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BioShock 2

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BioShock 2
Bioshock_2_box.jpg
Developer(s)
2k Marin
Publisher
US release
Feb 9, 2010 [1]
EU release
Feb 9, 2010
Genre:
First-person shooter
Game modes:
Single-player Campaign, Multiplayer
ESRB rating:
Mature (M)
Platform(s):
PC, Xbox 360, PlayStation 3
Media:
Direct Download, DVD, Blu-Ray

The release date for BioShock 2 is scheduled for Feb 9, 2010. It is the sequel to BioShock, and is designed to continue the grand storyline of the underwater metropolis, Rapture. BioShock 2 will capitalize and improve upon the high-quality effects, unique gameplay elements, and immersive atmosphere that defined the first game. It has been confirmed that 2K Boston is not developing the game. Instead, 2K Marin is the developing team. Initially, a spokesperson for 2K Games stated that "Sea of Dreams" subtitle had been dropped. It was revealed that the subtitle is simply the title of the first teaser trailer, and not a subtitle for the game. "BioShock 2's Subtitle Saga," IGN Staff, IGN

Version BioShock 2 Standard Edition BioShock 2 Limited Edition
Price (US$) $59.99 Unknown
Game Disc and Manual Yes Yes
Limited Edition Case No Yes
Limited Edition Content No Yes
Limited Edition Replica No Yes

Contents


[edit] Story

Main article: Storyline

Not much information about the plot has been released, but the April 2009 edition of Game Informer magazine gives several clues about the new story in BioShock 2. Set around ten years after the first game, the plot centers around the Big Sister, a mysterious figure who was rescued as a Little Sister but returned to Rapture. She is now the ruler of the city, keeping the city running and destroying anyone who threatens its stability. She "lives in the city's ecology, actively maintains the infrastructure, and viciously hunts down anyone who disrupts the balance of power." She is an extremely capable adversary, as she uses plasmids along with her primary melee weapon, which is a customized ADAM extraction needle attached to her arm.

The player will take on the role of the First Big Daddy ever created, meaning that you have all the abilities, weapons and strengths of a regular Big Daddy while maintaining your sanity and free will. Unlike regular Big Daddies, you will also be able to use plasmids and other gene tonics. Your relationship with the Big Sister is somewhat confused at this point, as in one part in the article you are said to be "pursuing the Big Sister through the halls of Rapture," while on another page it is mentioned that "even with the Big Sister pursuing you through the remnants of the city, you may be tempted to move slowly to make sure no clue goes undiscovered." As the "renegade Big Daddy," it is as yet unknown whether you will be the hunter or the hunted.

The storyline of this game will work with either the "good" or the "bad" ending of the first game. If Jack killed all of the Little Sisters, it is said that Tenenbaum escaped with all the others, with the same effect as if Jack rescued all of the sisters. With no little sisters, Rapture began to fall apart because there was no ADAM left to satisfy the Splicers' addiction. However, the city eventually stabilized, itself and a new balance emerged. "...It feels like it's found this kind of equilibrium. The ecology is working in this cycle, whereas before, you got the idea that in six months there was going to be nobody left," says lead artist Hogarth Delaplante. The arrival of the Big Sister served to maintain this stability, as she bent the city to her will over the seven years, however it has been revealed in the promo for the upcoming GamePro issue that the Big Sister will not be the main villain in the game. There will also be flashback missions that depict how your character became a Big Daddy. "As you proceed through a modern day rapture and jog your amnesia-stricken memory you'll experience playable scenarios set in Raptures earlier days allowing you to directly experience the city's past from a new perspective." [2]

In the latest episode of game trailers, it was revealed that you, as the prototype big daddy, were the first Big Daddy to be successfully bonded to a Little Sister. The name of this girl was Elanor, but it has been 10 years since you saw her. It is possible, therefore that she is the girl in the teaser trailer, or the big sister herself (or both.)

[edit] Gameplay

Players will be able to wield plasmids and weapons simultaneously.

[edit] Weapons

The player will have access to all of the Big Daddy weapons from the first game, as well as new ones.

