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For the multiplayer level, see Arcadia (BioShock 2 Multiplayer).
Arcadia Entrance
The entrance to Arcadia.
"Today Arcadia was closed off to all but paying customers. The man hires me to build a forest at the bottom of the ocean, and then turns a walk in the woods into a luxury."
Julie Langford

Arcadia is the fifth area Jack ventures to in BioShock. Here, the player will do battle with new and disturbing Houdini Splicers and fight for survival in this very unnatural place.

History Edit

Arcadia is the living, breathing heart of Rapture. Its lush forests and abundant plant life served to generate life-sustaining oxygen that the city needed. It was also a tranquil haven for those seeking a respite from the daily rigors of life beneath the surface. Vacationers seeking something more relaxing than the flashing lights of Fort Frolic could find peace and serenity in the lovely Waterfall Grotto, serene Tea Garden and other havens beneath the canopy.

Arcadia was created by the botanical scientists on Ryan's payroll, most notably Julie Langford. Langford created Arcadia by using ADAM to genetically modify and grow the trees. For a time, Arcadia was a park for the citizens of Rapture to unwind and relax in solitude amongst the many trees and hills. Before Rapture collapsed, Andrew Ryan closed Arcadia to all but paying customers (and those who worked there) as he believed that the businesses in that area are entitled to the profit of their products.

Areas Edit

A lone Big Daddy in Arcadia.

Tea Garden Edit

The Tea Garden was one of the calmest places in Rapture. Nothing got the betties in the mood better than a night-time stroll in the Arcadia Tea garden. Rolling hills, admirable waterfalls, a calm stream, dim light, and a perfect atmosphere were all part of the Garden's allure. After the fall of Rapture, the Tea Garden's normal customers were kept away by the growing civil strife.

Tree Farm Edit

The Tree Farm was the only place where citizens could see trees growing under the ocean. Situated next the entrance gates to Arcadia, it was nigh impossible to miss. However, by the end of the Civil War the area was in disuse and became overgrown, making it nearly inaccessible with a growth of vines keeping the doors shut.

Arcadia Glens and the Waterfall Grotto Edit

Central Misting Control
Arcadia's Central Misting Control Panel.

Arcadia Glens was the main hub of Arcadia. From the Glens, visitors could reach the Waterfall Grotto, Rolling Hills, the Tea Garden, and the Tree farm. Like the rest of Rapture, it was once a tranquil setting in fairytale woods.

The Waterfall Grotto is the most industrious of the Arcadia areas, and much like the rest of Arcadia, has fallen into heavy disuse, its former glory unrecognizable beneath the plant growth, rubble, flood-water, and shadows. The Rosa Gallica was one of the rare plants that bloomed there.

Rolling Hills and the Research Center Edit

Overlooked by the Research Center, the Rolling Hills was another place for the citizens of Rapture to relax and enjoy the serenity of the verdant park. As the name suggests, the Rolling Hills' common feature is the smooth hilly landscape. Along with the amazing canopy and foliage on show, this made it one of the best places to have a walk in the "woods" of Rapture.

The Research Center itself was the place for all botanical research in Rapture, supervised by Julie Langford. Despite the lockdown of the Bathyspheres by Andrew Ryan, Langford continued to conduct her research here. She installed high security measures in order to keep the Splicers out and to ward off the members of the Saturnine cult.


Map Edit

This map is interactive. Click on an icon to find out more about it, or choose a tab to see a different map.
Icon vending
Icon gathergard
Bot Shutdown
Icon uinvent
Physical Tonic
Combat Tonic

New Discoveries Edit

Little Sisters in this Level

Ungathered Icon Ungathered Icon Ungathered Iconq

Single Use Events Edit

New Weaponry Edit

New Plasmids and Tonics (Found) Edit

New Plasmids and Tonics (Available At A Gatherer's Garden) Edit

New Enemies Edit

Coded Doors/Safes Edit

  • Langford's Office, 9457

Audio Diaries Edit

  1. Bill McDonagh - Seeing Ghosts
  2. Dieter Sonnekalb - Big Night Out
  3. Brigid Tenenbaum - Mass Producing ADAM
  4. Julie Langford - Arcadia Closed
  5. Julie Langford - The Saturnine
  6. Mariska Lutz - Shouldn't Have Come
  7. Andrew Ryan - The Market is Patient
  8. Julie Langford - Early Tests Promising
  9. Andrew Ryan - Offer a Better Product
  10. Diane McClintock - Heroes and Criminals
  11. Julie Langford - What Won't They Steal
  12. Julie Langford - Teaching an Old Hound
  13. Julie Langford - Lazarus Vector Formula
  14. Julie Langford - The Lazarus Vector
  15. Julie Langford - Arcadia and Oxygen
  16. Brigid Tenenbaum - Maternal Instinct
  17. Andrew Ryan - The Great Chain


Burial at Sea - Episode 1Edit

White Oats is referenced as a business in Arcadia.

DLCB WhiteOats poster
A poster of white oats.
MegaScienceAdded by MegaScience


Gallery Edit

Behind the Scenes Edit

  • The level name "Arcadia" was inspired by the Latin phrase "Et in Arcadia ego", which translates to "Even in Arcadia I exist" spoken by Death personified.[1] The Utopian vision, Arcadia, is associated with bountiful natural splendor and harmony,[2] so the phrase is a reminder that even in paradise things die, which ironically could be a reference to Rapture itself. Early in development for the level Andrew Ryan was intended to say this phrase just before releasing the poison into the level. The line was later cut, but the name of the level remained.[3]
  • When the level Arcadia was made, the artists developing it utilized code from a previously removed feature of the game. This feature was originally intended to change lighting, fog, etc. in relation to the pressure of the area the player was in. The artists used the remaining code for the events such as the dying and revival of the trees.[4]
  • Some may speculate that the Rapture Metro station situated within the grounds of Arcadia served as the main entrance to the area before the entry fee was implemented. The reason for this is that there is no ticket booth found near the Metro doorway. After the entrance fee was introduced it would seem that the main entry point to Arcadia was through Farmer's Market, seeing as a ticket booth was constructed just outside.
    • One may also notice that no Bathysphere station is evident throughout the layout of Farmer's Market in BioShock. However, there is an entrance to a Metro present in the retooled Multiplayer version of the map.
  • If the player uses Telekinesis to throw an object, a corpse for example, at one of the suspended water wheels in Waterfall Grotto, they will cause the wheel to spin rapidly.

References Edit

  1. "Et in Arcadia ego" on Wikipedia
  2. Arcadia on Wikipedia
  3. "Arcadia Demade", designer commentary by BioShock developer Jean-Paul LeBreton on his blog,
  4. "Five Cut Features" article on
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