard effects, will cause the enemy to levitate in the air for a short period of time.

BioShock 2 Multiplayer[]

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