  • Drill: Replaces the Wrench as a standard melee weapon. It overheats through continuous use, but at least two non-mechanical melee attacks can be used as well (uppercut and dash). The drill can also be used to scare off weaker enemies and break objects in the game such as doors. The drill can be upgraded to consume less fuel, and to deal increased damage against armored targets.
  • Rivet Gun: Replaces the Pistol. Medium to long range and fairly powerful. It has three types of ammo: Standard Rivets, Heavy Rivets, and Trap Rivets which deploy portable turrets.
  • Gatling Gun: Replaces the Machine Gun. A minigun-like weapon with a high rate of fire and good damage. Its three ammo types are the following: .50 caliber (standard) rounds, antipersonnel rounds and armor-piercing rounds.
  • Double-Barrel Shotgun: Replaces the Shotgun. This gun seems to have the same attributes as its predecessor.
  • Spear Gun: Replaces the Crossbow. A very powerful long-range weapon with a 'scope'. Capable of killing Splicers in one shot and nailing them to walls. In addition to the regular ammo, there are two other types. One of these is the 'rocket' spear which sticks into an enemy and then explodes after a delay.
  • Hack Tool: Fires darts able to hack machines from a distance. Only one ammo type has been seen so far.

[edit] Plasmids

  • The player is a Prototype Big Daddy, and as such he can use plasmids unlike his later counterparts.
  • The player can now wield weapons and plasmids simultaneously, allowing for powerful combos.
  • EVE Hypos are fed to Delta intraveinously, so the player will be able to fight while filling up their EVE reserves.
  • The Plasmids from the first game will likely be returning. So far Cyclone (Plasmid) Trap, Target Dummy, Electrobolt, Telekinesis, Incinerate!, Enrage and Security Bullseye have been confirmed as of yet.
  • New Plasmids such as Geyser Trap, Aero Dash and the Houdini Plasmid (all of them multiplayer only) have been confirmed.
  • Plasmid upgrades will now use upgrade trees, allowing you to choose different customization paths for your plasmids.
  • The upgrades will also change the plasmids to a greater extent than the first game, for example, Incinerate! goes from its regular form to a fireball, and then to a jet of flame.
  • Plasmids can be combined, for example, firing Incinerate! into a Plasmid Trap will create a flaming trap.

[edit] Player Attributes

  • A flashlight is built into Subject Delta's suit, and this handy tool will turn on and off automatically as needed, allowing the player to investigate even the darkest hallway or corner with ease.
  • To add to the immersive experience, the player will be able to look down and see their character's feet, or look into mirrors or puddles of water to see themselves as they appear in the game.
  • Delta's suit allows him to survive the pressure of the ocean, enabling him to walk outside of Rapture to progress, explore, take a breather from the action within and even harvest ADAM-yielding sea slugs on the ocean floor.

[edit] Hacking

  • Hacking has been made into a more effective strategy by allowing the player to heal and upgrade their Security Bots.
  • In single-player, the player will not leave the game screen to hack; the mini-game will occur in real time on the main game screen.
  • In multiplayer, hacking will be a time-based progress bar rather than a mini-game.
  • Remote hacking devices will allow the player to take control of bots and cameras from a distance.

[edit] Big Daddies and Little Sisters

  • These iconic pairs will be present in BioShock 2.
  • As usual, the player will have to kill the Big Daddy to get the ADAM from the Little Sister. However, the "save" option is not immediately available. Instead, the player can either opt to "harvest" or "adopt" the Little Sister.
  • If the player chooses to adopt, the Little Sister will ride on Delta's shoulder until she finds a body to feed on. When the player lets her down, she will begin to harvest the body, causing Splicers to attack. Though she cannot be killed, Splicers will interrupt the ADAM progress bar by attacking her, meaning the player will be under constant attack until the progress bar fills up. After the mini-mission is complete (she is done harvesting ADAM), the player will receive some ADAM and she will get back on Delta's shoulders.
  • When the player comes to a Little Sister Vent, they will again be given the choice to harvest, but this time they can also choose to save her like in the first game and sending her to the vent.
  • When a Little Sister is in the player's care, she will warn them of the Big Sister's approach by singing in a worried voice.
  • A new Big Daddy type, the Rumbler, will be introduced. He is an overhaul of the Slow Pro, a Big Daddy design that got cut from the original Bioshock.

[edit] Characters

2K has stated that they are making an effort to include several un-spliced and sane characters to the game, and that your choices will affect them. Some are returning characters from BioShock, while others are new.

  • Subject Delta: The protagonist of the game. He was the first Big Daddy ever built, and has the ability to use plasmids and tonics. He awakens from his hibernation he was put in ten years ago, and is determine to find the Little Sister he bonded with several years ago.
  • Eleanor Lamb: The Little Sister that Subject Delta bonded with before his hibernation. What happened to her, her whereabouts, and her connection to Sofia Lamb is unknown at this point, and are many of the mysteries in the game
  • Bridgette Tenenbaum: She's back, along with her desire to save the Little Sisters. Once again it seems that she will be helping the player during the course of the game.
  • Sofia Lamb: The main antagonist in the game, Lamb is an Altruist with an ideology very different from Ryan's. She believes everyone has a duty in the world, and has taken over the city and is ruling it with an iron fist.
  • Father Wales: One of Lamb's lieutenants, Father Wales resides in Siren Alley and is the main enforcer of Lamb's vision. He is responsible for altering that vision into a cult easily understood by the Splicers.
  • Augustus Sinclair: The inventor of the Vita-Chamber is still alive during the events of Bioshock 2, and will ask the player to lend him a service upon entering Ryan Amusements.

