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For consumables in the first game, see BioShock Consumables.

Consumables are what is left of the food, drink, medicinal, and recreational drugs around Rapture. Upon consumption, these items will have an effect on the user's Health, EVE or both, either in loss, or restoration, or both. They can have a substantial effect with the right Gene Tonics equipped, or when consumed in large quantities. All consumables are used immediately on pickup.

Alcohol[]

Chechnya Vodka Icon (Bio 2) Fine Gin Icon (Bio 2) Lacan Scotch Icon (Bio 2) Moonbeam Absinthe Icon dark (Bio 2) Old Harbinger Beer Icon (Bio 2) Tate Merlot Icon (Bio 2)

Alcohol restores a small amount of Health when consumed, but drains a few EVE. If multiple units are consumed back to back, a short duration of blurry/double vision will occur.

Non-Alcoholic Drinks[]

Coffee Icon (Bio 2) Fresh Water Icon (Bio 2) Hop Up Cola Icon (Bio 2)

Drinks restore a small amount of EVE when consumed.

Food[]

Creme-filled Cake Icon (Bio 2) Canned Beans Icon (Bio 2) Canned Fruit Icon (Bio 2) Pep Bar Icon (Bio 2) Potato Chips Icon (Bio 2) Potted Meat Icon (Bio 2) Sardines Icon (Bio 2)

Food restores a small amount of Health when consumed, with the exception of Pep Bars which restore Health and EVE.

Medicinals[]

Aspirin Icon (Bio 2) Bandages Icon (Bio 2) Dr. Hollcroft's Cure All Icon (Bio 2) Vitamins Icon (Bio 2)

Medicinals will restore small amounts of Health and EVE, depending on the kind used or consumed.

Recreational Drugs[]

Cigarettes icon (Bio 2)

Recreational drugs restore a small amount of EVE when consumed, but drain Health in equal quantity.

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