- "Recording the thoughts and lives of Rapture citizens for five years and counting."
- ―Fontaine Futuristics' Accu-Vox advertisement.
Audio Diaries (or Audio Logs) are the main narrative device of the BioShock series. They were recorded by citizens of Rapture, either as notes for themselves or as messages for other residents. Picking up an Audio Diary stores it automatically in the associated in-game menu while offering to play it by entering the key associated to the last one found, however a handful of plot-crucial diaries throughout the games play automatically as soon as they are picked up.
The recording device which plays Audio Diaries is the Accu-Vox Personal Voice Recorder, a product of Fontaine Futuristics, which started manufacturing it for more than five years before Rapture's Civil War.
BioShock Help Caption Edit
Diaries are messages recorded by
Audio Diary Listings Edit
- Main article: BioShock Audio Diaries
- Main article: BioShock 2 Audio Diaries
- Main article: BioShock 2 Multiplayer Audio Diaries
- Main article: Burial at Sea - Episode 1 Audio Diaries
- Main article: Burial at Sea - Episode 2 Audio Diaries
- After either a radio transmission or another playing of an audio Audio Diary, a previously obtained Audio Diary will play directly after on its own (without having selected it from the menu). The reason this happens remains unclear. This occurs in both BioShock and BioShock 2. For example, picking up the Agnus Dei Audio Diary automatically plays it; after it finishes playing, the Alone at Last diary (if picked up previously in the same area) will start too.
Behind the Scenes Edit
- Early in the development of BioShock Audio Diaries were planned to be "squishy, organic things, with lips and ears" instead of tape recorders.
- The transcripts of Audio Diaries provided in the game often have errors or discrepancies with the actual words of the audio. This has been corrected in the transcripts on BioShock Wiki.
- Accu-Vox devices are advanced on their time, as compact audio-tape technology were not marketed until 1962, two years after the events of BioShock.
- The Accu-Vox recorders are ridiculously large compared to the average person, this is purposefully done by the game designers so that the recordings are easier to locate.
|Items in BioShock|
|Single Use items||First Aid Kit · EVE Hypo · Spider Splicer Organ · Automatic Hack Tool · Dollar · ADAM|
|Ammunition||Pistol Round · Auto Round · Buck · Grenade · Film · Chemical · Bolt|
|U-Invent components||Alcohol · Battery · Brass Tube · Chlorophyll Solution · Distilled Water · Empty Hypo · Enzyme Sample · Glue · Kerosene · Rubber Hose · Screw · Shell Casing|
|Consumables||Arcadia Merlot · Bandages · Chechnya Vodka · Cigarettes · Coffee · Creme-Filled Cake · Fine Gin · Hop-Up Soda · Lacas/Lacan Scotch · Moonbeam Absinthe · Old Harbinger Beer · Old Tom Whiskey · Pep Bar · Pipe · Potato Chips|
|Plot items||Audio Diary · Electromagnetic Pulse Bomb · Genetic Key · Ionic Gel · Key to Rapture · Lazarus Vector · Little Sister Gift · Lot 192 · Nitroglycerin · Pheromone · R-34 Wire Cluster · Rosa Gallica|
|Items in BioShock 2|
|Single Use items||First Aid Kit · EVE Hypo · Spider Splicer Organ · Dollar · ADAM · Sea Slug|
|Ammunition||Drill Fuel · Rivet · .50 Caliber Round · Shell · Grenade · Spear · Hack Dart · Miniature Turret · Ion Cell (Minerva's Den)|
|Consumables||Aspirin · Bandages · Canned Beans · Canned Fruit · Chechnya Vodka · Cigarettes · Coffee · Creme-Filled Cake · Doc Hollcroft's Cure-All · Fine Gin · Hop-Up Soda · Lacas/Lacan Scotch · Moonbeam Absinthe · Moonshine · Old Harbinger Beer · Old Tom Whiskey · Pep Bar · Potato Chips · Potted Meat · Sardines · Tate Merlot · Vitamins|
|Plot items||Audio Diary · Genetic Key · Little Sister Gift · Rose · Signal Relay · ADAM-Infused Plant · Master Key · Signal Beacon (Minerva's Den)|