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Bathysphere Station

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Welcome Bathysphere Station-00

Welcome to Rapture.

"Take a deep breath and step out of the Bathysphere. I won't leave you twisting in the wind."
―Atlas[src]

The Bathysphere Station serves as the primary ingress point into Rapture. Bathyspheres from the Lighthouse ferry new arrivals to the Welcome Center complex from this point. Several important elements of BioShock take place here.

HistoryEdit

Every new citizen of Rapture entered through the Bathysphere Station here. The station is different from most others in Rapture as it was equipped with two bathysphere docking bays to handle the large influx of immigrants, while still operating normal local bathysphere travel. Just beyond the station is a comfortable Lounge for anyone waiting for the next vehicle's arrival. The Lounge is connected by tunnels to several different points of Rapture's Welcome Center complex. 

Welcome-Bathysphere-Lounge-03

The Lounge.

As the Civil War escalated, life became more difficult in Rapture. Andrew Ryan instituted a lockdown on all bathysphere travel. The covers over both of the bathysphere docking bays were lowered and travel was suspended at the station for unauthorized people. Naturally, this decision was not met favorably and the Bathysphere Station was the site of protests of people demanding to return to the surface.

The station and lounge fell into disuse afterwards. Like most of Rapture, both areas suffered serious damage from the Civil War. At some point, a lone Thuggish Splicer took up residence in the Lounge.

BioShockEdit

Welcome Bathysphere Station-01

Both of the bathysphere docking bays.

Main article: BioShock

After descending in a bathysphere from the Lighthouse, Jack arrives in the Bathysphere Station. Before he can begin to appreciate Rapture, he has his first encounter with the populace. While still inside the bathysphere, Jack witnesses the Splicer Rose corner and eviscerate Atlas' henchman Johnny. Upon noticing the newly arrived vessel, the crazed woman jumps atop the bathysphere and starts cutting into it in an attempt to get at its occupant. She gives up, after damaging the vehicle. Atlas, via a shortwave service radio, introduces himself and instructs Jack on how to proceed.

Metro StationEdit

Picket Let It End, Let Us Ascend!

The station is very dark, with much of the lighting having failed some time previous. Abandoned suitcases and protest signs lie scattered around the place, a sad reminder of those who desperately wanted to leave the dying city. It appears the protests that took place at the station turned violent, as the connecting bridge to the second Bathysphere dock is destroyed, and a pillar has collapsed near the exit, which is now blocked by rubble. Somewhere in the rafters, Rose can be heard humming If I Didn't Care by The Ink Spots. After some Security Bots scare her off, Jack acquires the wrench.

LoungeEdit

Lounge sign
Pick Your Plasmid Poster

Jack continues on to the Lounge and deals with the splicer living there, who makes his presence known by kicking a flaming couch down after Jack. Unlike the station, the Lounge is well lit, with all the lights focusing on advertisements for the latest Plasmid. Part of the ceiling has collapsed, blocking the left staircase up to the balcony and causing a small fire. Jack gains the Electro Bolt Plasmid, and it sends him reeling. In a semi-conscious state, he has a brief encounter with some Splicers and a Little Sister and her Big Daddy. With the power of lightning in his hand, Jack then can easily open the jammed bulkhead and take the tunnel on into the rest of Rapture.

New DiscoveriesEdit

New WeaponryEdit

New Plasmids and Tonics (Found)Edit

New EnemiesEdit

Infinite Spoilers


BioShock InfiniteEdit

8870 screenshots 2013-03-27 00014

Elizabeth stares back at Songbird through the glass.

Main article: BioShock Infinite

Destroying the Siphon releases a massive surge of energy which imbues Elizabeth with total control over her powers. The blast also destroys the Whistler, meaning Booker DeWitt can no longer control Songbird and it is free to attack. However, just before the monstrous bird can reach them, Elizabeth transports the three of them to the Lounge area of the Bathysphere Station in Rapture. Elizabeth says an emotional goodbye as the Songbird, on the other side of the window, is slowly drowned and crushed by the enormous ocean pressure. Afterwards, Booker questions Elizabeth about this new, strange location, and she explains that it's "a doorway." The two then proceed down to the bathysphere station and board a bathysphere up to the Lighthouse.

Drownedsongbird

Songbird sinks into darkness.

The station and lounge in the reality that Booker and Elizabeth enter is purposefully different from the one in BioShock. Though largely similar, certain elements and details from the two locations are different, added, or missing and the two games should not be considered as taking place in the same reality. The most noticeable difference is the glass tunnel that connects the station to the rest of Rapture. Here, part of it is gone, likely ripped away by the tail section of Apollo Air Flight DF-0301, and the remaining part is intersected by a new tunnel not present in the first game in which a Little Sister mourns over her fallen Big Daddy.

GalleryEdit

BioShockEdit

Picket SignsEdit

In-Game ImagesEdit

BioShock InfiniteEdit

In-Game ImagesEdit

Behind the ScenesEdit

PlasmidHand

Designed by Laura Zimmermann.

  • The iconic "Plasmids" sign in the Lounge is designed by Laura Zimmerman.
  • The "Pick Your Plasmid and Evolve Today!" mural was designed by Robb Waters.[1]
    • The in-game mural has Waters' signature on it: over the frying pan.
  • In the Lounge, a pair of chairs block the stairs up to the Gatherer's Garden and they cannot be moved out of the way. As soon as Jack deals the finishing blow to the Toasty Splicer, the room shakes, and the chairs fall out of the way. The creators purposefully designed it this way so that the Electro Bolt could not be obtained until after the Splicer was killed.
  • The iOS version of BioShock doesn't have the jump function, thus the collapsed pillar in the Station is absent, as the player is required to jump over it.
  • The Splicer Jack encounters after he gains Electro Bolt, which leaves him in a semi-conscious state, is voiced by designer Dorian Hart.[2]

ReferencesEdit

  1. Robb Waters' Portfolio
  2. BioShock with designer JP LeBreton Part 1 video playthrough hosted by Idle Thumbs

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