- “Engage in challenging encounters in Columbia. Compete for leaderboard high scores. Earn money to buy weapons, vigors, and upgrades. Unlock never before seen concepts and behind the scenes videos.”
- ― Welcome to Clash in the Clouds Introduction
BioShock Infinite: Clash in the Clouds is the first downloadable content pack for BioShock Infinite. It is included with the BioShock Infinite Season Pass, BioShock Infinite: The Complete Edition and BioShock: The Collection, although it can also be purchased individually for $4.99 on Windows PC, PlayStation 3, and Xbox 360. The player must complete sixty challenges across four maps, fifteen waves to each, with each wave progressively more difficult.
The game features four levels, as well as the Columbian Archeological Society, a hub the player can explore. The place consists of a gift shop and a museum with several visitors present marveling at the content the player has unlocked. The other places are:
- For the cost of all upgrades for the weapons and Vigors, see Upgrades in Clash in the Clouds.
The player receives points in Clash in the Clouds depending on how they kill an opponent. The Wave number is multiplied by:
- 5 for each Kill
- 1 for a Double Kill
- 5 for a Headshot
- 3 for a Heartshot/Gearshot
- 4 for a Stealth Kill
- 3 for a Melee Execution
- 2 for using a Vigor Combo
- 3 for Damage over Time
- 3 for a Trap Kill
- 3 for an Environment Kill
- 3 for a Freefall
- 3 for a Variety Kill
- 1 for a Skyline Strike
- 1 for Skyline Kill
- 3 for Friendly Fire
- 3 for a Friend Kill
- 4 for a Hook, Line and Sinker (Using Undertow to reel someone into a Vigor trap)
- 50 for completing the Blue Ribbon Challenge
The scoring system stacks, so receiving a Stealth Kill with a Head Shot on Wave 5 earns the player 5x5 (for the kill) + 4x5 (for the Stealth) + 5x5 (for the Headshot) resulting in a total of 70 points. The player also receives any silver eagles in loot as points, although it will not be multiplied by the Wave number.
Once all missions have been finished (which does not require completing the Blue Ribbon Challenges), the player will then be able to open a Tear in the museum to reveal a puddle of water and a Thuggish Splicer. The Splicer will automatically attack Booker. This cannot be avoided and automatically sends the game back to the main menu; attacking the Splicer results in the same effect. Upon reloading the game, the tear will still be present, but the exhibits can continue to be viewed so long as that tear isn't activated. Two additional permanent changes occur: Elizabeth will always run to the location of the Splicer tear and stay there, and will no longer follow Booker around the museum and gift shop (though she will go through the tear to the Lutece house), and there will no longer be visitors in the museum.
Bugs / GlitchesEdit
- Occasionally upon starting a new wave, the player may receive a prompt indicating Booker has died. This is due to enemies spawning close or attacking before the game fully loads. Currently, there is no solution to this other than selecting one of the three options offered, thus counting as a legitimate death.
- If Booker somehow dies just before the next wave begins (For example, using a skyhook to land on and out-of-bounds area and to fall to his death), then the game may load in the armory, but have Booker's movement restricted as though he were still in his office, about to respawn. As there is no office door to open, there is no way of getting out. The only option is to exit the game.
- Placing Vigor traps in the Columbian Archaeological Society and then saving will cause them to permanently remain there. This can be rectified by loading the area with numerous Devil's Kiss Traps (~50) and detonating them.
- When pushing groups of enemies off of Columbia with Undertow, one may survive and remain standing on an invisible floor, still counting as a remaining enemy until killed.
Behind the ScenesEdit
- The DLC artwork appears to be inspired by artwork done by gambitgurlisis, who created the popular Welcome to Rapture T-Shirt design for Pax 2011. This design can also be seen on a shirt in the BioShock Infinite credits video being worn by Ken Levine.
- In the Epilogue if the player uses Possession on the Splicer, he will remain still while the Possession spirit whispers to him, and when the Possession is about to wear off, he will club himself to death. This will cause the doors out of the museum to become locked, leaving the player unable to save past this point or return to the challenges without restarting the game. However hitting the dead Splicer with a melee attack will end the session as normal.
- Originally, Clash in the Clouds was being developed by 2K Marin, who worked on BioShock 2 and were at that time finishing development of The Bureau: XCOM Declassified. Their project was to be finished in 9 weeks, but was eventually discarded by senior Irrational Games developers as it approached alpha development state. One source mentions that it would have seen parts of the floating city of Columbia crashing into the ocean. After that, Irrational Games assumed the development of each of the three pieces of downloadable content for BioShock Infinite.
- Jeremiah Fink and Lady Comstock are the only major characters of BioShock Infinite without an unlockable model in the museum.
- The Financial District (or Bank of the Prophet Exterior) of Downtown Emporia was used as the demo map for Clash in the Clouds and the player's Vigor and Gear load-out consisted of Devil's Kiss, Murder of Crows, Shock Jockey, Undertow, Throttle Control, Shock Jacket, Newton's Law and Sky-Line Reloader.
- ↑ Welcome to Rapture T-Shirt design
- ↑ The final years of Irrational Games, according to those who were there on Polygon.com
- ↑ BioShock Infinite: Clash DLC Demo Assets on Zoe Brookes' Behance Portfolio
|The Columbian Archeological Society||Columbian Sundry and Supply · Lutece Labs · The OPS Zeal · Duke and Dimwit Theatre · Raven's Dome · Emporia Arcade|