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BioShock Infinite News

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This page lists news items related to BioShock Infinite.

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For an archive of older news before the blog system, see BioShock Wiki:News archive.

Recent BioShock Infinite News

  • 6
    Evans0305

    Irrational Games just announced on their Facebook page that not only will there be a new feature trailer counting down in less than 10 days, but who they'll feature will be up to your vote. The choices are separated into 3 parts: Elizabeth or The Songbird, Zepplines or Sky-Lines, and Handyman or Motorized Patriot. Hurry to their page to cast your vote here.


    On a side note, preorders for NECA's Sky-Hook replica prop (retail value $79.99 + S&H) are now available online through various video game retailer sites.

    Read more >
  • 4
    Evans0305

    After months of "going dark" from the public with their first announced delay, Irrational Games has returned to promote some new info about BioShock Infinite.



    On IGN, it was announced today that Irrational Games will publish the Art of BioShock Infinite through Dark Horse Entertainment. The book will feature a introduction from Irrational Games' Ken Levine, and a look at the designs of the citizens and enemies of Columbia, along with the arsenal of Vigors and weapons. The book will be released after the release of the game.


    Note: Amazon.com had shown a alternate cover (now removed) that originally mentioned Nate Wells contributing an introduction with Levine, but its uncertain if that will be included by the book's release.



    Also, if you remember during Pax East 2012, Irrational Games had made a contest to choose some lucky fans attending the event to appear as citizens for BioShock Infinite. In April, they announced 3 winners that'll appear in the game: Sam Mans, Chandra Thompson, and Ev…





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  • 21
    Metroidzard


    Two dropped multiplayer modes and a shake up of the development team is the most recent news to come out of Bioshock Infinite.


    Apparently several staff have left Irrational Games to be replaced by the director of production at Epic Games, Rod Fergusson.


    In addition to staffing issues multiplayer is on the rocks. Two failed concepts, one involving cooperative tower defense and the other a cooperative mission completion set up, have fallen to the cutting room floor.


    Kotaku's full article

    Read more >
  • 13
    Gardimuer

    Irrational Games just opened the store section of their official website. There you can preorder BioShock Infinite or get other swag, such as T-Shirts, posters and figurines related to the BioShock series.

    It looks like they've also published a promotional code for the store launch which will expire on June 5th.


    T-shirt from the Irrational Games store.]] Read more >
  • 40
    Metroidzard

    BioShock Infinite has been delayed until February 26th, 2013 in order to add some details to the game.



    “A MESSAGE FROM KEN LEVINE

    When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

    Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

    I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed …



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  • 13
    Magma-Man

    As revealed by this website and retweeted by Irrational Games'es official twitter thingy Bioshock Infinite will be "Plunging Out of the Sky" on October 16, 2012 in North America with an international release on October 19. So quick, everyone start the countdown clocks!

    Read more >
  • 11
    Gardimuer

    The past few weeks have been a busy time for BioShock Infinite news, with many gaming news sites announcing Infinite in their "most anticipated" lists. Below are some highlights of major news related to the game.


    Following up on their promise to explain the newly announced "1999 Mode", Irrational Games answered selected questions from fans in their blog. Check out the full articles for more details.

    In response to questions of how the game mode would be available, Irrational Games had this to say:


    Ken Levine also elaborated on that subject in an interview with Rock Paper Shotgun:


    In an interview with G4TV, Irrational's design director Bill Gardner had some interesting things to say about how "respawning" would work in BioShock Infinite:



    • Irrational Interviews: In the latest Irrational Interviews session, Troy Baker, Courtnee Draper and Ken Levine explain the process of casting and recording the voices of BioShock Infinite: "Irrational Interviews 10: Troy Baker and Courtnee Draper"
    • The Gun Range:





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  • 6
    Gardimuer

    1999 Game Mode Announced

    January 20, 2012 by Gardimuer

    Today Irrational Games announced their plans for a unique game mode for BioShock Infinite that would harken back to their action RPG roots in System Shock 2.

    Dubbed "1999 Mode" (a reference to the 1999 release date of System Shock 2), this game mode won't just give the player less HP or make enemies more deadly; it will require the player to make tactical choices that have permanent effects on gameplay. This is an obvious departure from the Gene Tonic and Plasmid system in BioShock which allowed players to switch out their specializations at any time.


    Irrational says that they decided to make this optional game mode after examining the results of a survey of gamers on their site in December.


    Irrational Games is currently fielding questions from the community that they will answer in another blog post next week. You can send in questions to their Facebook page, Twitter account or in a comment on the Q & A blog post.


    UPDATE:
    Ken Levine explained more about the 1999 Mode in an interview with IGN:…



    Read more >
  • 11
    MegaScience

    When viewing BioShock Infinite's official site, I clicked the first Articles Around the Web article. It all seemed very average - until the end, where they made the blatant claim of BioShock Infinite launching June 1st. I quickly clicked the given link, only to be presented with a Release Dates list where BioShock Infinite was only listed as "2012 TBA." This greatly saddened me. After looking up exactly what day June 1st was, I saw it was a Friday. Nowadays, I find it rare to hear of a game not released on a Tuesday or Thursday, they blatantly lied...

    The point of this story: If you see any release dates anywhere, don't jump to the conclusion they know what they're doing. Only trust the most official, direct sources. And even then, do your research. GameStop lists BioShock Infinite's release date as being September 1st, and Best Buy lists it as December 31st. It is sad though that this article was linked directly from the game's main site...

    Edit: EBGames says it came out today... (01/06/12) ht…

    Read more >
  • 9
    Gardimuer

    Here's some holiday news to raise gamers' spirits: BioShock 2 will finally be released on the Mac OS X in January of 2012.

    The port has been handled by Feral Interactive, the same studio that was responsible for the Mac port of the first BioShock. Mac gamers can pre-order a boxed version of the game from the Feral Interactive store for $35.00. Other online stores (including Gamersgate, MacGames.fr and Direct2Drive) will offer BioShock with BioShock 2 as a bundle deal.


    In a deep interview with Gamers Notes, Ken Levine talked about his life growing up as a geek and what led him to the games industry.


    Now Gamer quizzed Levine about the kinds of choices that would be available in BioShock Infinite:



    Access TV also interviewed Levine. In the interview, Levine gave a nod to Bethesda, the developers of Skyrim, who [http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx took inspiration from BioShock

    He also had a few interesting things t…





    Read more >
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