Deco Devolution: The Art of BioShock 2 is a book of concept art, development renders, and developer commentary that was shipped with the non-Standard Editions of BioShock 2.
Rapture Edition ArtbookEdit
The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.
Special Edition ArtbookEdit
The Special Edition Art book is the main version of BioShock 2's Art book. It is 168 pages and is composed of 10 chapters.
This chapter includes concept art, renders, and commentaries from the game's developers about BioShock 2's major characters (in order: Ryan, Sinclair, Stanley, Grace, Gil Alexander, Sofia Lamb and Tenenbaum), Splicers, and about the 10 playable characters from BioShock 2 Multiplayer. The chapter also shows concept art for the wealthy citizens seen celebrating the new year during the game's intro.
Chapter 2 - Big DaddiesEdit
Chapter 3 - Big SistersEdit
Includes concept art, renders, and commentaries from the game's developers about BioShock 2's Big Sisters, including early concepts of Eleanor in her Big Sister suit, and about the common Big Sisters.
Chapter 4 - Little SistersEdit
Includes concept art and commentaries from the game's developers about BioShock 2's new Little Sisters. Also includes concept art for the Bouncer doll and Subject Delta doll.
Chapter 5 - EnvironmentsEdit
Includes concept art, renders and commentaries from the game's developers about BioShock 2's levels, including Adonis Luxury Resort, the Atlantic Express Depot, Ryan Amusements, Pauper's Drop, Siren Alley, Dionysus Park, Fontaine Futuristics, Outer and Inner Persephone. Also includes locations from BioShock 2 Multiplayer (including the ten main re-tooled levels and the Multiplayer Apartment), and concepts of levels that never made it to creation.
- “This is a Little Brother therapy room. They were supposed to be like Little Sisters, but they were a failed experiment. Little Brothers were supposed to be aggressive, so they couldn't be used for gathering.”
- ― Rinaldo Tjan, Level Architect, 2K Marin; Deco Devolution Artbook
Little Brothers are mentioned in the Inner Persephone section of the Deco Devolution Artbook. The concept art for them is vague, showing one sitting in a Therapy bed with the plastic covering surrounding it. There seems to be a business name printed on the plastic, and bloodstains within said plastic. He is simply sitting by a light inside, blankly. An image of one of the shown concepts can be seen in the Gallery, below.
Includes concept art, renders and commentaries from the game's developers about each weapon from BioShock 2's solo campaign and from BioShock 2 Multiplayer with all their upgrades (and even the third weapon upgrades from the Sinclair Solutions Tester Pack DLC).
Chapter 7 - User InterfaceEdit
Includes concept art, renders and commentaries from the game's developers about BioShock 2's new user interface for the solo campaign (including the free game interface and the vending machines' interface) and for the players' lobby from BioShock 2 Multiplayer. Also outlines early concepts of systems that never made an appearance in BioShock 2.
Chapter 8 - AdvertisementsEdit
Chapter 9 - StoryboardsEdit
Includes 5 storyboards from BioShock 2. Two of them depict scenes which were deleted from the game, and the three others depict slightly modified scenes from the game.
Includes BioShock 2's game credits.