"We wanted to find a group of people that were varied and distinct from each other and had interesting silhouettes but also an interesting tie to the world of Rapture."
Rapture was a city that attracted the world's best and the brightest, or at least people who had come under the spell of Andrew Ryan's economic philosophy. There was a vast assortment of people who came to Rapture: from artists to scientists, from engineers to athletes. Rapture's society collapsed into civil war after Atlas' planned attack on the Kashmir Restaurant, and normal citizens were caught up in the struggle for control of the city and its ADAM. In BioShock 2 Multiplayer, these citizens are playable characters.
The colour of each playable characters outfits will change during team-based matches, depending on what team they are on. Characters on the players team will be blue, while characters on the enemies team will be red.
Although the multiplayer begins on New Year's Eve, some of the audio diaries from the playable characters reveal that they only began splicing during the civil war. Blanche only began using ADAM after the theaters were forced to close, Naledi began using it when the Bathyspheres were put into lockdown, and Buck started using it when his wife disappeared. Despite this, all characters show severe deformities from the get-go.
The cartoon versions of the playable characters appears in the training videos for the multiplayer Plasmids, except for Mlle Blanche de Glace.