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Challenge Rooms

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BioShock challenge room

The entrance to Rapture's Grand Carnival in A Shocking Turn of Events.

The Challenge Rooms are a series of new areas that exist outside of the main BioShock narrative in Rapture and test the player's abilities at solving puzzles and combat. The challenge rooms were originally part of an exclusive downloadable content package for the PlayStation 3 version of the game in 2008, which cost $9.99. In January 2013, it became widely available for consoles in BioShock: Ultimate Rapture Edition. Challenge Rooms became available on PC with the release of BioShock: The Collection in September 2016. There are a total of three challenge rooms, each with their own separate trophies. Each Challenge Room starts off with the cover to a comic book by Sander Cohen that is done in the style of classic EC Comics from the 1950s.[1]

The ChallengesEdit

The 'I' in TeamEdit

This Challenge Room takes the player to the Rapture Firing Range where they have to figure out a way to defeat a Big Daddy without any weapons or offensive Plasmids. A video of this can be seen here.

A Shocking Turn of EventsEdit

A Little Sister is stuck at the top of a Ferris wheel. Without the use of Electro Bolt the player must use various weapons and Gene Tonics to create an electrical charge to the Ferris wheel controls to get her down. A new Tonic, Instant Piano Prodigy, is found here as well. A video of this can be seen here.

Worlds of HurtEdit

This is a purely combat-focused challenge room. Players clear a sequence of rooms inhabited by various types of enemies in any order they see fit. Upon clearing a room, they are given more money and ADAM to buy new ammo and Plasmids. A video of this can be seen here (part 1/9).


BioShock Challenge Rooms Trailer HD02:11

BioShock Challenge Rooms Trailer HD

Behind the ScenesEdit

  • The comic book covers were designed by Robb Waters.[2]
  • The Challenge Rooms include a Ferris Wheel which was originally designed for the Fort Frolic level of BioShock.[3]
  • The Little Sisters in each Challenge Room all use the rescued model, implying that none of them were infested with ADAM Slugs.
  • Unlike the PlayStation 3 version, the Xbox 360 version does not include the additional Achievements related to those from the content's PS3 Trophies.
  • Despite level maps not being available in the selection screens of the Challenge Rooms, the maps do appear within the level environments. The 'I' in Team features its map as a blueprint, and A Shocking Turn of Events features its map as a directory guide.


  1. "BioShock PS3'S Add-on Content Comic Covers" article at the Cult of Rapture
  2. Graphics section Robb Water's portfolio
  3. BioShock: Breaking the Mold, forward by Ken Levine

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