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Deco Devolution: The Art of BioShock 2

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Deco Devolution Cover

Special Edition artbook.

Deco Devolution: The Art of BioShock 2 is a book of concept art, development renders, and developer commentary that was shipped with the non-Standard Editions of BioShock 2.

Rapture Edition ArtbookEdit

The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.

Special Edition ArtbookEdit

The Special Edition Art book is the main version of BioShock 2's Art book. It is 168 pages and is composed of 10 chapters.

Chapter 1 - Citizens of RaptureEdit

This chapter includes concept art, renders, and commentaries from the game's developers about BioShock 2's major characters (in order: Ryan, Sinclair, Stanley, Grace, Gil Alexander, Sofia Lamb and Tenenbaum), Splicers, and about the 10 playable characters from BioShock 2 Multiplayer. The chapter also shows concept art for the wealthy citizens seen celebrating the new year during the game's intro.

Chapter 2 - Big DaddiesEdit

Includes concept art, renders, and commentaries from the game's developers about BioShock 2's new Big Daddies, including concept art for the Rumbler, the Alpha Series, Subject Delta, and the Lancer.

Chapter 3 - Big SistersEdit

Includes concept art, renders, and commentaries from the game's developers about BioShock 2's Big Sisters, including early concepts of Eleanor in her Big Sister suit, and about the common Big Sisters.

Chapter 4 - Little SistersEdit

Includes concept art and commentaries from the game's developers about BioShock 2's new Little Sisters. Also includes concept art for the Bouncer doll and Subject Delta doll.

Chapter 5 - EnvironmentsEdit

Includes concept art, renders and commentaries from the game's developers about BioShock 2's levels, including Adonis Luxury Resort, the Atlantic Express Depot, Ryan Amusements, Pauper's Drop, Siren Alley, Dionysus Park, Fontaine Futuristics, Outer and Inner Persephone. Also includes locations from BioShock 2 Multiplayer (including the ten main re-tooled levels and the Multiplayer Apartment), and concepts of levels that never made it to creation.

Little BrothersEdit
"This is a Little Brother therapy room. They were supposed to be like Little Sisters, but they were a failed experiment. Little Brothers were supposed to be aggressive, so they couldn't be used for gathering."
―Rinaldo Tjan, Level Architect, 2K Marin; Deco Devolution Artbook

Little Brothers are mentioned in the Inner Persephone section of the Deco Devolution Artbook. The concept art for them is vague, showing one sitting in a Therapy bed with the plastic covering surrounding it. There seems to be a business name printed on the plastic, and bloodstains within said plastic. He is simply sitting by a light inside, blankly. An image of one of the shown concepts can be seen in the Gallery, below.

Chapter 6 - WeaponsEdit

Includes concept art, renders and commentaries from the game's developers about each weapon from BioShock 2's solo campaign and from BioShock 2 Multiplayer with all their upgrades (and even the third weapon upgrades from the Sinclair Solutions Tester Pack DLC).

Chapter 7 - User InterfaceEdit

Includes concept art, renders and commentaries from the game's developers about BioShock 2's new user interface for the solo campaign (including the free game interface and the vending machines' interface) and for the players' lobby from BioShock 2 Multiplayer. Also outlines early concepts of systems that never made an appearance in BioShock 2.

Chapter 8 - AdvertisementsEdit

Includes 19 advertisements produced for the BioShock series. Contains advertisements for businesses not seen in the games, such as Fontaine Fire Fighters.

Chapter 9 - StoryboardsEdit

Includes 5 storyboards from BioShock 2. Two of them depict scenes which were deleted from the game, and the three others depict slightly modified scenes from the game.

Chapter 10 - CreditsEdit

Includes BioShock 2's game credits.

GalleryEdit

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