[edit] Multiplayer (Fall of Rapture)

BioShock 2 will have multiplayer modes.
Main article: Bioshock 2 Multiplayer

The multiplayer part of this game will focus on a prequel experience, pitting player against player as plasmid test subjects prior the fall of Rapture. Players will take on the role of plasmid test subjects for Sinclair Solutions [1]. According to PC Gamer, multiplayer mode takes place in 1959, a year before the events of the first game [2]. There will be "story elements" and certain new plasmids that can only be used in multiplayer. Some levels will be set in partly recognizable areas from the first game. Players will have to unlock experience points to unlock new weapons, tonics, and plasmids to customize characters.

[edit] Features

  • Play as a Rosie or kill him (he will act as a power-up). As a Rosie, your health and attack power will be dramatically augmented, but you lose the ability to regenerate health. Big Daddies yield a much higher ADAM reward than normal enemies.
  • Collect ADAM to level up and reveal more story.
  • Power up plasmids for more powerful attacks.
  • 5 game modes and 2 alterations for a total of 7. The three known so far are:
    • Survival of the fittest: basic free-for-all.
    • Civil War: Team deathmatch.
    • Capture the Sister: One team has a Little Sister who provides them with ADAM and who they must defend. The defending team has one Big Daddy, chosen at random when the match begins. The attacking team's objective is to capture the Little Sister.
  • Use three load-outs to switch weapons during respawns.
  • Ten player matches.
  • Pre-game menu is a 3D modeled apartment.
  • Personalize your character.
  • Each character has their own melee weapon (e.g, the housewife will have a pan, the business man will have a golf club, etc.)
  • Your avatar will change as you make progress throughout multiplayer: the more you splice, the uglier and more insane you get. This is represented by visual as well as audio cues.[3]
  • Plasmids are more dynamic in how they react with the environment (If you had Incinerate! and lit an oil slick, you could put it out with Winter Blast).
  • In the fourth BioShock 2 Podcast from the Cult of Rapture, there is mention of there being ten official maps shipped with the game, hinting toward DLC maps later on.
  • The maximum level in multiplayer is 40. When your character levels up, he/she will also be promoted in Sinclair Solutions' hierarchy: for example, one may advance from the Bronze Club to the Silver Society.

[edit] Locations

Fontaine Futuristics as seen in the April 2009 edition of Game Informer magazine

[edit] Fontaine Futuristics (Campaign)

This area presumably contains the ADAM research facilities. Bridgette Tenenbaum and Yi Suchong worked here under Frank Fontaine, before they were hired by Andrew Ryan, as mentioned by various audio diaries in the first game. The Big Sister is said to have restarted the machinery and equipment in this area in order to provide ADAM and plasmids to the remaining citizens of Rapture.

[edit] Ryan Amusements (Campaign)

A theme park designed to show young children how scary the surface world is, and convince them never to leave their underwater home. Locations that have been seen is the new area have been the Journey to the Surface ride that showed children the horrors of the surface, the El Dorado Restaurant, and the House of the Future, which is said to hold a new plasmid. Shown in OXM magazine.

[edit] Siren Alley (Campaign)

The Red light district of Rapture. This used to be the place where construction workers and artist would show off their skills. And after the fall of Rapture, they fell from grace and had to resort to selling themselves.

  • Pumping Station 5- an area full of large machinery and pipes, used to drain certain areas of the city.
  • Temple of the Lamb- a makeshift church where Father Whales preaches his religion.
  • Little Eden Plaza- a multi-level shopping area

[edit] Kashmir Restaurant (Multiplayer)

An area seen briefly in the original BioShock has been retooled for multiplayer. Though a version was seen in the Hunting the Big Sister trailer, that version was merely part of a beta level and will not be in the final game.

[edit] Medical Pavilion (Multiplayer)

A BioShock 2 Multiplayer Premium Theme was released for Xbox 360. Among the backgrounds for avatars on the friends list, you will see a dentistry seat. But, more obviously, you will see the classic sign for Eternal Flame.

[edit] Neptune's Bounty (Multiplayer)

Seen in the recent GTTV episode, but has been retooled for multiplayer.

