Arcadia
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- For the multiplayer level, see Arcadia (BioShock 2 Multiplayer).



Added by EDlTOR- "Today Arcadia was closed off to all but paying customers. The man hires me to build a forest at the bottom of the ocean, and then turns a walk in the woods into a luxury."
- ―Julie Langford
Arcadia is the fifth area Jack ventures to in BioShock. Here, the player will do battle with new and disturbing Houdini Splicers and fight for survival in this very unnatural place.
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History
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Arcadia is the living, breathing heart of Rapture. Its lush forests and abundant plant life served to generate the life-sustaining oxygen that the city needed. It was also a tranquil haven for those seeking a respite from the daily rigors of life beneath the surface. Vacationers seeking something more relaxing than the flashing lights of Fort Frolic could find peace and serenity in the lovely Waterfall Grottos, serene Tea Garden and other havens beneath the canopy.
Arcadia was created by the botanical scientists on Ryan's payroll, most notably Julie Langford. Langford created Arcadia by using ADAM to genetically modify and grow the trees. For a time, Arcadia was a park for the citizens of Rapture to unwind and relax in solitude amongst the many trees and hills. Before Rapture collapsed, Andrew Ryan closed Arcadia to all but paying customers (and those who worked there) as he believed that the businesses in that area are entitled to the profit of their products.
Areas
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Added by Radical Edward2 Tea Garden
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The Tea Garden was one of the calmest places in Rapture. Nothing got the betties in the mood better than a night-time stroll in the Arcadia Tea garden. Rolling hills, admirable waterfalls, a calm stream, dim light, and a perfect atmosphere were all part of the Garden's lure. After the fall of Rapture, the Tea Garden's normal customers were kept away by the growing civil strife.
Tree Farm
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The Tree Farm was the only place where citizens could see trees growing under the ocean. Situated next the entrance gates to Arcadia, it was nigh impossible to miss. However, by the end of the Civil War the area was in disuse and became overgrown, making it nearly inaccessible with a growth of vines keeping the doors shut.
Arcadia Glens and the Waterfall Grotto
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Added by EDlTORArcadia Glens was the main hub of Arcadia. From the Glens, visitors could reach the Waterfall grotto, Rolling Hills, the Tea Garden, and the Tree farm. Like the rest of Rapture, it was once a tranquil setting in fairytale woods.
The Waterfall grotto is the most industrious of the Arcadia areas, and much like the rest of Arcadia, has fallen into heavy disuse, its former glory unrecognizable beneath the plant growth, rubble, flood-water, and shadows. The Rosa Gallica was one of the rare plants that bloomed there.
Rolling Hills and the Research Center
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Overlooked by the Research Center, the Rolling Hills was another place for the citizens of Rapture to relax and enjoy the serenity of the verdant park. As the name suggests, the Rolling Hills' common feature is the smooth hilly landscape. Along with the amazing canopy and foliage on show, this made it one of the best places to have a walk in the "woods" of Rapture.
The Research Center itself was the place for all botanical research in Rapture, supervised by Julie Langford. Despite the lockdown of the Bathyspheres by Andrew Ryan, Langford continued to conduct her research here. She installed high security measures in order to keep the Splicers out and to ward off the members of the Saturnine cult.
Map
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Station
Machine
Garden
Bank
Panel
Station
Diary
Tonic
Tonic
Tonic
New Discoveries
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Single Use Events
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- There is 1 Power to the People vending machine
New Weaponry
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New Plasmids and Tonics (Found)
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- Security Evasion - Waterfall Grotto.
- Hacking Expert - On a desk in the entrance of the Research Laboratories.
New Plasmids and Tonics (Available At A Gatherer's Garden)
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- Combat Tonic Slot - Price: 80 ADAM
- Cyclone Trap - Price: 60 ADAM
- Electro Bolt 2 - Price: 120 ADAM
- EVE Saver - Price: 1 ADAM
- Engineering Tonic Slot - Price: 80 ADAM
- Human Inferno - Price: 20 ADAM
- Physical Tonic Slot - Price: 80 ADAM
- Vending Expert - Price: 1 ADAM
New Enemies
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Coded Doors/Safes
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- Langford's Office, 9457
Audio Diaries
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- Bill McDonagh - Seeing Ghosts
- Dieter Sonnekalb - Big Night Out
- Brigid Tenenbaum - Mass Producing ADAM
- Julie Langford - Arcadia Closed
- Julie Langford - The Saturnine
- Mariska Lutz - Shouldn't Have Come
- Andrew Ryan - The Market is Patient
- Julie Langford - Early Tests Promising
- Andrew Ryan - Offer a Better Product
- Diane McClintock - Heroes and Criminals
- Julie Langford - What Won't They Steal
- Julie Langford - Teaching an Old Hound
- Julie Langford - Lazarus Vector Formula
- Julie Langford - The Lazarus Vector
- Julie Langford - Arcadia and Oxygen
- Brigid Tenenbaum - Maternal Instinct
- Andrew Ryan - The Great Chain
Walkthrough
| Extended Walkthrough |
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Entry Passage
Tea Garden
Arcadia Glens
Rapture Metro Connector
Lower Concourse
Waterfall Grotto
Rolling Hills
Waterfall Grotto, 2nd Visit
Research Labs
Tree Farm
Research Laboratories
Additional detailed advice: It is a good idea to set up Proximity Mines around the entrances before starting the battle as Atlas will send 6 down the pneumo tube, but make sure not to put any in the Big Daddy's path. On harder difficulty settings using cyclone traps is also a good idea. Put cyclone traps in front of the two locked doors; one near the Vita-Chamber and the other next to the Turret in the other room to take out the first attackers. There are also numerous gas tanks and oil barrels around the labs that can be placed in strategic positions to the player's advantage. Placing a Proximity Mine in the corner between the Vita-Chamber and the door in the raised room by the Bot Shutdown Panel will take out the first Houdini Splicer as soon as it appears. |
Gallery
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Behind the Scenes
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- The level name "Arcadia" was inspired by the Latin phrase "Et in Arcadia ego", which translates to "Even in Arcadia I exist" spoken by Death personified.[1] The Utopian vision, Arcadia, is associated with bountiful natural splendor and harmony,[2] so the phrase is a reminder that even in paradise things die, which ironically could be a reference to Rapture itself. Early in development for the level Andrew Ryan was intended to say this phrase just before releasing the poison into the level. The line was later cut, but the name of the level remained.[3]
- When the level Arcadia was made, the artists developing it utilized code from a previously removed feature of the game. This feature was originally intended to change lighting, fog, etc. in relation to the pressure of the area the player was in. The artists used the remaining code for the events such as the dying and revival of the trees.[4]
References
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- ↑ "Et in Arcadia ego" on Wikipedia
- ↑ Arcadia on Wikipedia
- ↑ "Arcadia Demade", designer commentary by BioShock developer Jean-Paul LeBreton on his blog, vectorpoem.com
- ↑ "Five Cut Features" article on IrrationalGames.com


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