The Challenge Rooms are a series of new areas that exist outside of the main BioShock narrative in Rapture and test the player's abilities at solving puzzles and combat. The challenge rooms were originally part of an exclusive downloadable content package for the PlayStation 3 version of the game in 2008, which cost $9.99. In January 2013, it became widely available in BioShock: Ultimate Rapture Edition. There are a total of three challenge rooms, each with their own separate trophies. Each Challenge Room starts off with the cover to a comic book by Sander Cohen that is done in the style of classic EC Comics from the 1950s.
The Challenges Edit
A Little Sister is stuck at the top of a Ferris wheel. Without the use of Electro Bolt the player must use various weapons and Gene Tonics to create an electrical charge to the Ferris wheel controls to get her down. A new Tonic, Instant Piano Prodigy, is found here as well. A video of this can be seen here
This is a purely combat-focused challenge room. Players clear a sequence of rooms inhabited by various types of enemies in any order they see fit. Upon clearing a room, they are given more money and ADAM to buy new ammo and Plasmids. A video of this can be seen here (part 1/9)
Behind the Scenes Edit
- The Challenge Rooms include a Ferris Wheel which was originally designed for the Fort Frolic level of BioShock.
- The Little Sisters in each Challenge Room all use the rescued model, implying that none of them were infested with ADAM Slugs.
- Unlike the PlayStation 3 version, the Xbox 360 version does not include the additional Achievements related to those from the content's PS3 Trophies.
- Despite level maps not available in the selection screens of the Challenge Rooms, the maps do appear within the level environments. The 'I' in Team features its map as a blueprint, and A Shocking Turn of Events features its map as a directory guide.
- ↑ "BioShock PS3'S Add-on Content Comic Covers" article at the Cult of Rapture
- ↑ BioShock: Breaking the Mold, forward by Ken Levine