[edit] Arcadia (Multiplayer)

Although Farmer's Market has been shown as part of Geyser Traps display images (through a sign in the background), Arcadia itself seems to be part of the multiplayer. In the same way as Medical Pavilion, a friend background displays a simple log hut, in Arcadia's classic lighting.

[edit] Farmer's Market (Multiplayer)

Seen in screenshots in OXM magazine and Geyser Trap display images.

[edit] Fort Frolic (Multiplayer)

Seen in screenshots of OXM magazine. Locations like Eve's Garden and the Cocktail Lounge will be returning.

[edit] Mercury Suites (Multiplayer)

The apartments seen in the Olympus Heights level in the original BioShock.

[edit] Point Prometheus (Multiplayer)

The museum part of Point Prometheus will be in the game. Though the museum has been slightly reworked into promote the air of Rapture's capitalistic society.

[edit] Fontaine's Home for the Poor (Multiplayer)

Seen in various screenshots in various magazines, and shown in the BioShock 2' multiplayer trailer at GameTrailers.com.

[edit] Possible Locations

  • Rapture Zoo (an area cut from the first game, though seeing as how over ten years have passed since the fall of Rapture, it's unlikely there would be any living animals left)
  • Rapture underground tunnels (under the city, or the internal workings and plumbing of the city. Even though unreliable artwork was realized, many hints have brought this location a possibility)
  • Rapture Stadium (the Pigskin Splicers seen in the first game in the Farmer's Market area wore football jerseys and pads adorned with the names of Rapture Football teams)
  • Sinclair Solutions (mentioned in the multiplayer part of the game. It may appear as a full level in the single player)

[edit] Enemies

Most if not all of the original enemies from the first game will be making a return, but there are new enemies for each category.

[edit] Splicers

  • The original splicers (Thuggish, Leadhead, etc.) will be upgraded/more powerful versions due to ten more years of splicing.
  • Splicers will rely on group warfare to beat you as you are much more powerful than they are.
  • Brute Splicers, are formidable, and obviously strong enemies. They will present one of the more difficult battles you'll face in BioShock 2. It is probable they will be the Splicer equivalent of a mini-boss, similar to the Big Daddies and the Big Sisters.

[edit] Big Daddies

  • Again, the Rosie and Bouncer will be present in this game
  • However, there will be at least one new type of Big Daddy, one being the Rumbler.

[edit] Big Sister

Though there was an 'original' Big Sister, by the time of the second game there are several of them. They seem to be in the employ of Sofia Lamb. These enemies are extremely powerful, boasting Plasmids more potent than that of any other being, including Subject Delta. Their other means of attack is through the use of an oversized ADAM syringe attached to their arm.

[edit] Machines

It is safe to assume that turrets and camera will be returning, but in the latest GTTV episode a new type of turret can be seen, one that seems to be portable. This turret can be deployed by the player through the use of their Rivet Gun, and are also one of the Rumbler's new weapons.

[edit] Videos

[edit] Sea of Dreams Trailer

The PlayStation 3 version of BioShock contained the first teaser trailer for BioShock 2. Named Sea of Dreams, the cinematic teaser features a woman, presumably a grown up Little Sister, standing on a beach looking out to sea as she holds a small figurine resembling a Big Daddy. Seen here.

[edit] Hunting the Big Sister

This ten-minute walkthrough has provided much of what we know about BioShock 2. It is analogous to the "Hunting the Big Daddy" video from the original BioShock. It has been featured and/or referenced by several different sources, including Game Informer and GameTrailers.com. The full video can be found here.

[edit] E3 Gameplay trailer

At E3 2009, 2K Games released a gameplay trailer for BioShock 2, seen here. It seems to be composed of free-camera shots of the beta level used in the "Hunting the Big Sister" video. However, since it was the beta level, it is assumed none of these shots will have any bearing on the full game.

[edit] Multiplayer Trailer

On September 3, 2009, a BioShock 2 multiplayer trailer was released from GameTrailers.com, seen on the right. The trailer showcases multiple Splicers engaged in free-for-all and team combat, wielding various weapons and plasmids.

[edit] GTTV Bioshock 2 Episode

On October 22, 2009 a new episode of Game Trailers TV was released on Spike. This episode, dedicated almost entirely to Bioshock 2, divulged a huge amount of information about the game. You can view it here

[edit] Extra Information

For more information on BioShock 2, visit these sites:

PCGamer magazine will also cover the multiplayer modes for BioShock 2 in its next issue.

  1. "BioShock 2 surfacing February 9"
  2. Gamepro Magazine June Edition Page 58.