The Beast is an enemy clad in heavy armor and armed with a Barnstormer, Hail Fire, Shotgun, or Volley Gun. Booker DeWitt encounters them in various places around Columbia during the course of BioShock Infinite.
Unlike regular soldiers, Beasts are clad in thick, bulky blast armor and appropriately wield explosive weapons such as grenade or rocket launchers. The heavy blast armor greatly reduces all bullet, explosive, and Vigor damage, making them as difficult as the Fireman and the Zealot of the Lady. Beasts are additionally more bothersome than those aforementioned enemies because their helmets must be shot off before critical damage can be dealt, while headshots can be dealt to Firemen and Zealots of the Lady regardless of the state of their attire. Beasts are often found on levitating ships, firing down upon the player from an advantageous height.
There are four types of Beasts: the ones aligned with the Founders wear a heavy, unadorned helmet similar to the 19th century bulletproof helmet popularized by Australian outlaw Ned Kelly; a single Beast loyal to Cornelius Slate that wears the same uniform as the rest of Slate's men but wields a Barnstormer RPG; Jeremiah Fink's personal Beast unit with a golden lion helmet, while the Vox Beasts wear a mixture of Founder helmets painted red and others made in the shape of bull heads.
- Main article: BioShock Infinite
With their armored bodies, Beasts can fire RPG rounds at close quarters without taking damage. These enemies should be dispatched at a distance to facilitate avoiding rocket fire and to nail them with headshots. After their helmet is removed, strafe their rockets and aim for the head, which should quickly defeat them.
If the player chooses to use Charge against the Beasts, it may take one or more hits to take them out, depending on the damage done and how much health they currently have.
The simplest and most effective method of eliminating them is to use Possession; upon being released by the Vigor, they blow themselves up with their weapon by shooting at their feet, instantly killing themselves regardless of what difficulty the game is set to. Another way is knocking them off the city by using Undertow, though the player won't be able to loot them if they are disposed of this way. If you want to get in close quarters with them, Shock Jockey is amplified due to their armor, and multiple point blank headshots with a Shotgun or Hand Cannon will knock them down.
Vigor Effects on BeastsEdit
|Possession (effect length)||Normal|
|Murder of Crows (effect length)||Normal|
|Bucking Bronco (effect length)||Normal|
|Shock Jockey (stun effect)||Normal|
|Charge (impact effect)||50%|
|Undertow (knockback effect)||50%|
|Rank||Type||Health||Melee Damage||Ranged Damage|
Burial at Sea - Episode 2Edit
- Main article: Burial at Sea - Episode 2
Beasts return as an enemy type, now carrying Shotguns when Elizabeth is forced to venture back to Columbia. Their armor protects them from the Air Grabber's stealth attack, so the Tranquilizer Bolt would be the best option if confronted by one.
Concept Art Edit
Clash in the CloudsEdit
Behind the ScenesEdit
- The Beast Armor seems to be at least partially inspired by actual “bullet proof” armor worn during World War 1. One Vox Populi Beast Armor is very similar to the Brewster Body Armor used in 1917-18.
|Enemies in BioShock Infinite|
|Basic||Columbia Citizen • Police • Soldier (Slate's Soldiers)|
|Support||Gun Automaton • Rocket Automaton • Mosquito • Security Zeppelin • Barrage Automaton|
|Heavy Hitters||Beast • Boy of Silence • Fireman • Handyman • Motorized Patriot • Siren • Zealot of the Lady|
|Burial at Sea - Episode 1 and Episode 2||Beast • Bouncer • Early Splicers (Leadhead Splicer • Thuggish Splicer) • Frosty Splicer • Gun Automaton • Houdini Splicer • Ryan Security • Soldier • Turret|